Faction restriction?

By MEAT POCKET, in X-Wing

Hello, new player here.

Do I HAVE to only use one faction? I want to add IG 88 and bossks's ship to my imperial stuff. Is there some reason why I cant? The shop keep at my FLGS said I couldnt use them together but I dont see anything in the rules that really stipulates against it. No faction specific abilities that I can see so far.

Hello, new player here.

Do I HAVE to only use one faction? I want to add IG 88 and bossks's ship to my imperial stuff. Is there some reason why I cant? The shop keep at my FLGS said I couldnt use them together but I dont see anything in the rules that really stipulates against it. No faction specific abilities that I can see so far.

At home you can do whatever you want. But you explicitly cannot mix factions in any tournament or other games.

Rules of Play->Setup-> Step 1: Players agree on which faction to control. One player controls Rebels while the other controls Imperials.

As of now there is no faction mixing in any standard list.

Now house rules or theme tournaments that are separate from FFG events may allow for faction mixing, but officially there is no faction mixing other than cross faction ships but those ships have their own pilot cards for their faction. So while Boba fet may fly for both Imperials and S&V S&V Boba is different from Imperial Boba.

ok so other than no tournament play is there any other drawback? Like synergy with other imperial units that the mercenary characters wont get?

Hello, new player here.

Do I HAVE to only use one faction? I want to add IG 88 and bossks's ship to my imperial stuff. Is there some reason why I cant? The shop keep at my FLGS said I couldnt use them together but I dont see anything in the rules that really stipulates against it. No faction specific abilities that I can see so far.

Ok, ships can't cross faction, as mentioned by the previous posters. However, a common misconception is that upgrades are faction limited. This isn't accurate. Upgrades are only limited if specified. So, Autothrusters which comes with the Starviper can be used on an interceptor because it isn't explicitly limited, but Darth Vader crew can't be used on the Falcon because it is.

ok so other than no tournament play is there any other drawback? Like synergy with other imperial units that the mercenary characters wont get?

Where the drawback is that most players would be following the standard 100 point single faction list and may not want to play against a mix faction which could have some unstoppable synergies that a pure faction list can't have.

Now in a casual you could bend the rules and set up scenarios for whatever you want but remember that those rules should apply to your opponent too and should be allowed the same liberties you have taken. So you will need to give your opponent time to create their mixed faction list if they want to play against your mixed faction list.

ok so other than no tournament play is there any other drawback? Like synergy with other imperial units that the mercenary characters wont get?

Example Rexler breath teamed up with Kyle Katarn In the hwk or Garven could be pretty sick.

Or flying a fat falcon with a firespray (though that does sound fun lol)

Ffg do a good job play testing their games, but I highly doubt they play test in the sense of using cross factions.

Edited by Krynn007

ok so other than no tournament play is there any other drawback? Like synergy with other imperial units that the mercenary characters wont get?

You do run the risk of overpowering your list by unbalancing the game.

For instance Xizor (friendly ship suffers an uncancelled boom or kaboom instead of you) with Luke and R2-D2.

Serissu bodyguarding Biggs, allowing him to reroll his defense.

Captain Jonus with a bunch of cannon Scyks.

thanks for the quick replies! Guess I will just keep on diversifying until I decide a direction to go. I plan to mostly just play at home with a buddy or the kids so I dont really give a rip if the lists are tourny legal or whatever. Its all about having fun right?

Edited by MEAT POCKET

If it's for you and the kids and friends at home, absolutely do whatever is fun.

Generally speaking if your FLGS has an X-Wing night or group that gets together you will often have everyone show up with a single faction 100 point list and use for the night.

Obviously some groups will mix in Epic play or scenarios or a trench run and will give out specific rules beforehand so everyone can plan accordingly.

During casual play at our house, we consider scum to be a fringe faction that can be recruited by Imps and Rebs.

Here is a set of House Rules I used for Faction Mixing. Keep in mind this is a house rule so it would not be universally accepted by all X-wing players. That being said you can modify and adjust ore even throw this away and make your own house rule for a mixed faction scenario. These rules were designed with escalation in mind.

I have though of using the S&V faction as a mercenary units. However when used as a mercenary units it essentially changes the faction completely so cannot use scum only cards. Also only a certain number of points can be spend on S&V ships depending on the total point cost of the squadron list.

  • Rebel faction with S&V mercenaries would be the Rouge and Smuggler faction and can use upgrade cards that say Rebel only but cannot equip Scum only upgrade cards
  • Imperial faction with S&V mercenaries would be the Corporate Sector Authority faction and can use upgrade cards that say Imperial only but cannot equip Scum only upgrade cards.

These would be the point limits for S&V mercenary ships based on the total point value of the squadron list. Any upgrade card equipped to a S&V pilot cards counts against those points.

  • <60 points total no more than 15 points in S&V mercenaries
  • 60-79 points total no more than 20 points in S&V mercenaries
  • 80-99 points total no more than 30 points in S&V mercenaries
  • 100+ points total no more than 40 points in S&V mercenaries

Expanded limits for escalation and epic format

  • <100 points total see above
  • 100-149 points total no more than 40 points in S&V mercenaries
  • 150-199 points total no more than 50 points in S&V mercenaries
  • 200-299 points total no more than 75 points in S&V mercenaries
  • 300+ points total no more than 100 points in S&V mercinaries

Edited by Marinealver

It would be fun to find these totally broken forbidden synergies (basically the main reason why cross-faction is not allowed).

