Kyle Katarn post Wave 7

By Jo Jo, in X-Wing Squad Lists

So with the coming of the Twin Laser Turret I was looking at utilizing the Rebel HWKs which all have great range with their abilities. The TLT lets them stay out of the main fray while still supporting the squad and contributing some offense. Kyle is arguably the weakest of the Rebel HWK pilots, but I want to revisit him with the TLT.

So the basic loadout is: Kyle + TLT + Rec. Spec. + Moldy. That leaves you at a relatively pricey 33 points.

What else would you outfit Kyle with (if anything) and what would you pair with him? I was thinking just 3 Blues coming in at 99 points, but there might be something more creative.

3 BSPs is often the optimal solution to sang list building problem :P

Throw on vi/determination/crackshot and you're set

I like Avrel to pair. Put Prockets on him and crash into an enemy, let the missiles into them and be laughing. Add intimadation to Avrel and let 5 dice into an enemy with 1 less agility.

I think Kyle could get love with the new munitions meta, allowing your missiles to have a bit more of a bite, especially ADV. proton.

Well, this is a bit ridiculous but:

Kyle Katarn (21)
Marksmanship (3)
Twin Laser Turret (6)
Recon Specialist (3)
Shield Upgrade (4)
Moldy Crow (3)
Lando Calrissian (44)
Predator (3)
Nien Nunb (1)
Jan Ors (2)
Engine Upgrade (4)
Millennium Falcon (1)
Total: 95
Lando allowing Kyle to Focus and gain 2 Focus tokens, which Jan turns into 1 Evade and 1 Focus. Then Kyle uses Marksmanship in order to boost both TLT attacks, and passes a Focus to Lando.

Well, this is a bit ridiculous but:

Kyle Katarn (21)
Marksmanship (3)

You're right! That is ridiculous.

Here, have my ridicule.

Well, this is a bit ridiculous but:

Kyle Katarn (21)
Marksmanship (3)

You're right! That is ridiculous.

Here, have my ridicule.

Oh hush you. 16.gif

It only works in conjunction with a free Focus action provided by Lando.

It does show a problem I have with Kyle and TLT, there's a good chance you'll be using both Focus tokens on your attack leaving nothing to be passed around or saved for defense.

Well, this is a bit ridiculous but:

Kyle Katarn (21)
Marksmanship (3)

You're right! That is ridiculous.

Here, have my ridicule.

Oh hush you. 16.gif

It only works in conjunction with a free Focus action provided by Lando.

It does show a problem I have with Kyle and TLT, there's a good chance you'll be using both Focus tokens on your attack leaving nothing to be passed around or saved for defense.

Why not just use Predator instead of Marksmanship? It will work on both attacks and you are not spending an action on Marksmanship. That way you can just keep focusing the whole time. Really I think you should run either Lando or Kyle, not both. Too many action passers means that you aren't passing actions to anybody that can actually kill something.

My current idea is this:

Kyle Katarn

-Pred

-TLT

-Rec. Spec

-Moldy

Prototype Pilot

-Procket

Blue Squadron X 2

Kyle hangs out in the back behind the Blues and the A-wing can either flank or push ahead to block. Basically he gives a focus to whoever has a better shot. If they try and push at Kyle, they'll have two B-wings in their face. If the A-wing has a potential for a Procket shot Kyle can hand him a Focus. Kyle will put out pretty decent and consistent damage with the TLT.

Edited by Jo Jo

I like some of the lists already here to revisit Kyle. That being said, I think the following could be fun:

KYLE REVISTED

100 points


PILOTS

Jake Farrell (33)
A-Wing (24), A-Wing Test Pilot (0), Proton Rockets (3), Push the Limit (3), Autothrusters (2), Crack Shot (1)

Nera Dantels (35)
B-Wing (26), Fire-Control System (2), Extra Munitions (2), Proton Torpedoes (4), Deadeye (1)

Kyle Katarn (32)
HWK-290 (21), Lightning Reflexes (1), Twin Laser Turret (6), Nien Nunb (1), Moldy Crow (3)

Kyle has options to alley oop that focus to reposition Jake at the beginning of Combat or allow Nera to shoot anything in range with a proton torpedo. LR also allows a quick reposition to get out of a bad scenario. An alternate version would be to drop TLT, LR, and Nien Nunb for Calculation, Blaster Turret, and Dash Crew. Either way, Jake gets to Crack Shot a Proton Rocket...

Edited by Deepspace5

Well, this is a bit ridiculous but:

Kyle Katarn (21)
Marksmanship (3)

You're right! That is ridiculous.

Here, have my ridicule.

Oh hush you. 16.gif

It only works in conjunction with a free Focus action provided by Lando.

It does show a problem I have with Kyle and TLT, there's a good chance you'll be using both Focus tokens on your attack leaving nothing to be passed around or saved for defense.

