K A B is a thing

By comawhite, in X-Wing Squad Lists

Jake Farrell (24)
Veteran Instincts (1)
Proton Rockets (3)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)

Blue Squadron Pilot (22)
Advanced Sensors (3)
Tactician (2)
B-Wing/E2 (1)

Miranda Doni (29)
Twin Laser Turret (6)
C-3PO (3)

Total: 99

View in Yet Another Squad Builder

Been flying this to crazy good effect recently. It provides 3 different types of threats with no clear winner on who to go after first.

1. PS 9 arc dodger with proton rockets

2. PS 2 tactician b-wing that can block and get actions

3. PS 8 highly accurate shooter that can mitigate damage and regen shields

4. 99 points is usually enough to win the bid at my local store and give initiative away, if you feel like you would need 98, change the adv sens to a FCS, I might do this anyway for the more accurate shooting.

5. C-3p0 can become Jan crew if you dont have a corvette

Edited by comawhite

Can you get me a BAKA build?

Think it's got enough firepower to deal with the big turrets?

1. PS 10 arc dodger with proton rockets

PS9. ;)

Twin laser turret is good. Its gonna be the new hotness this wave...

Assuming you can get a few good blocks in with the B, then probably yes

Fly it vs a double pancake list with outrider HLC and fixed mangler, lost the bwing but the other 2 cleaned up

Need to fly it vs the 58dash corran, jake han, and rac fel lists but i'm the only one in my local store that flys those, everyone mostly flys 3+ small ship lists or firesprays

fixed jakes ps in the OP, onder how i missed that, was probably thinking of some boba list or something

Edited by comawhite

How often does Doni have to Slam? Just curious because you could run a Salm with R5-P9 and TLT for a similar effect at 4 less points. Sure Salm has to take a Focus to regen, but his hits are more consistent and, err..., economical.

Salm looks to be the smarter play... of course, need the transport to have that droid. R2D2 just doesn't work on a Y-Wing.

Then again, if the save is that you're able to completely pull away from the opponent's fire arc for a turn or two then Miranda seems worth the 4 points. This is where that Intel Agent is nice so you can see which way your tail is going to turn... Plus... kinda defeats the point of that moment of intimidation on the opponent's face when something unfamiliar hits the field... y'know, that look I have on my face most of the time.

I kinda have to retract myself a little. Doni has the potential to pull off pretty devastating range 1 4 dice attacks in a 360 arc. That makes her have no dead zone, but an immense kill zone. Salm has more reliable hang back shots, but Doni can bring the hurt at range 1 while being able to somewhat avoid arcs thanks to primary turret.

Forgot that point myself!

You bring miri against pwts simply because she cancels the same amount of damage as han

Salm's nice but dies way too easily; needs more support

You bring miri against pwts simply because she cancels the same amount of damage as han

Salm's nice but dies way too easily; needs more support

Not only does she cancel the same amount of damage, but she puts out the same amount. Sadly she's more prone to dice failure though than Han is.

The typical Han build has Predator, C3PO, Gunner, and MF title (along with other stuff). Therefore, he has 4 chances to get a good set of three dice, and two chances to make the set of 3 even better. Miranda gets to roll two attacks, but both need to be quality attacks, with no way (beyond a Focus action) to modify them. Due to Gunner, it's very unlikely that Han ever doesn't do at least 1 damage on Miranda. She can negate the 3rd damage via C3PO, but she's going to be taking 1-2 damage each round.

Meanwhile, she's going to be attacking twice, once with 2 and once with 3 dice. Han has two sets of defenses - C3PO and the MF Evade. As such, he can completely block out the 2 dice attack, or he can block out the 3 dice if it's not perfect. As such, I would suggest going with the 3 dice attack first. If you get 3 hits, then you push a damage through. If you get 2 hits, then you strip all of his defenses for the second shot. And if you're unlucky and only get 1 hit, then at least you strip one of the defenses, and give the 2 dice attack a chance to get through. On the flip side, if you do the 2 dice first, it WILL not do damage, and Han will know exactly how many defensive things he needs to use in order to avoid the damage. Note I am not discussing the possibility of using C3PO on a 3 boom attack and guessing 1 because it's sub-optimal and unless the first shot will kill you, every quality player will wait to use him on the second shot.

So, basically, Miranda will be taking 0-1 damage, while dealing out 0-1 damage. But Han will be closer to 1 than Miranda. Furthermore, Han can do crits to Miranda. And then there's the fact that she has 9 health to his 13. And he gets an additional round of shooting. So, she can't solo him, but she can come very close to it. But if we were to load her up some more, and put on some conner's nets and/or cluster bombs, now she can deal damage outside of the combat phase. Denying the action via Conner's Net allows her to potentially push an additional damage (both shots can hit), not to mention the additional damage it does by itself. And the double ion can park him on a rock, giving her an extra turn of shooting (and regening!) and an additional damage to Han. The Cluster Mines can seriously mess him up, with on average 2.25 damage from the 3 of them, which is relatively easy to accomplish on a large based ship, especially with Advanced Slam - bonus points if you force the collision so the lack of a shot doesn't matter.

TL;DR, Fat ships be ware! Miranda's coming for you!

so Miri can't Solo Han, eh ;)?

The post is true though. For 38 points, being able to basically hold your own against a ship pushing 60 is pretty **** astounding.

How about R2D2 on Miri to basically always have shield token to use her ability for? Once you lose those shields its going to be tough make her ability trigger very often. R2D2 at least mitigates that a little bit.

Miranda can regen her own shields in a less self-destructive way. She just needs to shoot at somebody. I suppose if you're desperate you can use R2D2 post slam maneuver... but that would be the only occassion where that would be used.

How about R2D2 on Miri to basically always have shield token to use her ability for? Once you lose those shields its going to be tough make her ability trigger very often. R2D2 at least mitigates that a little bit.

R2-D2 (crew) only kicks in during the end phase

this means it cannot ever stack with Miri's regen and becomes, at best, redundant with her ability.

ito giving shields to power attacks, that's only in the case that miri's not getting shot (which, if she's not packing c3po, is probably not a safe bet to make) because she could lose shields before she shoots (PS 8) and r2-d2 would only kick in after combat

How about R2D2 on Miri to basically always have shield token to use her ability for? Once you lose those shields its going to be tough make her ability trigger very often. R2D2 at least mitigates that a little bit.

R2-D2 (crew) only kicks in during the end phase

this means it cannot ever stack with Miri's regen and becomes, at best, redundant with her ability.

ito giving shields to power attacks, that's only in the case that miri's not getting shot (which, if she's not packing c3po, is probably not a safe bet to make) because she could lose shields before she shoots (PS 8) and r2-d2 would only kick in after combat

Yea its meant for the next round. If she loses her shields she wont be able to use her ability to roll on extra attack dice, only to regen, which greatly reduces her ability to deal damage. Her high pilot skill should allow for her to be attacking pretty early in the round, allowing her to roll the one extra dice and then regen the shield for next round with R2.

Khyos thanks for all that, you pretty much just showed that for 59% of the cost of a typical falcon build (38 vs 64) she performs very very well and definatly higher than 59% of a han.

I would LOVE to add a conner net to her, however that means losing the bwings system or tactician and the initiative bid, or both and keep the bid for two via munitions or advanced slam, the proton rockets are nonnegotiable and stay.

I'll be playing this list again tomorrow night, any particular lists you guy want me to fly against?