I'm getting a feeling that this game is too easy.... currently, my party just picks fights left, right, and center. Nobody's been knocked out yet but a few have come close, being left with 2 HP or so out of their initial 12 (?) but even then, the encounter is over, that's 2-3 stimpack's worth of healing, then we bug out and a day or so later, we're on another adventure and everyone's on full health.
What are we doing wrong? I have a feeling the GM isn't scaling the enemies to reflect the party strength (we are usually 4, but can sometimes have 5 or 6 players) but I'm not sure.
Granted, the system is quite forgiving with regards to player death (really only on a nasty critical or -2x the max HP), but I just feel like we're breezing through most fights.
Anyone else have this feeling? What can we do to fix this?
I plan to GM in a few weeks and I'm going to be a bit tougher. Play into their backstory and obligations, make the fights longer and tougher, and get them to double-think before drawing blasters.