Followup on Edge of Darkness.

By Anonymus2, in Dark Heresy Gamemasters

So my group(me GM) just finished this rather nice adventure. Although they never met with the Reclaimator or the narcotic gangs.

Bu anyway. I was wondering if someone have made a followup on this adventure with more Logician tastyness. Where have all the other test-subjects gone? Where did this mysterious lifeform originate from? and other creative things youve come up with. Thanks! :D

Look on Dark Reign for an adventure called Gateway 17 or something very similar.

I used Gateway17 as a basis for my own version of it (named: "Torsektion 017"). In this Version, I took away the final and some of the other stuff (like the re-appearance of Chord Luntz).

The "goal" is to find the link to an Logician operation camp (disguised as an archeo dig) outside of the hive walls). The link between the Syndicate (which I dubbed "The Valentians") is that the Logicians "helped" them to muscle out a rival syndicate (with cheer firepower and some Ashen Tear Assasins) in order to claim Gateway17 and is now providing them with high-purity drugs.
The Syndicate in turn uses there smuggeling network to get there agents (and human material) in and out (at the beginning, there where no "field operations" inside of Hive Sibillus. This changed due to the huge need of human material which became harder and harder to smuggle).

Inside the camp is a facility where "promising subjects" are brain-programmed. Those subjects are then either leaving the planet with false ID´s or stay there. My big final is about a storm of the operation base... with the pc sneaking in in advance in order to sabotage the communication and securing some cogitator units so the heretics can´t destroy them before the camp is taken.

If you like, I can try to wrap it up and post are link here, but I will not be able to do so before next week (me guesses)

It sounds very interesting If you would it would be sweet as hell! :D

So, here we go:

http://rapidshare.com/files/289567781/Structur_Syndicate.pdf

This PDF-Document contains the description of my version of the syndicate that is operating in the gateway section. Some established NPC were changed by me and some more where added.

Please take note that his is a "work in progress". At the end, I plan to warp all of this up into one document. In addition to a link to the original material which is on darkreign, as far as I know.

Does anyone has a link? I tried my luck with the DR search engine, but my FireFox froze while trying to get to the site which seemed to have the link in the "plot seeds" section of DR.

MANY THANKS!

http://rapidshare.com/files/289974419/Gatesection017_01.pdf

These is a summary of the general changes I made for the section as a whole. In addtion, my take on "hive communication" for this sector is listed. Investigation is so much more fun if there are some vox cable lines to tap or frequencys to scan. In addtion, the ideas/concepts presented might be usefull for other GMs & there own adventures.

Please take note that the original material (of razorboy and Bo Hasle Buur) is not and will not be reproduced but only referenced to. Links are now provided as a part of the document footer.

And on we go...

http://rapidshare.com/files/290435568/GettingStarted.pdf

..this time, with how to go on after "Edge of Darkness", including some possible clues for the pc to start with and some way of handling some possible "lose ends" (or better: tied hands) left over from "Edge of Darkness".

If you don't have it yet, you might want to check out Disciples of the Dark Gods. It has lots more information on the Logicians.