Why not just use Predator instead of Marksmanship? It will work on both attacks and you are not spending an action on Marksmanship. That way you can just keep focusing the whole time. Really I think you should run either Lando or Kyle, not both. Too many action passers means that you aren't passing actions to anybody that can actually kill something.

But Predator lets you reroll a die, Marksmanship works as a superfocus on attack.

The problem I have is with Kyle and his ability and the TLT and its dual attack.

Kyle wants to have a focus token to pass around, you're not taking him for his PS after all.

So you take a focus action and have two tokens, every round you'll end up with the difficult decision to either pass the token, or keep it for your second attack. It's difficult enough when you just have to decide to pass the token or keep it for defense. :P.

But then you find yourself building around that and that makes it very fragile; take out one part of the equation and you're screwed with a paddle.

I just prefer my trusty Kyle with Garven and Dutch I guess. ;).

I like some of the lists already here to revisit Kyle. That being said, I think the following could be fun:

KYLE REVISTED

100 points

PILOTS

Jake Farrell (33)

A-Wing (24), A-Wing Test Pilot (0), Proton Rockets (3), Push the Limit (3), Autothrusters (2), Crack Shot (1)

Nera Dantels (35)

B-Wing (26), Fire-Control System (2), Extra Munitions (2), Proton Torpedoes (4), Deadeye (1)

Kyle Katarn (32)

HWK-290 (21), Lightning Reflexes (1), Twin Laser Turret (6), Nien Nunb (1), Moldy Crow (3)

Kyle has options to alley oop that focus to reposition Jake at the beginning of Combat or allow Nera to shoot anything in range with a proton torpedo. LR also allows a quick reposition to get out of a bad scenario. An alternate version would be to drop TLT, LR, and Nien Nunb for Calculation, Blaster Turret, and Dash Crew. Either way, Jake gets to Crack Shot a Proton Rocket...

This list looks like a lot of fun. While perhaps not completely practical I like the idea of K-turning a HWK.

How about

Kyle, Swarn Tactics, TLT, Recon Spec

Roark, TLT

Corran, R2D2, FCS, VI

99

Corran evades and gets a focus from Kyle. Kyle and Roark shoot at 12 and strip tokens or shields. Corran follows up with the boom.

Two Kyle lists I have been working on.

Kyle Katarn 21+19

Predator, TLT, Shield Upgrade, Recon Specialist, Moldy Crow

Garven Dreis 26+7

R5-P9, Shield Upgrade

Jake Farrell 24+2

Expert Handling, Chardaan Refit, Autothrusters

Total 99

Basically a focus producing and sharing factory with Garven and Jake for attack and block while Kyle skirts the battle trying to stay at R2-3 with his TLT.

Kyle Katarn 21+12

Predator, TLT, Moldy Crow

Rebel Operative 16+6

TLT

Gold Squadron 1 18+4

Blaster Turret

Gold Squadron 2 18+4

Blaster Turret

Total 100

Y wings sent in front to gain R1-2 and engage, higher hull/shield with cheaper turrets. HWKs flank at R2-3 and support with TLTs. A four turret build.

Edited by Uumbuku

Two Kyle lists I have been working on.

Kyle Katarn 21+19

Predator, TLT, Shield Upgrade, Recon Specialist, Moldy Crow

Garven Dreis 26+7

R5-P9, Shield Upgrade

Jake Farrell 24+2

Expert Handling, Chardaan Refit, Autothrusters

Total 99

Basically a focus producing and sharing factory with Garven and Jake for attack and block while Kyle skirts the battle trying to stay at R2-3 with his TLT.

I would reconsider Expert Handling on Jake. His pilot ability makes it redundant. Also, if Garven or Kyle pass a focus to him, he cannot take EH or if he took EH as his action earlier, he cannot take another action due to the stress. It would be more beneficial to take the target lock action if you plan on passing focus and the focus then triggers the boost or barrel roll.

For a replacement here, I would look at VI with either Crack Shot when it comes out, Adrenaline Rush if you have it to get that free K-Turn in (followed by a focus/boost/barrel roll) or even Calculation to drop some crits against shieldless targets.

I was considering VI to make him a higher PS and did make a list with that and Swarm Tactics on Jake so he could bump Garven or Kyle to PS9. I wanted to keep the SP total under 100 for the iniative advantage becuase of having only three ships in the squad.

Jake Farrell 24+3

Swarm Tactics, Chardaan Refit, Autothrusters, A wing test pilot, Veteran Instiincts

SP total 100

I made another 100pt turret list with 2 Gray Squadron Y wings (TLT, R2 astromech) and 2 Rebel Operative HWK 290s (TLT, Intelligence operative) to have all four ships carrying TLTs.

Not planning on buying 4 K wings though, so it may have to wait a while...

