They do roll a blue die, but I would have liked to see at least a B+Y+Y ranged attack in Act II.
After some thoughts I think these monsters are very weak. The ability is nice, but I don't see how I could ever pick these as an open group.
Otherwise the master has a nice ability, yes, but:
- We don't know if the Act I variant has the ability.
- She will be shot on sight by the heroes, leaving you with two minions who can certainly run but they don't do anything else and don't tell me Lifethirst 1 will destroy the heroes' healing capabilities...
- Heroes with standard healing capabilties can usually take 2 damage without any problem. As a hero player I would gladly pay 2 life out of 3 remaining to avoid getting Immobilized, Stunned, Cursed or Doomed.
I think it's almost certain the Act I version has Death Omen too. Has there ever been a monster where the Act II master has an ability the Act I doesn't?
Beyond that, she won't necessarily be shot on sight by the heroes. Her ability kicks in by line of sight, so in long maps she works perfectly well as she can do her ability twice (or once and then move further away). Four damage in two rounds could pick off many mages and healers. And that's just the hags themselves, let alone other monsters you pair them with.
They'll also be really, really fun in the Misthall expansion, where KOing a hero is really scary.
I think the attack dice they gave them is perfect, personally. Anything higher may have been too strong. These aren't damage-dealing enemies.