Draw Closer

By JP_JP, in Star Wars: Force and Destiny RPG

My local gaming shop is Out of Stock for F&D Corerulebook...

I read somewhere that Draw Closer was changed : they added a distinction between short range and engaged range...

Could someone enlighten me about all this plz.
I'll look it up eventually once my game store gets more copies.
Thanks in advance.

It's not really changed, it's more of just that it makes the distinction between short and engaged so it's not as easy to abuse by players (intentionally or not).

So some people might argue that since they're pulling somebody in from medium to short range, that the place in short range is engaged with the character. But the rule just clarifies that if pulling from medium, you need to go to short, and then to engaged.

It's not really changed, it's more of just that it makes the distinction between short and engaged so it's not as easy to abuse by players (intentionally or not).

So some people might argue that since they're pulling somebody in from medium to short range, that the place in short range is engaged with the character. But the rule just clarifies that if pulling from medium, you need to go to short, and then to engaged.

So basically it means that if you're at medium range, you need 2 Force Pips to pull the guy at Engaged so you can strike him down.

I always believed it was obvious it worked that way....

I was afraid they changed something in the line of "you can't use that power while engaged, only at short or medium range".

That would have sucked hard.

Thanks Lathrop for the fast reply.

Edited by JP_JP

Just to be clear, the Draw Closer action involves both a single target Force Move *and* attack into one action, correct?

Just to be clear, the Draw Closer action involves both a single target Force Move *and* attack into one action, correct?

Yes.

It's also worth noting that Draw closer uses the Force to move the target. It is not the Move force power. You do not need the Move power in order to use Draw Closer nor do any upgrades apply should you have the power.

Edited by kaosoe

It's also worth noting that Draw closer uses the Force to move the target. It is not the Move force power. You do not need the Move for power in order to use Draw Closer nor do any upgrades apply should you have the power.

That's a good point. Meaning that if a Niman Disciple PC hasn't invested in Move very much, or at all, they can still make use of this talent.

It's also worth noting that Draw closer uses the Force to move the target. It is not the Move force power. You do not need the Move for power in order to use Draw Closer nor do any upgrades apply should you have the power.

That's a good point. Meaning that if a Niman Disciple PC hasn't invested in Move very much, or at all, they can still make use of this talent.

Mind you, it is likely that a Niman Disciple would eventually invest in Move, if for no other reason than Force Assault. Free Move Force Power use as a maneuver if I happen to miss an attack? Yes, please.

It's also worth noting that Draw closer uses the Force to move the target. It is not the Move force power. You do not need the Move for power in order to use Draw Closer nor do any upgrades apply should you have the power.

That's a good point. Meaning that if a Niman Disciple PC hasn't invested in Move very much, or at all, they can still make use of this talent.

Mind you, it is likely that a Niman Disciple would eventually invest in Move, if for no other reason than Force Assault. Free Move Force Power use as a maneuver if I happen to miss an attack? Yes, please.

Well, the problem there is you'll get to a point where missing on a lightsaber attack is going to be a very rare occurance, especially against minions and rivals, who are the ones you'd probably want to use Move against as a BBEG might well be able to make it the use of Move require an opposed check, which might be as difficult if not harder than the combat difficulty of the Lightsaber combat check.

Not saying that Force Assalt is useless, only that it's not quite as awesome as it looks at first glance, especially as a successful lightsaber attack will wind up doing a lot more damage thanks to Breach 1.

If you're primary a saber user, yes. But if you're a Force user, DC+FA is a way of moving the guy out of cover or disengage him from an ally and then hit him with the fridge (since you're probably going to miss the saber check). Actually, you don't even have to use Move on him.

Anyway, just having a second chance of not wasting your action in case of a debacle is nice enough for me to buy it.

It's also worth noting that Draw closer uses the Force to move the target. It is not the Move force power. You do not need the Move for power in order to use Draw Closer nor do any upgrades apply should you have the power.

That's a good point. Meaning that if a Niman Disciple PC hasn't invested in Move very much, or at all, they can still make use of this talent.

Mind you, it is likely that a Niman Disciple would eventually invest in Move, if for no other reason than Force Assault. Free Move Force Power use as a maneuver if I happen to miss an attack? Yes, please.

Well, the problem there is you'll get to a point where missing on a lightsaber attack is going to be a very rare occurance, especially against minions and rivals, who are the ones you'd probably want to use Move against as a BBEG might well be able to make it the use of Move require an opposed check, which might be as difficult if not harder than the combat difficulty of the Lightsaber combat check.

Not saying that Force Assalt is useless, only that it's not quite as awesome as it looks at first glance, especially as a successful lightsaber attack will wind up doing a lot more damage thanks to Breach 1.

When your adversaries start having more levels in adversary Force Assault is still useful.

Wait, actually, IIRC, Move doesn't require an opposed check, right? It is a Ranged Combat Check using Discipline. So in the end it's probably going to be even easier, as you're skipping all Defensive Trainings and Defensive Stances which, at least in FaD, are far more common than Dodges and Side Steps. Plus, if you still have 2 maneuvers avaliable after DC, you can disengage and use Move at Short Range, thus rolling against Easy Difficulty

Which brings to mind that there is no associated penalty stated for using Discipline as a Ranged Combat Check while engaged...