Edited by Uumbuku

ST and VI would work for bumping up Kyle and Garven, but it might be a little overkill. The key to using Kyle with Jake is getting that beginning of combat focus with a range of 1-3. Swarm Tactics has a range limit of one. Tight flying is not a problem for Jake, but he thrives when he is given space to move around and flank.

Garven doesn't really add much that PTL could not tackle on Jake. Jake has an excellent dial for dealing with the stress, but keep in mind it isn't always best to stress, depending on your positioning.

That being said, the third difficulty here is that the list is heavily focus based. There are ships out there that counter this wonderful mechanic such as Carnor Jax and Palob Godalhi. I would recommend looking for a third ship with this specific list. Find something to support and/or protect kyle from getting destroyed and let Jake do his thing on the Flank. If you flank certain ways, you should at least be at range 3 to trigger Kyle's ability on Jake at the beginning of combat, which means no matter the PS of your opponent, you can reposition Jake to counter. Proton Rockets works especially effective against this.

A new classic list like this would look something like:

(33) - Jake Farrell + Proton Rockets + Autothrusters + VI + PTL

(33) - Kyle Katarn + Jan Ors Crew + Moldy Crow + Twin Laser Turret + VI (or Adrenaline Rush)

(34) - Esege Tuketu + Advanced Slam + Seismic Charge + Ion Bombs

Not fully reliant on the focus mechanic, but synergizes it around it. Kyle's range is increased with TLT over the blaster turret. Jan Ors can provide an evade to Jake and still trigger Jake's ability if it's his own action because it started out as a focus.

I'm not sure about the Esege with bombs, but his ability works well with Jake (Proton Rockets) and the bombs provide a bit of anti swarm capability.

I had an old list called Arvel Rebel-Blocker that revolved around Arvel Crynyd with Intimidation, a rebel operative with an Ion Cannon, and a cheaper Dash + Outrider + HLC setup. It worked out in a few games, most notably against one friend where I predicted where his Tycho would end up and moved Arvel into position. I proceeded to blast Tycho with 4 dice at range three against his two, effectively one-shotting the Rebel Ace. Not a super practical list, but maybe we can revisit that list today with Arvel Rebel-Blocker 2.0.

On my break earlier today, I thought of the following list in regards to the OP about revisiting Kyle with HWKs and TLTs.

Arvel Rebel-Blocker 2.0

(23) - Arvel + Chardaan + Intimidation

(33) - Kyle + TLT + MC title + Recon Specialist

(22) - Rebel Operative + TLT

(22) - Rebel Operative + TLT

100 Points total

Does intimidation actually boost TLT that much? I think if you can successfully get the block with Arvel on your target, it should be shredded to pieces. Not practical against a Decimator, but just about every other ship out now should be effectively annihilated. The weakest link here is probably Arvel with his lower health, but Kyle can supply the focus and Arvel can evade until he can get into proper blocking position. This list is also probably begging for an intel agent or two. We could probably even drop Kyle's TLT to Blaster Turret to fit them in on the operatives, or drop Recon Specialist down to Jan Ors to or Nien Nunb. As a bonus, Arvel can shoot first leaving your 360 turrets able to shoot something else should the target go down too quickly.

One of the fearsome things about this list is that you could change the way the opponent plays. They do not want to stay at range 2-3 of your TLTs all day long, and if they get close you can set up Arvel for a key block. It can create some tough decisions for your opponent if flown correctly. A better version of this might not involve Arvel at all... It might be to use 3x Rebel Operatives + TLT with a 34 point anchor...but who would be best to use? Maybe even two RO + TLTs with a 54-56 point intimidation Dash with APL....

If there was a pilot that got to change a single eye-ball to either a hit or an evade as long as he had a focus token, that guy would make an ideal buddy for TLT Kyle. It would be really swell if that same pilot could take R5-P9 to turn his lucky focus token into a shield at the end of the round. It would be double-swell if he could also take Autothrusters.

I would just hope that there's enough room to squeeze in Biggs with the two of them.

Edited by WWHSD

I had an old list called Arvel Rebel-Blocker that revolved around Arvel Crynyd with Intimidation, a rebel operative with an Ion Cannon, and a cheaper Dash + Outrider + HLC setup. It worked out in a few games, most notably against one friend where I predicted where his Tycho would end up and moved Arvel into position. I proceeded to blast Tycho with 4 dice at range three against his two, effectively one-shotting the Rebel Ace. Not a super practical list, but maybe we can revisit that list today with Arvel Rebel-Blocker 2.0.

On my break earlier today, I thought of the following list in regards to the OP about revisiting Kyle with HWKs and TLTs.

