Empire Players, What ships would you like to see in a Aces Pack?

By devotedknight, in X-Wing

Empire Players, What ships would you like to see in a Aces Pack? And what would be a good Upgrade cards?

I would Like to see a Bomber / Lambda shuttle Aces Pack. I would love more bomber pilots. And a few more Lambda Shuttle pilot would be cool to.

Killer Instincts (Imperial Only) 3pt (unique)

Attack any time during Activation Phase, If you choose to attack during the Activation Phase, you can not attack during the combat phase.

Turbo-Thrusters (Lambda-Class Shuttle only) (3pt)

When performing a 0 maneuver rotate shuttle 90 degrees.

Edited by devotedknight

The Thrusters I can get behind ( santabaard.gif ).

The EPT is so overpowered it isn't even funny. Move your Soontir/Chiraneau/Vader last, attack some hapless victim, do the same the next turn. Especially anytime, implying it could happen before or after executing a maneuver, before using the action so you could boost/barrel roll out of the way.

I'd like a Shuttle aces boost, with some more crew options.

I'd like it paired with a HWK, for Scum and Rebel boosts.

A Support Aces.

Defender and Phantom.

Defender and Bomber or Lambda Shuttle.

Defender gets my vote, a Generic with an EPT and/or a title giving a discount/benefit to cannons (now that we have the tractor beam in game especially) Maybe pair it with the phantom with a new cloaking mod or two for the new cloaking device illicit

Jehovah Netto, on 11 Aug 2015 - 8:32 PM, said:

Defender and Phantom.

Phantom? Dude seriously..... :huh:

Bomber and Defender, I think. Bombers are pretty good, but they'll always welcome more options - they're the 'standard' TIE ship with the fewest pilots at this point. It'd be a great way to sneak in a TIE Shuttle title too, just to flip their job description on their head. :)

The Defender... well, that one's obvious.

Call it Heavy Aces, or the like.

I'd most like to see a mixed-faction Galactic Aces pack:

Imperials - TIE Defender. 2-4 new Aces at PS 4, 5, 7, and 9, with a PS 6 generic. Include a cannon-based title (either a discount for a cannon, or some kind of combined fire mechanic). Throw in a TIE Mk II or four, as well as several copies of the Tractor Beam cannon.

Rebels - X-Wing. 2 new Aces at PS 6 and 8, with a PS 6 Rogue Squadron generic. Include a T-65XJ3 title (+1 Shield and a System slot for 4 points maybe?). Throw in a bunch of new astromechs, including 4 copies of the Trainer Astromech (cheap or free, assign an Evade token to your ship when you perform a Focus action, cannot be used on PS4 or higher). If the title adds a System slot, through in some copies of FCS.

Scum - StarViper. 4 new Aces at PS 4, 5, 6, and 8, with a PS 6 Mandalorian Ace generic. Include a new Mandalorian Refit title (add a cannon slot for 0 points?). Assuming that's the title's effect, add a new cannon: Mandalorian Ripper, Scum Only, 4 damage, R1-2, may change one Blank result to a Critical Hit result, or something to that effect. The title could also include an Illicit slot. If it does both Cannon and Illicit, it probably should cost a point. Add a second title as well: Zann Refit (add a bomb slot for 0 points). Include a new bomb with it, Buzz Droid Swarm. Functions like a mine, but when you run over it you suffer one damage and one stress.

Defender and Bomber

Good ideas Levi.

Defender and lambda.

Something to help justify the cost of the defender vs its survivability and something to help the shuttle's movement - a cheap system or crew that won't necessarily help the pwts with their already good dials (an imperial leebo of sorts).

Hm. For Scum, the new Advanced Protoype gave me an idea for StarVipers: 2pts, "When you perform a barrel roll or boost action, you may gain an Evade token as a free action."

Suddenly, the StarViper is the twirling, zooming nightmare of the Scum fleet; a Jake Farell-style ace with the guns to back it up. 2pts is a point 'too cheap', but that's balanced out by the ship being a touch too costly to start with. More crucially, the ship starts doing something wholly new and scary for Scum.

The only problem: With the Title already filled by Virago, and Autothrusters in the Mod slot, I'm not sure where you'd fit it. :(

The only problem: With the Title already filled by Virago, and Autothrusters in the Mod slot, I'm not sure where you'd fit it. :(

You could make it a Starviper only systems slot, but that takes away AC so it would be a hard choice

Jehovah Netto, on 11 Aug 2015 - 8:32 PM, said:

Defender and Phantom.

Phantom? Dude seriously..... :huh:

Honestly that'a not a crazy suggestion.

Consider Alex Davey's recent interview with TC. He broke down the Rebel Aces pack and discussed how the A-Wing was a ship in need of a boost while the B-Wing was already a really good ship that they simply added a little diversity to.

Then consider what ships could conceivably be included in a new Imperial Aces pack. The Defender is an auto include as a ship beloved by many that needs a fix. Second you can eliminate every large base Empire ship because regardless of how good they are the price point of such a pack doesn't make sense. Next you eliminate the Interceptor because it already had an Aces pack. Then eliminate the Advanced because it just got its Aces style fix with the Raider. Eliminate the TIE fighter because it has new pilots coming with the Gozanti. The Punisher is brand new and won't need anything imminently.

I think that leaves only the Bomber and Phantom. And while the Bomber could use some love the use of Phantoms has taken a hit since the cloak errata. With some new pilots and something new for it you could generate significant excitement for it. When the people found out the B-Wing was coming in the Aces there was a lot of grumbling about how good it already was. This could be a similar situation.

