Hi all,
this thread is about the most irritating and scummy builds that we can come up with for S&V!
I'm talking about abilities and synergies that are unexpected and irritating to the opponent and maybe even counter-intuitive, but make the most of S&V being the scummy and villainous faction that they are.
Individual ship builds and complete lists welcome! Builds don't have to be meta-proof.
Lets kick this off with the following build I came up with:
- Torkhil Mux - Scum HWK-290
At the end of the Activation phase, choose 1 enemy ship at Range 1-2. Until the end of the Combat phase, treat that ship's pilot skill value as "0". - Cloaking Device - self explanatory, provided it functions like the Imperial version.
- Stealth Device - adds that extra 1 Green Die, providing 5 GD when cloaked.
- Moldy Crow Title - makes sure to always have enough eyeballs for multiple defence throws.
- Saboteur Crew - takes an action to turn normal damage into critical damage, very situational.
- Blaster Turret - for when the Cloaking Device eventually fails.
- 33 pts total.
The idea behind this build: Torkhil bounces around the starfield thanks to his illicit Cloaking Device, making the most of his native ability to knock high-value targets down on the PS ladder and occasionally use saboteur, then taking a free cloak action to hide behind 5+ GD and a handful of Foci. He basically makes himself as big as a physical and virtual nuisance as possible, blocking and appearing where a HWK-290 wouldn't be expected, then kicking VIP-Pilots in the teeth allowing for the rest of his squad to take easy shots before retaliation. Torkhil himself is not expected to actually shoot at stuff, the Blaster Turret is only taken as an insurance when the CD eventually fails. Both the crew and turret slot can be adapted to personal flavour I guess.
What's your favourite irritating S&V build?

