Hey guys, was wondering if anyone is using the rules with a different era. I myself am going to be running a campaign that takes place right at the start of the break in the Treaty of Coruscant.
I know the talents and powers are no where near on par to the force abilities of the jedi or sith back then. But i feel that is a minuscule reason not to use the FnD core rules.
I have searched through the forums looking for the best cinematic dueling rules.
If i may propose my take on trying to make things more lasting in a saber fight.
A PC must be in engaged range of an enemy to begin a duel.
Both engaged characters NPC/PC will roll their available force die. Focusing their force aspect (light/dark) will yield results that will influence their actions in combat.
If 1 pip of correlating force point is generated you may multiple your strain by 1.5 for a new temporary strain so long as you remain focused on your duel target while within engaged range.
if 2 pips of correlating force points are generated you may multiple your strain by 2 for new temporary strain... ect.
example
Jedi engages SIth. Both roll force die if they accept their duel. Jedi rolls 1 force die resulting in 2 light force points. turning his 12 strain into 24 for the remainder of the duel or until the duel is broken.
I feel this adds the needed strain for a medium lasting fight with those supposed epic cinematic fight scenes.
Feel free to critique. Was only an idea and ill be fleshing out the specifics over the week.
I also was contemplating introducing species for my players to use and came up with these stat lines using lore and stats from previous Star Wars RPG Kotor supplement.
Miraluka
Brawn Agility Intellect Cunning Willpower Presence
2 1 2 2 3 2
Wound threshold: 10+brawn
Strain threshold: 9+willpower
80xp starting
Special:
+1 rank in Discipline
Force Sight: Immune to sight based effects, perceives the world through the force. Remove up to 2 setback die when using perception against cover/concealment
Selkath
Brawn Agility Intellect Cunning Willpower Presence
2 1 2 2 2 3
Wound threshold: 10+brawn
Strain threshold: 10+willpower
100xp starting
Special:
1+ rank in negotiation or 1+ rank in medicine
Special:
Amphibious: Breath and swim underwater (similar to Mon Calamari)
Cathar
Brawn Agility Intellect Cunning Willpower Presence
2 3 1 2 2 2
Wound threshold: 9+brawn
Strain threshold: 10+willpower
100xp
Special:
1+ rank in stealth or 1+rank in athletics
Claws: +1 damage with Brawn, Crit 3 : gain boost to climb
any help with these as well. i thought they came out fairly balanced.