Arvel Rebel-Blocker 2.0

(23) - Arvel + Chardaan + Intimidation

(33) - Kyle + TLT + MC title + Recon Specialist

(22) - Rebel Operative + TLT

(22) - Rebel Operative + TLT

100 Points total

Does intimidation actually boost TLT that much? I think if you can successfully get the block with Arvel on your target, it should be shredded to pieces. Not practical against a Decimator, but just about every other ship out now should be effectively annihilated. The weakest link here is probably Arvel with his lower health, but Kyle can supply the focus and Arvel can evade until he can get into proper blocking position. This list is also probably begging for an intel agent or two. We could probably even drop Kyle's TLT to Blaster Turret to fit them in on the operatives, or drop Recon Specialist down to Jan Ors to or Nien Nunb. As a bonus, Arvel can shoot first leaving your 360 turrets able to shoot something else should the target go down too quickly.

One of the fearsome things about this list is that you could change the way the opponent plays. They do not want to stay at range 2-3 of your TLTs all day long, and if they get close you can set up Arvel for a key block. It can create some tough decisions for your opponent if flown correctly. A better version of this might not involve Arvel at all... It might be to use 3x Rebel Operatives + TLT with a 34 point anchor...but who would be best to use? Maybe even two RO + TLTs with a 54-56 point intimidation Dash with APL....

I like this idea, but I find Arvel hard to pull off. He's just at the wrong PS. He should either be higher or lower. Pretty nasty though. If you block the Falcon, it will essentially eat 6 damage (if you don't blank a roll) and can't do diddly about it.

I was considering VI to make him a higher PS and did make a list with that and Swarm Tactics on Jake so he could bump Garven or Kyle to PS9. I wanted to keep the SP total under 100 for the iniative advantage becuase of having only three ships in the squad.

Jake Farrell 24+3

Swarm Tactics, Chardaan Refit, Autothrusters, A wing test pilot, Veteran Instiincts

SP total 100

I made another 100pt turret list with 2 Gray Squadron Y wings (TLT, R2 astromech) and 2 Rebel Operative HWK 290s (TLT, Intelligence operative) to have all four ships carrying TLTs.

Not planning on buying 4 K wings though, so it may have to wait a while...

Wait, don't the K-Wings come with two TLTs apiece?!

If there was a pilot that got to change a single eye-ball to either a hit or an evade as long as he had a focus token, that guy would make an ideal buddy for TLT Kyle. It would be really swell if that same pilot could take R5-P9 to turn his lucky focus token into a shield at the end of the round. It would be double-swell if he could also take Autothrusters.

I would just hope that there's enough room to squeeze in Biggs with the two of them.

One can only hope for such a force to be reckoned with to awaken this game of X-Wing.

I was considering VI to make him a higher PS and did make a list with that and Swarm Tactics on Jake so he could bump Garven or Kyle to PS9. I wanted to keep the SP total under 100 for the iniative advantage becuase of having only three ships in the squad.

Jake Farrell 24+3

Swarm Tactics, Chardaan Refit, Autothrusters, A wing test pilot, Veteran Instiincts

SP total 100

I made another 100pt turret list with 2 Gray Squadron Y wings (TLT, R2 astromech) and 2 Rebel Operative HWK 290s (TLT, Intelligence operative) to have all four ships carrying TLTs.

Not planning on buying 4 K wings though, so it may have to wait a while...

Wait, don't the K-Wings come with two TLTs apiece?!

Yes they do. Only need two of the ugly bastards.

Excellent!

(Said in my best Mr Burns impersonation...)

ST and VI would work for bumping up Kyle and Garven, but it might be a little overkill. The key to using Kyle with Jake is getting that beginning of combat focus with a range of 1-3. Swarm Tactics has a rane limit of one. Tight flying is not a problem for Jake, but he thrives when he is given space to move around and flank.

Garven doesn't really add much that PTL could not tackle on Jake. Jake has an excellent dial for dealing with the stress, but keep in mind it isn't always best to stress, depending on your positioning.

That being said, the third difficulty here is that the list is heavily focus based. There are ships out there that counter this wonderful mechanic such as Carnor Jax and Palob Godalhi. I would recommend looking for a third ship with this specific list. Find something to support and/or protect kyle from getting destroyed and let Jake do his thing on the Flank.

I hear you about Garven. I included him because of his focus passing ability. The concept being I could chain a single focus through three ships. Ultimately though he is just an x wing and I foresaw using him as a jouster to soak hits for as long as he could. Hence the astromech and shield upgrade.

My reworked Kyle list:

Kyle Katarn 21+13 PS8

VI, TLT, Recon Sppecialist, Moldy Crow

Jake Farrell 24+4 PS7

Outmaneuver, Chardaan Refit, Autothrusters, A Wing Test Pilot, Calculation

Keyan Farlander 29+9 PS7

PTL, Advanced Sensors, B wing/E2, Jan Ors

TOTAL100

Happy with this. Think I'll try it out when I get all the ships.