I made this out of sheer boredom and because I thought it would be hilarious then decided to share and see what everyone thought. I have no idea if this would be even remotely effective on the table.
I made this out of sheer boredom and because I thought it would be hilarious then decided to share and see what everyone thought. I have no idea if this would be even remotely effective on the table.
Tycho is a lot of fun to use.
'Psycho Tycho' is even more hilarious: push the limit, test pilot, daredevil, experimental interface & proton rockets = 38. Expensive yes, blockable no. He does struggle to get the proton rocket off against higher PS ships unless you can block them or get them boxed inside asteroids or in a corner. Otherwise he's pretty amazing.
I don't think Opportunist is a great choice for Corran, especially considering the fact that your list has no way to force your opponent to spend their focus/evade tokens. I get that you are hoping to shoot with Cracken and Tycho first, but as your list stands, they have only 2 dice (unless at range 1). Your opponent may not need a token to stop their damage (depending on what you roll and what they roll). So it becomes a bit too situational for a 4 point upgrade, imho.
Tycho is a lot of fun to use.
'Psycho Tycho' is even more hilarious: push the limit, test pilot, daredevil, experimental interface & proton rockets = 38. Expensive yes, blockable no. He does struggle to get the proton rocket off against higher PS ships unless you can block them or get them boxed inside asteroids or in a corner. Otherwise he's pretty amazing.
I don't think Opportunist is a great choice for Corran, especially considering the fact that your list has no way to force your opponent to spend their focus/evade tokens. I get that you are hoping to shoot with Cracken and Tycho first, but as your list stands, they have only 2 dice (unless at range 1). Your opponent may not need a token to stop their damage (depending on what you roll and what they roll). So it becomes a bit too situational for a 4 point upgrade, imho.
Well the idea was for him to use it on his second attack at the end of the combat phase.
Blade's right about Tycho. With EI and DareDevil he can turn 225°! The only red on the dial is the K turn which he no longer needs. Fun? Yes. Expensive? Yes. Deadly? Oh Yea!
Tycho is a lot of fun to use.
'Psycho Tycho' is even more hilarious: push the limit, test pilot, daredevil, experimental interface & proton rockets = 38. Expensive yes, blockable no. He does struggle to get the proton rocket off against higher PS ships unless you can block them or get them boxed inside asteroids or in a corner. Otherwise he's pretty amazing.
I don't think Opportunist is a great choice for Corran, especially considering the fact that your list has no way to force your opponent to spend their focus/evade tokens. I get that you are hoping to shoot with Cracken and Tycho first, but as your list stands, they have only 2 dice (unless at range 1). Your opponent may not need a token to stop their damage (depending on what you roll and what they roll). So it becomes a bit too situational for a 4 point upgrade, imho.
Holy crap, that sounds fun to use. Makes me want to build a whole squadron around him and just mess around. Just for fun, of course. There's too many pilots with really crazy abilities that I don't ever get around to appreciating in full.
So, Psycho Tycho and the Lunatic Fringe:
"Psycho" Tycho Celchu (Test Pilot, Push the Limit, Chardaan Refit, Experimental Interface, Daredevil)
Jake "Rolling Thunder" Farrell (Test Pilot, Push the Limit, Chardaan Refit, Autothrusters, Expert Handling)
Jek "Drift Pig" Porkins (Push the Limit (or Daredevil), Engine Upgrade, R5-D8)
Or since Jek can't equip as many mods, replace him with:
Arvel "Crash" Crynyd (Test Pilot, Proton Rockets, Autothrusters, Intimidation) And swap those other refits for some munitions.
Pair them up with an equally tricked-out group of Imperial street racers pilots and... see how long it takes to hit anybody. Mad!
In a game that I played several weeks ago I ran the 3 top A-wing pilots vs a Scum build and lost. It took my friend 3-1/2 hours to kill the 3 As! That will give you an idea of the length of time needed to kill As.
I know Arvel's ability make you think you want intimidation, but I'm telling you ghAt you want push the limit or daredevil. Honestly I'd recommend daredevil as you can use it to bump. He has one of the hardest abilities to use in the game due to his odd PS. It is hard to reliably bump with him given that he is an A-wing and fast as hell, you will have better luck almost certainly with Gemmer instead for a three A, though I do like Perkins as a part of this build.
Interesting. Since I don't get around to playing nearly as much as I'd like, it's not often that I'm given a chance to actually use this strategy. Also good to see that my usual go-to build strategy of "make them better in the areas in which they already excell" isn't what one should do all the time. Wasn't entirely serious about that list, so I didn't put too much thought into it. Glad you liked the addition of Porkins, though. Porkins is great and needs more use, plus he added some interest to the list.