Could X Wings be useful again?

By Khyros, in X-Wing

So, I've picked up my K wing from Gencon and I've been trying to put together some lists that successfully use it. I seem to find myself straying away from the A and E wings since Proton Bombs and AHM are actually going to be a thing, and that 2 hull is just too big of a risk imo.

So, at first I started trying out pairing the durable K wing with Ys and Bs. But after a few games of play, I've realized the K wing likes hit and run tactics, just like the A and E wings do. Who would have thought? But employing the SLAM (and dropping a mine) is great!

But Y and B wings are too slow to play along, and find themselves quickly targeted and dead. Something faster is needed. Could the X wing fill this roll? With all of the 3 speed maneuvers and 4 straight, the X wing is much faster than the others. And with 3 hull, it's not too worrisome about proton bombs / AHM one shots. So, is there a space for the X wing to fly along side of the K wing?

I say it's a start, but probably won't catch on big until the "more love for the X-wing" that was talked about comes around.

X-wings do much better when speed is important. They tend to leave B-wings in the dust. A-wings are faster, but they don't have the firepower of X-wings.

X-wings are also awesome for Epic. They are fast, have decent green dice, and hit hard.

Edited by heychadwick

...Y and B wings are too slow to play along, and find themselves quickly targeted and dead. Something faster is needed. Could the X wing fill this roll? With all of the 3 speed maneuvers and 4 straight, the X wing is much faster than the others. And with 3 hull, it's not too worrisome about proton bombs / AHM one shots. So, is there a space for the X wing to fly along side of the K wing?

Yes, I think there is space (Esege + Garven shenanigans, for example!) but their sparse action bar and mild inefficiency are still going to affect your list.

I didn't like wave 7 initially, still don't like the punisher, and while the looks of the K have grown on me, I can't figure out what it is good for? It really needs a pilot like redline to use ordnance, it's ne better at packing a turret than a Y-wing, it's a better bomber because of advanced slam, but seems like a lot of points to only bomb. I cannot figure out how to kit it out. anyone have any good K-wing builds?

X-wings might work better in Epic or campaign play where speeding to a point on the map is important. Unit cohesion and coordination is just more important than raw speed in the 100pt, timed, competitive format so having a 4 or 5 straight just isn't a big help.

Rather than start a new thread, I will pose the question here. How much would a 4-attack X-wing need to cost in order to avoid being OP? Maybe an X-wing title that adds an extra red die at range 2-3?

I think we have to wait until September 5th to really answer that question.

AHM is less risky against Xwings and Bwings, they can deal with whatever crit they have to eat much safer than an Awing or an Ewing. But, the Awing and the Ewing have 3 agi and the evade action, so they are much less likely to be hit by the AHM than the Xwing or the Bwing.

Plus the Adv Homing Missile is only a Range 2 weapon. The Awings ability to Boost should be able to avoid Range 2 with some regularity. The Ewings Barrell Roll helps avoid Range 2, but not as much. Putting Engine on the Ewing will allow it to avoid Range 2 as good as the Awing.

The boost/roll actions can also help avoid proton bombs in a lot of cases.

Edited by Rinehart

I think we have to wait until September 5th to really answer that question.

AHM is less risky against Xwings and Bwings, they can deal with whatever crit they have to eat much safer than an Awing or an Ewing. But, the Awing and the Ewing have 3 agi and the evade action, so they are much less likely to be hit by the AHM than the Xwing or the Bwing.

Plus the Adv Homing Missile is only a Range 2 weapon. The Awings ability to Boost should be able to avoid Range 2 with some regularity. The Ewings Barrell Roll helps avoid Range 2, but not as much. Putting Engine on the Ewing will allow it to avoid Range 2 as good as the Awing.

The boost/roll actions can also help avoid proton bombs in a lot of cases.

Herm, that's true. And while the A/E have maneuver actions to get away from a proton bomb, a well placed/timed bomb will be impossible to dodge, especially if coupled with IA to know where to slam. And then there's always the fickle green dice... it's bad enough when a single roll takes your shields off and you have to go straight to defensive play with R2D2, but now a single bad roll can kill you.

It almost feels as if it's a push towards opening the field more by having stuff that bites at close range.

Just watch Team Covenant's interview with Alex Davey during Gen Con. They talk about the X-wing's viability beginning at around 9:25 of the interview.

Bwings are perfect companions for ks (great jouster, broll shenanigans with k's int agent). 3 of them make a great core for the K to flank with or support.

It's just up to the player to not be dumb by slamming the k right into the opponent's guns without an escort (learned that the hard way )

Came across a xwing during my KBBB's first tournie. It was an r3-a2 rookie. Bwings 2-shot it. Reminded me why it's not terribly viable.

Edited by ficklegreendice

Let's just hope we don't get any triple K-wing lists, just out of political correctness :P

I've been flying a fun list with two X-wings for some time, a lot of fun too! I've played:

Biggs Darklighter with R2-F2

Rookie Pilot with R7-T1
Corran Horn with PTL, R2D2, Fire Control and Engine Upgrades.

A lot of fun and actually better than I thought for a "fun" list.

