Will you (will anyone?) be using Graz the Hunter?

By Ziusdra, in X-Wing

5 points for a situational Stealth Device...lol. If he at least had an EPT, it'd be worth.

If he was in a Viper I'd for sure run him, tbf (buff cost to 28 or something)

In a Special-k though, he has exceptionally limited control over his green dice (focus and stim; that's it)

Which is highly dissapointing. It's an interesting ability on the right frame and a 3-red sometimes tie advance here

Also, not very "hunter" of him. You'd think a hunter would be like backstabber, this guy is more like Gaz the Bruiser

Edited by ficklegreendice

He hunts with his fists.

No EPT on a jousting ship with limited other options = not likely to use him. Not sure why this is hard for FFG to understand. His ability is ok, but it and PS 6 don't really do enough to make him that attractive.

Edited by R2ShihTzu

Here's the thing -- if he had an EPT on him, I'd slap Outmaneuver on him. Now he's a bit of a turret-hunter. When chasing/flanking a turret, he removes one defense die from their dice pool and adds one to his own when they shoot back.

Still, he's decent at chasing turrets, but could use some more punch to get through their defenses.

Here's the thing -- if he had an EPT on him, I'd slap Outmaneuver on him. Now he's a bit of a turret-hunter. When chasing/flanking a turret, he removes one defense die from their dice pool and adds one to his own when they shoot back.

Still, he's decent at chasing turrets, but could use some more punch to get through their defenses.

You're right that he's probably meant for turret chasing, but with only a focus, green dice will betray you, frequently. And no movement actions unless you spend 4 more points, so he'll have a hard time keeping up with super dash or anything with engine.

Here's the thing -- if he had an EPT on him, I'd slap Outmaneuver on him. Now he's a bit of a turret-hunter. When chasing/flanking a turret, he removes one defense die from their dice pool and adds one to his own when they shoot back.

Still, he's decent at chasing turrets, but could use some more punch to get through their defenses.

You're right that he's probably meant for turret chasing, but with only a focus, green dice will betray you, frequently. And no movement actions unless you spend 4 more points, so he'll have a hard time keeping up with super dash or anything with engine.

Good point. Not to mention the fact that his PS all but ensures turrets can escape him if they want with their post-maneuver movement.

Here's the thing -- if he had an EPT on him, I'd slap Outmaneuver on him. Now he's a bit of a turret-hunter. When chasing/flanking a turret, he removes one defense die from their dice pool and adds one to his own when they shoot back.

Still, he's decent at chasing turrets, but could use some more punch to get through their defenses.

Okay I can buy the turret hunter but it doesn't seem that much of a benefit unlike say autothrusters on a 3 agility ship. But yes this is sort of a soft nerf to turrets, I guess. However the Kihraxz fighter doesn't rely on green dice and has enough hull and shield points to avoid getting one shoted by a falcon. So the ability is pretty meh.

No EPT on a jousting ship with limited other options = not likely to use him. Not sure why this is hard for FFG to understand. His ability is ok, but it and PS 6 don't really do enough to make him that attractive.

FFG loves to overrate and overcost green dice/defensive abilities. Sometimes makes me wonder if they actually roll the **** things.

Here's the thing -- if he had an EPT on him, I'd slap Outmaneuver on him. Now he's a bit of a turret-hunter. When chasing/flanking a turret, he removes one defense die from their dice pool and adds one to his own when they shoot back.

Still, he's decent at chasing turrets, but could use some more punch to get through their defenses.

You're right that he's probably meant for turret chasing, but with only a focus, green dice will betray you, frequently. And no movement actions unless you spend 4 more points, so he'll have a hard time keeping up with super dash or anything with engine.

very much this

also, apart from Predator mitigation, he's really no different than a blacksun enforcer (but the enforcer can take thrusters)

Here's the thing -- if he had an EPT on him, I'd slap Outmaneuver on him. Now he's a bit of a turret-hunter. When chasing/flanking a turret, he removes one defense die from their dice pool and adds one to his own when they shoot back.

Still, he's decent at chasing turrets, but could use some more punch to get through their defenses.

You're right that he's probably meant for turret chasing, but with only a focus, green dice will betray you, frequently. And no movement actions unless you spend 4 more points, so he'll have a hard time keeping up with super dash or anything with engine.

very much this

also, apart from Predator mitigation, he's really no different than a blacksun enforcer (but the enforcer can take thrusters)

Speaking of which, can we errata Enforcers to 23 points? Pretty please?

It depends on how that Vaksai title card works.

:)

Here's the thing -- if he had an EPT on him, I'd slap Outmaneuver on him. Now he's a bit of a turret-hunter. When chasing/flanking a turret, he removes one defense die from their dice pool and adds one to his own when they shoot back.

Still, he's decent at chasing turrets, but could use some more punch to get through their defenses.

You're right that he's probably meant for turret chasing, but with only a focus, green dice will betray you, frequently. And no movement actions unless you spend 4 more points, so he'll have a hard time keeping up with super dash or anything with engine.

very much this

also, apart from Predator mitigation, he's really no different than a blacksun enforcer (but the enforcer can take thrusters)

Speaking of which, can we errata Enforcers to 23 points? Pretty please?

nope

we're not even going to get a Torpedo refit because Guri and Xizor are ******* bananas

No doubt they're great ships, but a 23 point inforce=25 points+AT. Meaning 2 enforcers+AT leaves a perfect 50 points for Boba/Biggy/Kath/ect. FFG dropped the ball on what could've been a decent backbone ship imo.

