Combat Drugs

By Angel of Death, in Dark Heresy

trying to find out if there is anything more known about these or has anyone done them out for game?

Hulk Dust is a combat drug , not licensed for use in the Imperial Guard .

Redemption Corps (Novel) , Chapter 4, pg. 104

Fervor, Combat drug from Barsapine . The vine is known only to a small group of the Redemption Cult in the Calixis Sector. The "Gifted Fervor of the God-Emperor," as they call the plant, is both the main ingredient for the potent drug and finding it, in the scorched wasteland, a right of passage into the cult. The drug allows the cultists to move, for a short while, with nearly supernatural grace, as their joints and ligaments bend at unnatural angles.

Dark Heresy: Church of the Damned , pg. 57

I'd make it give unnatural agility (x2) and/or unnatural speed, when it wears off take a -30 toughness test or suffer 1d10-TB Fatigue, failure by 3 or more degrees indicates that the substance has damaged the character's body, dealing 1d5 agility damage (torn ligaments, ripped tendons, etc)

Isn't there stuff like Frenzon or Slaught in the Core Rulebook?

Those are combat drugs (and are the basis for all others in my campaign - except the Dark Eldar ones of course!).