Epic Play Energy question

By Taiowaa, in X-Wing

I suspect they're just out of date. The tournament-style dogfights meaning Huge ships start with full energy has been around for a while; the full-energy-including-guns is new.

Combined with the change to Epic range modifiers at range 3 & 4, it's pretty clear they're trying to get the Huge ships to actually be worth the points. Even starting fully charged, they're not there yet, but I appreciate that they're trying. ;)

This is most confusing. What do I do when I'm playing a one-off epic game with a couple of friends on each side then? Does it matter if one person is controlling all 300 points or if more than one are?

I've only played one game with my blockade runner and it was casual like this and I started it with no energy.

So 1 v 1 Epic.

  • 300 points per player. 5 Epic point available.

So you get 300 points to spend. You can have up to 2 huge ships but only one of them can be a CR-90/Raider while the other is a GR-75/Gozanti or you could have up to 2 GR-75/Gozanti (assuming Gozanti follows the same pattern for epic ships.

2 v 2 Epic (also known as dogfight)

  • 200 points per player 3 Epic points available per player.

So each player can field 1 huge ship and fill the rest of the unspent 200 points with fighters. This gives each team of two 400 points with up to 2 huge ships of any kind. I've seen this used in epic tournaments because it makes matches go by faster than if a single person is controlling 300 points.

As for the split 300 point team options I've seen are often just a casual game allowing players that don't have 200 points on fighters or a $60-$100 plastic figurine to join in and get in a game of epic when they don't have the huge ships or massive collection of starfighters and every expansion. Under those terms it is just sort of an epic house rule splitting up a epic list into smaller portions so that a few friends cumulatively can put together a 300 point list and play with or against one of those impressive huge ships. It is just for fun so in cases like those remember that fun is more important than what rule set you are playing by.

Edited by Marinealver

So 1 v 1 Epic.

2 v 2 Epic (also known as dogfight)

1 v 1 = Epic dogfight

2 v 2 = Team Epic

As for the split 300 point team options I've seen are often just a casual game allowing players that don't have 200 points on fighters or a $60-$100 plastic figurine to join in and get in a game of epic when they don't have the huge ships or massive collection of starfighters and every expansion. Under those terms it is just sort of an epic house rule splitting up a epic list into smaller portions so that a few friends cumulatively can put together a 300 point list and play with or against one of those impressive huge ships. It is just for fun so in cases like those remember that fun is more important than what rule set you are playing by.

Absolutely. So when we meet up on the weekend, crack open a few beers, throw down some fighters and unpack the big ships, what would you recommend to make it most appealing? Full energy, on ship cards only or none?

Anyone with the Raider seen if there is any clarification on the energy and the range bonuses in the rule book with that (if there is one)?

This is most confusing. What do I do when I'm playing a one-off epic game with a couple of friends on each side then? Does it matter if one person is controlling all 300 points or if more than one are?

I've only played one game with my blockade runner and it was casual like this and I started it with no energy.

Just start with energy filled up. After playing a couple of times before that change was made (ie. No energy at start), starting with energy was way more fun and made the huge ships usable. I look forward to playing with hard points filled up as well. With the orientation of the play area, usually, I'd be in the middle of battle before I could even finish charging my weapons, which made the long range entirely useless (worse actually because you have to pay for turbo lasers). With this I can start the game with guns blazing. Much more fun.

I tagged @FFGOP on Twitter this morning about the inconsistency between the Epic and Team Epic deployment rules for energy; they indicated that it was an oversight and will be fixed (and now marked in red since it was a change from the previous version).

New version should be up today (if it isn't already, they were fixing it as we tweeted about it).

EDIT: I just checked. New version is up and regular Epic and Team Epic now match.

Edited by SeaRaptor

In the past huge ships all started with 0 energy (along with range 4 giving out 2 green dice and range 5 giving out 3 green dice).

I was a bit surprised to note that in the Raider rule book, it still had that rule about range 4 giving 2 green dice and range 5 giving 3. It's been FAQ'd for so long, I'd have thought the Raider would have the correct rules. I guess those were printed last year and have been sitting around for a long time!

I had not noticed the change to how huge ships start with energy, so I'm glad it's being discussed.

I had not noticed the change to how huge ships start with energy, so I'm glad it's being discussed.

I missed it too, because it wasn't marked in red text (as changes are supposed to be). New version has fixed this to draw attention to it.

I tagged @FFGOP on Twitter this morning about the inconsistency between the Epic and Team Epic deployment rules for energy; they indicated that it was an oversight and will be fixed (and now marked in red since it was a change from the previous version).

New version should be up today (if it isn't already, they were fixing it as we tweeted about it).

EDIT: I just checked. New version is up and regular Epic and Team Epic now match.

where did you check? on the x wing page of ffg in the tournament ressources part there is still the version of 21st of july with the raider costing 3 epic points as the only red print

where did you check? on the x wing page of ffg in the tournament ressources part there is still the version of 21st of july with the raider costing 3 epic points as the only red print

I just went to Products > Star Wars > X-Wing > Tournament Resources. @FFGOP did indicate that I might have to clear my cache, but it worked for me fine. Try this as a direct link:

https://images-cdn.fantasyflightgames.com/filer_public/b5/1d/b51d46fb-1411-47bd-8b38-04af91f40e17/epic_tournament_rules_v311.pdf

I just looked a moment ago and the epic tournament rules was from Aug 5th. I hit the refresh button just now and it's from aug 13th.

Both standard and team rules are the same, "Players assign Energy tokens to each of their Huge ships and their equipped secondary weapons up to their respective energy limits."

Which is great, because while starting with your ship energy being full, it still was IMO not enough.

brilliant! thank you!

funny this thread had such big impact to change rules over night more or less!

thanks for participating!

Edited by Taiowaa

The power of Twitter.

The couple of times I have had questions, the @FFGOP Twitter account has been very responsive. Two thumbs up to them.

Cool. Thanks for the input everyone and the FAQ link.

Next game I'll be going in with weapons at maximum!

OK, so one last clarification:

You begin the game at setup by filling up your ship cards and your hardpoints with energy.

Your energy limit is printed on the ship card, and does not change with the number of upgrades you have. your energy limit is the maximum amount of energy you may gain per turn. (you maneuver will determine how much you gain, but you may not, at any time, have more energy on your ship card than your energy limit. think of that number like a battery that holds a number of charges. If you do not spend or allocate all of your energy, and the next turn you gain more than you can hold, you must discard any excess.

So you gain energy, then assign it to your upgrades or other abilities as you wish, up the energy limit on the individual card.

As far as ship abilities are concerned ( the items on your action bar) even though it is 2 cards, it is one ship. This means that if you have 3 energy in the aft section but you want to use an ability on the front ship card, that is fine. In fact, you can use an action, crew, whatever in the front to affect something in the back. so you can reinforce either section, you can use a gunnery team in the front to double tap with a gun in the back, etc.

So, you start with everything full to it's limit (both the ship and the hardpoint upgrade cards)

but each turn after the first you only get what the maneuver dial says you do, and only if there is room on the ship card for that energy. You cannot gain energy directly to an upgrade card - it has to go on the ship card first.

This means that you might very well throw away energy on the second turn of the game if you move out slowly, because you will gain energy and have no where to put it, but it also means if you want to move out at max velocity you can afford to, because you will have some energy to do some damage with once you get there.

1.) I hope I said all of this correctly

2.) I hope it makes sense

Good luck

1.) I hope I said all of this correctly

Looks right to me.