Yeah I'll use him, just like I've used all the other pilots. Still enjoying peoples faces when I drop Kath and 2 generic SVs with AT on the board. People judge a squad way to early, it really is funny.

there's sadly not much to judge. It's simple dice.

Generic SVs at least have a hilarious action bar and thrusters to work with, poor Graz gets nothing special apart from an illicit slot.

It's not even a case like Cobra, where at least PS 9 5-dice at range 1 can murder most small ships that try to dance with him before they even get to shoot (somewhat alleviating how squishy he is, ala Wedge). In fact, Cobra's many faults (compared to aces such as soonts) can at least be justified with something cool like "hey, dude's got proten rockets that never expire, don't require focus, and think he has 3 agility."

For Graz, it's just +1 agility, 1 more green die. Bravo?

Edited by ficklegreendice

I think that this pilot and Laetin A'Shera are that kind that needs to be seen on the table to understand how they work.

I faced Laetin two weeks ago and my whole swarm wasn't able to knock him/her down since after dodging the first shot he/she starts stockpiling evade.

Only at the third turn uncle Rexler decided that it was time to close the issue.

Here we have a different ability tho. Very specific and we could say somewhat acceptable, but the lack of ept is rather important.

To me he's like the pilot sent up front and deal with the issue first.

well, there's something. "Garz the hunter, at least he isn't laetin" :P

After some thinking, imo the absolute best thing we have going for this guy is just to run him naked. At 25 points and PS 6, he at least outjousts the only straight comparison (Blacksun enforcer, though the enforcer has both boost and roll) and gives us an interesting profile ala a X-wing/Tie Advance hybrid (or an E-wing that isn't hilariously overpriced). The guy's flying a ship that's almost a straight jouster, so screw it let's make him a straight jouster. Solid attack, solid agility, and PS enough to hit before every generic short of the RGP.

glitterstim coming in the same pack is also tantalizing (dude'll tank a tie swarm with that, provided you got your fingers-crossed and all)

could be okay filler, far better than the Scyk (poor little guys :()

perhaps we should stop thinking of him as some kind of ace and start treating him as another generic Special-K :P

he'll be competing with the Enforcer (far lower PS, far better action bar; thrusters versus stim) and the ICT R4 Thug (far lower PS, far lower agility, only really effective at range 1-2; ion and stupid accurate)

Edited by ficklegreendice

Here's one list that intrigues me:

Laetin

-Title

-Mangler

Serissu

Graz

Talonbane

-VI (or whatever 1 point EPT you want)

-Glitterstim

Just straight joust with them.

So basically what I'm hearing from you guys is this:

Graz the Hunter (25 pts)

Laetin A'Shera (18 pts)

Title (2 pts)

Ion Cannon (3 pts)

Syndicate Thug (18 pts)

Ion Cannon Turret (5 pts)

R4 Agromech (2 pts)

Enforcer (25 pts)

Autothrusters (2 pts)

100 pts!

lawlz we has sqaud

Here's one list that intrigues me:

Laetin

-Title

-Mangler

Serissu

Graz

Talonbane

-VI (or whatever 1 point EPT you want)

-Glitterstim

Just straight joust with them.

Actually I like this list a lot. Wish there were room for some Stealth Devices, but you can't have everything

So basically what I'm hearing from you guys is this:

Graz the Hunter (25 pts)

Laetin A'Shera (18 pts)

Title (2 pts)

Ion Cannon (3 pts)

Syndicate Thug (18 pts)

Ion Cannon Turret (5 pts)

R4 Agromech (2 pts)

Enforcer (25 pts)

Autothrusters (2 pts)

100 pts!

lawlz we has sqaud

that poor thug's gonna get mugged :(

if you want to abuse green dice, imo the best you can do is slip in Palob. Enemies without focus are working with dice that are almost as spiky as greens.

fitting in 30 points of blaster/recon/moldy palob is personally the only way I've found seri to be halfway decent. Palob is public enemy # 1, and so is she. The two work very well together. Decisions decisions...

30 points of Palob, 20 of Seri, 25 of Graz, and 25 of some other nonsense. Or drop Seri and allocated the remaining 45 points for something more useful, such as two Marauders, a pair of stims, and a 1 point ept.

Edited by ficklegreendice

Here's one list that intrigues me:

Laetin

-Title

-Mangler

Serissu

Graz

Talonbane

-VI (or whatever 1 point EPT you want)

-Glitterstim

Just straight joust with them.

I plan on picking up two Kihraxz Fighters to complement my two Scyks and my first inclination was the same as yours -- put all 4 named pilots in a list and see what they can do.

Well all this thread has done is make me want that special K fighter.

You lucky sods that got to GenCon....

He's a mid-PS unique pilot with no EPT.

For these to work, they need to be pretty exceptional, they'll-change-how-you-fly-your-squad level bonuses - Biggs, Garven (Once X-wings are decent again), Esege, Emon, or Yorr, or straight-up efficient and nasty - Garven will count with TLT, Tarn, Yvonne, and Marolo all have good enough tricks that their ability is worth the EPT slot alone.

Graz the Hunter is trying to be in the latter. Alas, what he's really done is be a Black Sun Ace who bought a 2PT EPT that... really wanted another EPT alongside it so you could pull shenanigans with that improved efficiency.

If you could put Lone Wolf on him, he'd be a hilarious lone-man jouster in a flanking list; with Predator, he'd be a priority kill that was annoying to actually kill. Lightning Reflexes almost looks made for him, letting him flip round when he made the wrong call (or simply got outflanked); Adrenilane Rush would have done wonderfully too.

As-is? I don't like his odds.

Edited by Reiver