So I just finished an online tournament yesterday, I was 3rd overall.
It was only 10 people, but still a lot of fun.
There were some special rules:
-- Each player could create one upgrade, which would be reviewed and costed by the TO.
Special MOV Scoring: For every ship you had in your squad after two you earned and extra 5 MOV points
Here are some of the upgrades:
First is mine: (Thanks to all the forum input for helping me get this submitted and balanced)
Ordnance Computer
0 Pts
Modification
At the end of any turn when you have ordnance (missile or torp equipped) you can acquire a free lock on on targets in range.
Astrobomb:
3 Pts
Astromech slot
This astromech counts as a Proton Bomb
Expert Engineer
6 pts
2 Crew Slots
Ignore any critical hits that refer to Structural Damage, Damaged Engine, Minor Hull Breach
Covering Fire
2 pts
EPT
When this ship makes a primary weapons attack on an enemy ship, it may place an evade token on a friendly ship in the target ships firing arc
Enhanced Syck
0 pts
Title
Add a missile or torpedo slot to your ship or you may add a Cannon slot to your ship and subtract 1 squad point from any cannon your purchase (Minimum of 1)
Inside Information
2 pts
Illicit
After deployment phase is completed. Your ship may complete 1 maneuver on your ships dial. Use pilot Skill to settle ties
My List:
4 Rookie X-wing, with Proton's and the Ordnance computer.
It worked really well, although some of the guys I played against were obviously not very experienced, still had a great time. Good to fly the X-wing again.
The Winning list of Dash, and 2 X-wings with Astrobomb
I cannot wait till Sept 4, 2015 when they announce the X-wing fix.
Also, some of those upgrades I faced were very interesting. That Inside information was really cool.
So those are the main ones I remember and faced.
Wanted to share that people still play and have fun with old ships too.
Edited by eagletsi111