In that interview Alex mentions:

1. Rebel aces had A-Wings and B-Wings
2. B-Wings didn't need a bump just a little more flexibility

3. A-Wings needed the bump and they got it

4. Aces packs are the best way to deliver the upgrades

5. X-Wing needs some love

6. FFG has to consider the best time to deliver upgrades and it's not possible to do it at anytime.

7. He can't talk more about future developments

Reading between the lines .. is there going to be an EPVII aces pack with:
1. Tie Fighter (like B-Wing, not really needing a boost, just some flexibility)

2. X-Wing (like A-Wing, needing the boost)

3. Delivered when they can release EpVII content.

I hope the X-wing fix isn't ep7 stuff.

I hope the X-wing fix isn't ep7 stuff.

Why not? An ace style expansion with a new Xwing and a new Tie fighter(or two) could be cool and issue cards to fix current Xwing also.

I would be surprised to see more Tie fighter pilots considering the Gozanti is adding to an already full roster. If you want another Aces pack, I would say Xwing and Z95 or Ywings. Both Y and Z are great ships but kinda boring. Only 2 uniques apiece and only generics hit the table.

Unless Y-wing or z95s are in the new movie they won't bundle them with the new x-wing. X-wing t-70 and tie/cog are most likely as the bundled aces but that leaves two unknown product codes. Unless they are individual ship aces packs so you can get as many as you need for each type. That'd leave a single product left unknown. What does Han fly in the movie until he retrieves the falcon?

Edited by ViscerothSWG

I wouldn't mind a new style X-wing including the boost the X-wing shall get.

I just pray they don't put it in an epic pack.

In an aces pack, Sure!

With the four missing product codes and the fast releases of waves 7 and 8 it seems there should be four other expansions comming our way soon.

The main thing I am worried about is if Disney and FFG are not overplaying their hand with such quick releases of 3 waves and two Epic Imperial ships all together...

There are going to be a lot of slow deliveries... :S

X-wings might work better in Epic or campaign play where speeding to a point on the map is important. Unit cohesion and coordination is just more important than raw speed in the 100pt, timed, competitive format so having a 4 or 5 straight just isn't a big help.

Rather than start a new thread, I will pose the question here. How much would a 4-attack X-wing need to cost in order to avoid being OP? Maybe an X-wing title that adds an extra red die at range 2-3?

What balanced the phantom was four hit points and no way to add extra because it needed ACD, what unbalanced them was the movement options they had which is now fixed.

X-wing's start at five hit points and you can add either a shield or another hull, given that three attacks good boosting it to four would need to be on par with the HLC which means your over the 30 point mark which is still cheaper than a defender with HLC making it broken.

That's without even thinking of astromech options.

I hope the X-wing fix isn't ep7 stuff.

Why not? An ace style expansion with a new Xwing and a new Tie fighter(or two) could be cool and issue cards to fix current Xwing also.

Not to mention this would mean the fix will be here around Christmas :D

I played a 150 game using Wedge , Biggs, Lt Blount, and Dash Rendar last night and mopped up Scum Boba, Guri, Ndru-Suhlak, and KaatoLeeachos.

The big impact was forcing him to fire on Biggs behind asteroids and getting Wedge in close to take advantage of Wedge's reduction of agility.

Maybe not tournament worthy, but it was a fun 150-0 win.

I hope the X-wing fix isn't ep7 stuff.

Why not? An ace style expansion with a new Xwing and a new Tie fighter(or two) could be cool and issue cards to fix current Xwing also.

We already have four new TIE/LN pilots and two fighters coming with the Gozanti it would be silly to release more.

If the ep7 stuff is going to be ment for X-wing and not be a stand alone product then the TIE/COG will be a completely new craft.

Im with YwingAce and rather what ever X-wing fix we get not be ep7 related but still sooner is better than latter and to be fair we already have three X-wing releases (core, wave one, transport) do we really want any more.

Id rather see rebel aces 2 be Y's and E's than more X's

I really can't see FFG releasing a mixed Aces pack of Ep VII X-Wing and TIE Fighter. They'll be separate products if they release them, especially since the new TIE will be so different from the old one.

I'd much rather the Ep VII stuff be it's own game to be honest. The 30 year technology gap will be weird to represent in the game.

I hope the X-wing fix isn't ep7 stuff.

Why not? An ace style expansion with a new Xwing and a new Tie fighter(or two) could be cool and issue cards to fix current Xwing also.

I'd rather see Rogue Squadron/Wraith Squadron over some new design from 30 years in the future.

I really can't see FFG releasing a mixed Aces pack of Ep VII X-Wing and TIE Fighter. They'll be separate products if they release them, especially since the new TIE will be so different from the old one.

I'd much rather the Ep VII stuff be it's own game to be honest. The 30 year technology gap will be weird to represent in the game.

The Facon is what, 100 years old at the start?

I really can't see FFG releasing a mixed Aces pack of Ep VII X-Wing and TIE Fighter. They'll be separate products if they release them, especially since the new TIE will be so different from the old one.

I'd much rather the Ep VII stuff be it's own game to be honest. The 30 year technology gap will be weird to represent in the game.

The Facon is what, 100 years old at the start?

Well that is a fair call but then the PT can be damned!!!

Lucas just wanted it in there to try(in vain) to link the OT with the PT. What a mess he made