Will it be called Aces I think is the bigger question. Well first Scum and Villainy need their pack. Next it may be called something else like Strike Pack for Bomber and Gunships or maybe even a scenario pack. we still don't have an official FFG trench run even though there are loads of fan made ones.

Forget Aces pack. Let's go an Imperial Most Wanted "big box".

Bomber/Defender repaint. New pilots for Bombers, Defenders, Lambdas, Fighters (might as well give the basic TIE the most pilots).

I don't want to see any Aces packs that combine TIEs with non-TIEs.

Edited by DarthEnderX

I want to see the defender and FIRESPRAY... If large bases are out: Interceptor. Yep. Autothrusters made Soontir and Jax playable. Still need moar! Vader was an ok Advanced because he has a top 3 pilot ability. Soontir is likewise, doesn't mean they don't need more help.

Defender:

PS 4, EPT- at the beginning of the activation stage you may choose to activate at PS 0,1,2,3, or 4. You may choose to act 1st despite initiative.

PS 6, EPT- primary attack gains equipped cannon effect.

PS7, no EPT- when defending, if you roll no evades gain 1 evade token. When attacking, if you roll no hits, gain a focus token.

FIRESPRAY:

PS 4, EPT- instead of being placed in your deployment area you may be placed overlapping an asteroid. You may ignore asteroids during the first maneuver phase. You ignore asteroids in the combat phase..

PS 6, EPT- your upgrade bar loses BR. Your upgrade bar gains boost.

Prisoner Transport, modification, 3pts- your upgrade bar gains an additional crew slot. increase your Hull value by 1.

Torturous Transport, title, 1pt-you may equip a crew card from any other faction. When you use its ability flip it upside down. As an action you may roll a red dice, on a blank it remains face down.

Imperial Contracter, title, 1pt- your upgrade bar gains the illicit slot.

Interceptor:

PS 6 no EPT- when defending you may boost or BR. If you are no longer in arc, your opponent must choose a new target.

PS 5, EPT- your upgrade bar gains another EPT. You must equip an EPT that costs 1pt.

PS 8, EPT- you may attack during your activation. You may activate during your combat phase. You may only attack once per turn.

Ace Interceptor Systems Upgrade, modification, 0pts- requirement, no EPT. Your upgrade bar gains EPT.

Jehovah Netto, on 11 Aug 2015 - 8:32 PM, said:

Defender and Phantom.

Phantom? Dude seriously..... :huh:

I like to think they are the very definition of a cruel imperial ship, therefore I would really like new aces and technology around her. But I do understand it doesn't need an refit as the Defender desperately does.

Actually, another reason why a Bomber would be nice: An Aces pack has the spare room on the cardboard for more bombs and Extra Munitions tokens.

That would cheer up a lot of bomber pilots. :)

Hmm. Now I'm pondering new Bomber abilities:

PS 7, EPT: "When instructed to discard a [bomb], [torpedo] or [missile] card, roll an evade die. On [dodge], keep the card."

The eternal warrior! :D

PS 5, no EPT: "At the start of the Combat Phase, If you have no blue Target Lock tokens, you may gain a Target Lock against an enemy ship within range 1-3 within your firing arc."

The mid-PS ordnance-thrower. Probably has a point or two of surcharge, but gets something halfway between FCS, PTL, and Deadeye for his trouble. Good enough he won't even need an EPT.

No bomber-type ship or shuttle should ever get aces. Aces implies some sort of dogfighting prowess while bombers and shuttles imply the exact opposite. Yes, I understand that you can run a TIE Bomber swarm or some sort of Lambda swarm, but those are gimmicks that are a result of the rules not the intention of the craft itself. I am also fine with these ships never getting an EPT. Elite pilots do not fly bombers or glorified space taxis. They fly air-to-air combat craft.

If any Imperial craft needs an Aces upgrade it is the Defender or the Phantom. They have the most limited selection of pilots of any interceptor-type craft. Maybe the Firespray.

Defender and lambda shuttle.

Two new title cards for the Lambda "Tydirium" and "Emperor's Shadow". A fix for the lambda and the defender.

No bomber-type ship or shuttle should ever get aces. Aces implies some sort of dogfighting prowess while bombers and shuttles imply the exact opposite. Yes, I understand that you can run a TIE Bomber swarm or some sort of Lambda swarm, but those are gimmicks that are a result of the rules not the intention of the craft itself. I am also fine with these ships never getting an EPT. Elite pilots do not fly bombers or glorified space taxis. They fly air-to-air combat craft.

If any Imperial craft needs an Aces upgrade it is the Defender or the Phantom. They have the most limited selection of pilots of any interceptor-type craft. Maybe the Firespray.

I think you are taking the Aces title too seriously. Think of it more as, which ship do you want more pilots for.

Bomber and Defender. especially the bomber...,

'Cause I like it! :D

Defender+Phantom gets my vote as well. Just because they're the two super-high tech, tri-winged TIEs. The Defender still needs help, and while the Phantom is fine, it'd still be nice to have more than two unique pilots.

Later, I hope to get a Bomber+Punisher pack. That way, all the upgrades in it can revolve around making ordinance awesome.

No bomber-type ship or shuttle should ever get aces. Aces implies some sort of dogfighting prowess while bombers and shuttles imply the exact opposite.

The B-Wing in Rebel Aces disagrees with you.

Edited by DarthEnderX