After first 3 matches, a couple of questions

By Franrecchia, in Imperial Assault Skirmish

Hi! after 3 games, i had a couple of questions:

1) I know that in the skirmish rulebook it says that no unit can take 2 atack action. So, how does garkhaan, Fenn, or the eweb work? Im guess those rules have priority over the normal right? But then, when the rules about no atacking twice appear in the skirmish rules, its says that for example, vader cant use brutaly. Im not understanding somethings here.

2) I know units can avoid strain by discarding the top card of the command deck, but can units take extra movement by getting strain in the skirmish mode? (and that strain avoid it by discarding cards?)

3) Is the mercenary faction worth it with the core?

4) WHich do you think is the best to get after the core? Im specially interested in mercenarys, but i will love some info about the rebels and imperials too.

Thank you very much, and sorry for the bad english.

1) When card text tells you that you can break a rule, you can break a rule. Assault allows Fenn and E-Web to take two attack actions; Enraged does the same for Gaarkhan.

2) Nope. You can't take strain to more and you can't take the action that allows you to recover strain (and heal).

3) It's kind of hard to play right now. They just don't have enough options right now. They don't have any real heavy hitters like Fenn or the Royal Guard Champion (Fett may change that). They don't have units that grant anything like focus, move or extra attacks. They don't have cheap units like Stormtroopers or Rebel Troopers that get a lot of guns on the map for cheap.

Between Relentless and Bleed, Mercs can deal a lot of Strain. In most games all Strain ends up doing is to make your opponent maybe discard something that they were counting on pulling. Strain just takes too long to really get going for it to be much of a factor in most games.

4) Rebel Saboteurs are great, definitely pick up a pack or two. Rebel Troopers aren't bad either. Both of them can be included in a Merc squad with Temporary Alliances.

Thanks for the answers WWHSD. My final doubt about the first question, is about vaders ability, since in the skirmish manual says that brutality DOESN'T work...weird.

Anyway, im probably trying to get a boba fett (i mean...HE'S BOBA FETT!!) and chewie and sabouters. SHould probably get an imperial box of something.

1) I know that in the skirmish rulebook it says that no unit can take 2 atack action. So, how does garkhaan, Fenn, or the eweb work? Im guess those rules have priority over the normal right? But then, when the rules about no atacking twice appear in the skirmish rules, its says that for example, vader cant use brutaly. Im not understanding somethings here.

Thanks for the answers WWHSD. My final doubt about the first question, is about vaders ability, since in the skirmish manual says that brutality DOESN'T work...weird.

Well, Vader does not have "Assault" so he can only use one action to attack, and that includes special actions like brutality.

Looking at the rule (pg 5. Skirmish Guide):

Attacking: Figures can only use one of their actions to attack per activation. This includes using special actions that involve performing one or more attacks (such as the Nexu’s "Pounce” or Darth Vader’s “Brutality”).

The difference from that and the other figures is the fact that it is spelled out that they can attack more than once because of the abilities:

Enraged: If you have suffered at least 1(dmg), you can perform multiple attacks each activation.

or

Assault: You can perform multiple attacks each activation.

If you look at Brutality:

-> Brutality: Perform 2 attacks. Each attack must have a different target.

It allows you to use single a special action to perform 2 attacks, not 2 actions attacking. Brutality does not change the rule about using more than one action to attack, it changes what you can do with that one action.

Edited by agentc13

The rules are saying you can't use an Attack Action AND use Brutality during the n.

For mercs only out of core, the best I was able to do is:

2 Elite Trandos

2 Regular Trandos

1 Elite Nexu

Still only 5 activations which hurts a bit

The rules are saying you can't use an Attack Action AND use Brutality during the n.

For mercs only out of core, the best I was able to do is:

2 Elite Trandos

2 Regular Trandos

1 Elite Nexu

Still only 5 activations which hurts a bit

There's only two Trandoshan groups in the core set... so this list isn't accessible unless people are buying multiple cores

The rules are saying you can't use an Attack Action AND use Brutality during the n.

For mercs only out of core, the best I was able to do is:

2 Elite Trandos

2 Regular Trandos

1 Elite Nexu

Still only 5 activations which hurts a bit

There's only two Trandoshan groups in the core set... so this list isn't accessible unless people are buying multiple cores

Or buy an extra set of Trandos online (such as ebay). I didn't say one-core, just core-only. So yeah, 1-core mercs are pretty much garbage.

OKey, thanks for the answers, i think im gettin it. So its NOT the fact that u cant use brutality, but the fact that u cant use an atack in an activation, and then do a special action the get more atacks. So brutality could be used normally if i use the other action to interact, or move. Right?

I think im probably going to get a Boba Fett, and see how the other units or mercs are doing. Algo looking forward to eventually get one of the expansions. Has anyone those? Are they worth it?

The Saboteurs are great. But everything else is good ...

OKey, thanks for the answers, i think im gettin it. So its NOT the fact that u cant use brutality, but the fact that u cant use an atack in an activation, and then do a special action the get more atacks. So brutality could be used normally if i use the other action to interact, or move. Right?

I think im probably going to get a Boba Fett, and see how the other units or mercs are doing. Algo looking forward to eventually get one of the expansions. Has anyone those? Are they worth it?

Correct.

Only one of your two actions in the activation can be used for an attack. This action can be either the attack action or a special action that makes an attack.

Note that special actions that say "may attack" are optional (Pounce, Charge), and can therefore be done if you have already attacked. So long as you choose not to attack when offered the "may attack" option.

I have had good success with the following core list for mercenaries (note that it will require you to borrow a couple of cards from a friend or get two core games).

Trandoshan Hunters - 7 pts
Trandoshan Hunters - 7 pts (borrowed)
Elite Nexu - 6 pts
Elite Nexu - 6 pts (borrowed)

Temporary Alliance - 1 pts

Luke Skywalker - 10 pts

Gideon Argus - 3 pts

Not very true to the movies, but it works ;) I won't get into Command Cards, as I have all expansion and I believe you really need a lot of the expansion to get specific cards that greatly improve lists.

Here goes another one: If i have a big miniature (like an eweb) and im moving through a hall large, that has a wide of 2 spaces (so i can block the path with my base), and suddenly the wide changes to 1, do i have to rotate the base? Or is it like in descent 2, that you can pick a square from which you are going to move, and its really free to move around? I dont know if im being clear :S

Here is an example: (X=blocked square or wall, and S is a normal square. "E" is for eweb)

XEEX

XSSX

XSSX

XSXX

XSXX

XSSX

You pay one movement point to rotate before you can carry on moving down the narrow corridor.

You pay one movement point to rotate before you can carry on moving down the narrow corridor.

and the rotation cannot have more than half of the figure's original squares in "new ssquares".

It doesn't matter for the E-Web, really, as any rotation will always have one half in a new square and one half in an old square.

It does matter for the At-ST though, as it's 6x2 and each time it rotates at least 4 of the original 6 squares it occupied must still be occupied.