  • Miranda Doni with Twin Laser Turret and Darth Vader crew. Deal her turret damage plus two extra damage from Vader, then recover shields the next turns to keep repeating this.
  • Emperor Palpatine and C3PO for garanteed two evades on the Falcon.

It would be fun to find these totally broken forbidden synergies (basically the main reason why cross-faction is not allowed).

  • Miranda Doni with Twin Laser Turret and Darth Vader crew. Deal her turret damage plus two extra damage from Vader, then recover shields the next turns to keep repeating this.
  • Emperor Palpatine and C3PO for garanteed two evades on the Falcon.

While I agree with what you say on broken synergies, the Falcon already gets two evades (3P0 + title) so it would be three evades per turn... if the Falcon had three crew slots.

Edit: I just realized your phrase is somewhat ambiguous and doesn't necessarily mean that the crew both have be on the same Falcon.

Edited by darthlurker

It would be fun to find these totally broken forbidden synergies (basically the main reason why cross-faction is not allowed).

  • Miranda Doni with Twin Laser Turret and Darth Vader crew. Deal her turret damage plus two extra damage from Vader, then recover shields the next turns to keep repeating this.
  • Emperor Palpatine and C3PO for garanteed two evades on the Falcon.

While I agree with what you say on broken synergies, the Falcon already gets two evades (3P0 + title) so it would be three evades per turn... if the Falcon had three crew slots.

Edit: I just realized your phrase is somewhat ambiguous and doesn't necessarily mean that the crew both have be on the same Falcon.

Yes, I meant 2 free evades, so to speak. Without using any action. By using you action on Evade, of course you would have 3 evades.

And probably the Emperor wouldn't fly on the Falcon, but along in a Decimator with Luke, Bossk or a K4 security droid. I don't know. :D

EDIT:

What would happen if we put Vader on the fore of a CR90 corvette and it gets crippled? Can Vader trigger when the fore attacks, and damage the (invulnerable) crippled fore?

Edited by Azrapse

The game's designed so that the three factions don't cross, and is balanced around that. Scum, for example, has a card called Bodyguard. That's Scum Only so that you can't use it with the Rebel's Biggs Darklighter. While you're free to do what you like with your game components, you lose that inbuilt balance.

Yes, I meant 2 free evades, so to speak. Without using any action. By using you action on Evade, of course you would have 3 evades.

And probably the Emperor wouldn't fly on the Falcon, but along in a Decimator with Luke, Bossk or a K4 security droid. I don't know. :D

EDIT:

What would happen if we put Vader on the fore of a CR90 corvette and it gets crippled? Can Vader trigger when the fore attacks, and damage the (invulnerable) crippled fore?

Luke and Bossk seems like overkill as Bossk will get you that focus token anyway... but then again if you add Jan Ors to the mix you have Luke for a soft focus on the second TL'd shot and get a free evade for missing the first one. Another fun combo would Blount with ruthlessness... and the idea of Kenkirk with Isaard, C3PO and R2D2, and an omicron with the emperor on the field is terrifying :blink:

As for Vader, I believe that the FAQ says that the ship he's on has to have at least 1 hull left, so no freebies from the dark lord of the Sith.

Long before there was a Scum faction somebody had come up with a Space Pirates rules set that was kind of fun. It's been so long I'm having trouble remembering exactly how it worked but I think it required use of all non-unique pilots and upgrades, a maximum of 1 ship per type (i.e. only 1 B-Wing instead of 4) with no faction restrictions.

It would be fun to find these totally broken forbidden synergies (basically the main reason why cross-faction is not allowed).

  • Miranda Doni with Twin Laser Turret and Darth Vader crew. Deal her turret damage plus two extra damage from Vader, then recover shields the next turns to keep repeating this.
  • Emperor Palpatine and C3PO for garanteed two evades on the Falcon.

While I agree with what you say on broken synergies, the Falcon already gets two evades (3P0 + title) so it would be three evades per turn... if the Falcon had three crew slots.

Edit: I just realized your phrase is somewhat ambiguous and doesn't necessarily mean that the crew both have be on the same Falcon.

Yes, I meant 2 free evades, so to speak. Without using any action. By using you action on Evade, of course you would have 3 evades.

And probably the Emperor wouldn't fly on the Falcon, but along in a Decimator with Luke, Bossk or a K4 security droid. I don't know. :D

EDIT:

What would happen if we put Vader on the fore of a CR90 corvette and it gets crippled? Can Vader trigger when the fore attacks, and damage the (invulnerable) crippled fore?

Emperor would take both crew slots on MF. Just saying....

CR90 rules state that you cannot use upgrades from cripled section if i recall corectly.

thanks for the quick replies! Guess I will just keep on diversifying until I decide a direction to go. I plan to mostly just play at home with a buddy or the kids so I dont really give a rip if the lists are tourny legal or whatever. Its all about having fun right?

Playing some of those OP cross-faction combos are exact oposite of fun to play against.

Emperor would take both crew slots on MF. Just saying....

CR90 rules state that you cannot use upgrades from cripled section if i recall corectly.

The Emperor doesn't need to be in a particular ship or at a particular range to act.

And I think a crippled section loses all upgrades that the crippled version cannot equip, but the crippled fore has a crew upgrade slot, where Vader could sit and Force Choke from.