Hey all
I'm planning for an upcoming EotE campaign (a continuation, it's on hold at the moment). I'm writing the plot of a fairly large adventure where the PCs first have to find a way of getting to a planet under strict imperial control ( Vulpter actually) and then actually go there and do a fairly complex mission. I want to do a little side-encounter. I am planning to give the PCs an option of getting help from a friendly smuggler on Emperess Teta. The smuggler's ship is currently grounded by the Imperials and he can't get his hands on a good route to Vulpter past the imperials anyway. He helps the PCs by pointing them in the right direction and asks them in return that if they find a way to get to Vulpter to take a small box he was hired to smuggle there for him, for the lion's share of the profits of course.
I want this to lead to an encounter with the smuggler's contact on Vulpter. The contact had a personal grudge against the smuggler and had his thugs assembled to take delivery of the package (as he had done so many times before) and shoot the smuggler. When the PCs show up instead he decides to shoot them instead to send the smuggler a message.
The reasons for the grudge are not that important. But what really has me stumped is the very simple question: What's in the box?
Any suggestions?