So I think I have a pretty good model in place for determining the points cost of squadrons. I did this exercise because I wanted to make my own custom squadrons for a homebrew 3rd faction that I'm putting together.
Here's what I came up with;
Basic Fighter Squadron Chassis costs 6 points and gives you the following:
Speed: 3
Hull: 3
Squadron Attack: 3 blue
Battery Attack: 1 blue
Abilities: None
Upgrades are as follows:
Speed: +1 per point over 3, -1 refund per point below 3.
Hull: +2 for the first hull point above 3, and +1 per hull point beyond 4.
Squadron Attack: +1 per blue die over 3, -1 refund per die under 3. +1 point for a single black die.
Battery Attack: Here's where things got really tricky and I had to examine this in combination with the "Bomber" Keyword in order to get this to work:
- 1 blue die w/o "Bomber": [no change]
- 1 black die w/o "Bomber": +1 point
- 1 red die w/ "Bomber": +2 points
- 1 black die w/ "Bomber": +3 points
- 1 black and 1 blue die w/ "Bomber": +6 points
Additional Abilities:
Swarm: +1 point
Escort: +1 point
Counter: +1 point
Heavy: -2 point refund.
Using this model gives the correct points cost of every squadron. Personally, I think the B Wing is priced a little heavy, as the speed debuff should be worth a bigger refund, and the black+blue+bomber combo should not cost 6 pts, in my opinion.
Here's the named Pilots costs:
Luke Ability: +3 points
Wedge Ability: +2 points
Tycho Ability: +1 point
Dutch Ability: +3 points
Keyan Ability: +2 points
Howlrunner Ability: +4 points
Mauler Ability: +3 points
Soontir Ability: +3 points
Darth Ability: +4 points
Rhymer Ability: +3 points
1 Brace defense token: +2
- an additional Brace token: +1
1 Scatter defense token: +2
Keyan's Battery Upgrade: +1 point
Darth Squadron Attack Upgrade: +2 points
Rhymer Squadron Attack Upgrade: +1 point



