Advice for using Lando

By SirEmilCrane, in X-Wing

So Lando is my favorite star wars character. When I got my falcon the first pilot I used with it was Lando, not Han.

In game Lando's ability is one of the easier "free actions" to trigger, you just have to do a green maneuver. Obviously Lando wants pilots with skill equal or lower to him so everyone can stick together get those sweet free actions. meaning generics or low PS characters.

Here's some problems I foresee:

1) Most rebel ships have sweet FA on their action bars, especially ships that I'll take a lot of generics with.

2) Those rebel ships that do have a fair few actions are going to be going ridiculous places doing ridiculous things, namely A wings, and may not be in position to benefit from Lando, who is going to be either doing 1 bank or straights.

3) Falcons are expensive, so I won't be able to get a lot of other ships to benefit from his ability.

Here's some ideas I have:

Lando with Z-95s- Good alpha stike, especially with Airen cracken, after the alpha however I have a strictly worse Fat han+3 Z's list.

Lando with B wings- You can fit a couple blues in with lando, giving you some solid firepower.

Lando with X wings- Biggs and a rookie specifically, same firepower as the B wings, and everyone is sticking together to give the lean falcon 5 ablative hit points

Lando with A wings- prototypes with prockets focus, then lando can boost one into range 1 as PS7

Anyway, let me know if anyone has any experiences with using lando, I really want to make him work

First off, Lando works on any friendly ship, not just equal and lower PS.

He's the least used YT-1300 pilot for a reason, he is hard work and there are other, better options.

Lando, Nien Nunb

Tycho, Daredevil, PtL, title, Chardaan

Tarn, R7

Should be solid enough for a bit.

I agree with you, OP, Lando is the Falcon pilot I want to use. With that said, he's easily the weakest of the three named pilots. Chewie is obnoxiously tanky (gods why couldn't it have just been the first face up card of the phase or something... ugh), and Han can pour out silly damage.

Lando, meanwhile, has an ability that supports other ships but he'll cost you nearly half your points all on his own.

But I still love him.

Anywho, Nien Nunb is basically a must. One point and you get two more green options to activate his ability with. With a support ability and not Chewie's survivability or Han's raw damage output to build on, I don't think a "Fat Lando" should ever be a thing: he'd get targeted down first very time; not to mention you'll want points for the craft he's supporting. Nien, maybe the title to give some survivablity, and maybe another cheap crew or EU. Super insane idea I just threw together that will never, ever be competitive:

Lando Calrissian

Nien Nunb

Millennium Falcon

Intelligence Agent

"Dutch" Vander

Ion Cannon Turret

Arvel Crynyd

A-Wing Test Pilot

Daredevil

Chardaan Refit

99pts

Dutch and Lando combo to throw free actions everywhere, even allowing the lowly Arvel to smack into things and still get some dice modifications. A couple of turrets trying to flank and Arvel going all silly mode and trying to land on top of ships so he can't get shot at. I've probably come up with worse ideas... though a squad with both Lando and Arvel might take the cake.

Other idea?

Lando Calrissian

Veteran Instincts

Millennium Falcon

Nien Nunb

Engine Upgrade

Bandit Squadron Pilot x3

Concussion Missiles

99pts

Lando arc dodges around, giving the lowly Bandits a chance to TL+Focus in a single turn, dropping solid ordnance on someone's head. Again, I'm not super impressed with myself. I do like the idea of the EU on Lando, though, as it'll give him some more maneuverability to make up for wanting to spam greens.

Lando (and Arvel!) remains one of those pilots I really, really want to make work. What can I say, I've always had a soft spot for the underdog.

Here's a strong basepoint.

Lando Calrissian — YT-1300 44
Veteran Instincts 1
C-3PO 3
Nien Nunb 1
Millennium Falcon 1
Ship Total: 50

Biggs Darklighter — X-Wing 25
R2-F2 3
Ship Total: 28

This leaves you with 22pts to play with.

3P0 on the Falcon is pretty standard IF you own a transport. Biggs is basically 28pts of security for Lando and Lando is Biggs' means for Focus + R2-F2.

IF you don't have access to 3P0 give Biggs Experimental Interface instead. This gives Biggs 3 actions per turn. (Natural Action, Lando Proc, EI Action )

Also if you want to make Biggs even harder to kill give Lando Tactical Jammer and keep him between Biggs and your opponent.

Edited by IvlerIin

Also love me some Lando! Threw the following list together awhile back when I was just playing casual, thematic lists:

http://xwing-builder.co.uk/view/294506/assault-on-second-death-star

Would be even cooler to have the points for Horton Salm (and do we know the name of the A-Wing pilot that "split up and head back to the surface" with Horton?) but obviously we've only got 100 points! Like Comradebot said, this list will never, ever be competitive, but I did have lots of casual fun with it. Keep Wedge close to Lando and with PtL you can execute focus, boost, AND target lock every turn while your Green Squadron tries to block so Wedge is in position to do what he does.

The A Wing pilot who split up was Jake Farrell, crusty old clone wars veteran that he is.

Unfortunately I don't own 3P0, the CR90 is rather expensive here in NZ.

