I got there in the end! (The dark side will have its revenge in due course).
Had a great time, got a win and two losses, and three great games. Came away with a lot more thinking to do and a new found energy for the game.
I took a VSD 1 with hangers and chirenau, a VSD 2 with Tarkin, flight controllers, XI7s and Defence Liaision, 4 plain Tie bombers and 3 Tie Advanced. Came in at 298 points which was nowhere near enough bid for me to choose who was first player in any match (not that I really expected it, but interesting that no one that I played went right to 300).
I haven't named any of my opponents in case they aren't ok with it, but like I said three great games against three great guys.
Game one was vs Rebels with Paragon and 3? corvette As, with lots of enhanced armament and monmothma. We played his Contested Outpost. I deployed to get to the station asap. He held the station for two turns then hit the speed button to escape my incoming front arcs. My bombers got some solid hits but I made the mistake of trying to bring down paragon which has a great ability to sponge damage. I should have just been happy to bag a corvette. With Tarkins VSD engaged holding the station it fell to chirenau to try to keep his arc on the rebel gunline and support my bombers. Unfortunately this meant he was taking on the entire rebel fleet solo and against that many concentrated fire enhanced armament corvettes he went down hard. All up I held the station for four turns to his two, but losing chirenau for no kills of my own meant an approx. 40 point loss. In hindsight, apart from deploying tarkin to try to head off the rebel gun line, the better thing for me to do would have been to keep chirenau going flat out at the station, directly past the rebel gun line. At their speed they would have taken most of the remaining game to re-engage, and my bombers could have covered my rear, for a rather boring 40 point win, if it had worked....
Game 2 was against three VSD1s led by screed with ACMs and gunnery teams.
We played his dangerous territory, with the objective tokens placed basically straight in front of each of our ships, so he got three, I got two (plus various damage). I placed my two VSDs up one end of his line to try to get around him and turn the game into a 2v2 rather than a 2v3. It mostly worked, heavy fire and lots of damage in the first rounds saw chirenau break through on the left, carrying a few damage cards. He and my bombers/advanced wrecked their opposing VSD in short order. Unfortunately Tarkin couldn't quite escape the second VSD who managed to achieve black dice range. After a ferocious gun battle tarkin went down, but my returning bombers managed to finish off screeds VSD in return.
Game 3 was against a list very similar to mine, except with Rhymer (who by this stage I really wished I'd taken), 6(?) bombers, soontir and tie advanced. We played his precision strike.
The game devolved early into two separate one on one fights between VSDs. Chirenau took the bombers off with him, almost got killed by his VSD (I managed to time the moves so he floated into black dice range and then didn't get to shoot back), and then just managed to NOT kill his target, which was left with only one hull remaining, mainly due to an epic mistake on my part - my bombers were out of command range, but when he moved into them I was silly enough to put them in base to base with his REAR arc, so of course in his ship phase, he flew off at speed 2, denying my bombers the chance to attack in the last turn! Argh.
In the middle, my three advanced took out soontir and his escort relatively easily, and did an ok job keeping rhymers flying circus engaged, unfortunately his Chirenau VSD arrived in time to activate enough of them clear of engagement, and combined with fire from the VSD were able to take out Tarkin again.
In hindsight, I would have been far better served keeping both my VSDs on the one target. More learnings!
So thanks to Good Games and TO, had a great day.
(Edited to fix all my typos!)
Edited by Ophion