Lando would have been so much better if he didn't have that 1 extra word in his ability.. 'other'

If he would be able to use his ability on himself, that would have made him instantly viable and on par with the other pilots (it would almost be like a free PTL)

Oh and I do love that he pairs great with Nien Numb. So much fluff :)

One of the best store games I ever had was against a Lando, Dutch and Garven combo. Just about every round he had a T/L and focus for all shots. It was a lot of fun to play against. I lost.

One of my favourite builds involves Lando and Dash.

Before anyone starts complaining about fat turrets, this is a much more fun and aggressive build than most 2 large-base PWT builds, so it's a lot easier to take down.

Win or lose you'll have a blast flying it though.

Dash Rendar (50) YT-2400 Freighter (36), Heavy Laser Cannon (7), Jan Ors (2), Outrider (5)

Lando Calrissian (50) YT-1300 (44), Expert Handling (2), Kyle Katarn (3), Millennium Falcon (1)

Explained in more detail here:

https://community.fantasyflightgames.com/topic/137920-revisiting-dash/#entry1490631

Lando's really one for Epic. He's at his best assaulting Death Stars.

First off, Lando works on any friendly ship, not just equal and lower PS.

That moment when grade school reading comprehension fails another poor soul :P

I've never favored Lando because I don't feel he adds much to rebels. Everyone is already focusing, so adding on target lock can't give more survivability. Like you say, that's nice for ordnance, but TLs always seem to fail me for some reason.

The only time I've used Lando was as a crew member with Experimental Interface.

If Lando could give a stressed ship an action, then I would consider him, but like you say, he favors low PS skill pilots since he will move after them to remain close, so if they do K-Turns, they don't benefit. It would be nice if you could use it on high PS pilots since you could give them the action before the K-Turn, but that would take some fancy flying to land in range when they are about to do so.

Edited by Scojo

Interesting how you berate one member for lack of reading comprehension and then go on to complain about a problem that's actually fixed by pairing Lando with higher PS pilots. :P

Move Lando, give Wedge a target lock, K-turn Wedge.

Sure, it's not idiot proof, but it's a perfectly legitimate way of using his ability. With his large base and turret it should be perfectly possible to remain within R1 even after moving.

I've been toying with replacing Han/Dash with Lando in a Pic/Gorc list with Corran Horn. Corran with VI, R2D2, and FCS, Lando with 3PO, MF title, predator, engine upgrade, and Nien is 98 points for initiative bids against other E-wings

I might try this one out:

100 Points

21 points
Airen Cracken Z-95 Headhunter
Swarm Tactics

51 points
Lando Calrissian YT-1300
Han Solo Chewbacca Millennium Falcon
28 points

“Dutch” Vander Y-Wing
Ion Cannon Turret

Actions for everyone! And maybe a use for the Han crew. Dutch will be supplying Lando with TLs, so he can spend them in whichever way is most useful.

Interesting how you berate one member for lack of reading comprehension and then go on to complain about a problem that's actually fixed by pairing Lando with higher PS pilots. :P

Move Lando, give Wedge a target lock, K-turn Wedge.

Sure, it's not idiot proof, but it's a perfectly legitimate way of using his ability. With his large base and turret it should be perfectly possible to remain within R1 even after moving.

Right but Lando doesn't do a high PS pilot any favors if he moves first and winds up out of range 1 which is why I brought up the problem of Lando with a K-turning low PS pilot. I even spoke to the first line of your comment here in my previous post at the end.

OPs point was that it's easier to give actions in formation with lower PS pilots because Lando won't wander out of range 1 during order of activation, so I was speaking to that.

First off, Lando works on any friendly ship, not just equal and lower PS.

That moment when grade school reading comprehension fails another poor soul :P

Before you throw stones, I'd like to see you converse in Dutch while sleep deprived, go ahead, I'll wait.

I'm also not sure why it is a problem who moves when, it's not as if you don't know which ship is going to end up where. You do set the dials yourself after all. You might even make a case that it's easier to have higher PS pilots be the target as you know exactly where they will be when you set Lando's dial.

I'm also not sure why it is a problem who moves when, it's not as if you don't know which ship is going to end up where. You do set the dials yourself after all.

It might not be a problem for you, but it does limit your Lando since he has to remain in range 1, so he will either need to start the activiation phase "behind" or away from the higher PS pilots or he won't be able to move very quickly.

Also having to be in range 1 increases your chances of bumping when fighters start furrballing. Range 2 and 3 being included wouldn't present these problems. I actually feel 1-2 wouldn't really break Lando. There might be some combo with that range that would present an imbalance, but off the top of my head, I can't really think of any

Lando's really one for Epic. He's at his best assaulting Death Stars.

Against Death Stars!!!! Like 2+ of them? I think we now need a Mythic category of games to fit that. :)

I am up for it.

I might try this one out:

100 Points

21 points

Airen Cracken Z-95 Headhunter

Swarm Tactics

51 points

Lando Calrissian YT-1300

Han Solo Chewbacca Millennium Falcon

28 points

“Dutch” Vander Y-Wing

Ion Cannon Turret

Actions for everyone! And maybe a use for the Han crew. Dutch will be supplying Lando with TLs, so he can spend them in whichever way is most useful.

I've flown a version of this. So hard to keep together, but so much fun when everything clicks!