Niman and Soresu Techniques

By infusco, in Star Wars: Force and Destiny RPG

I agree generally it might be an issue for min maxers.

I wish people would stop saying this. Why include an option for using an ability other than the normal one for a given skill, other than to decrease the need to spread your character thin on abilities to keep up with everything they're supposed to be good at? The other Specs make sense with their professions. Mystics are Advisors and Seers, Presence is important to them. Sentinels are Artisans and Shadows, Cunning is important to them. Seekers are Pathfinders and Hunters, Agility makes sense. Are they perfect, overpowered, never use any other ability ever combinations? No. The problem with Intellect for Guardians is that they have no reason to take that over Brawn otherwise, and plenty of reasons to make Brawn their highest.

If they had Willpower as their go to attack stat, I don't think it would make much difference, honestly, but at least there would be a good second option, and their signature lightsaber talents would suffer less. Is a Guardian who has a 4 in Willpower and a 3 in Brawn more of a min maxer than a Guardian where that's reversed?

I actually really like the idea of the intellectual Guardian. If they had given more support for it in skills and talents, there would be less noise about it. I do think we will see more options for this in Keeping the Peace, which I'm torn on. I would rather more support for Intellect had been there from the outset or that they had switched to Willpower in the Core.

If it makes you feel better, you're likely going to see that in the Guardian source book. One of the specs an armor smith which I expect to lean heavily on intellect and mechanics.

I agree generally it might be an issue for min maxers.

I wish people would stop saying this. Why include an option for using an ability other than the normal one for a given skill, other than to decrease the need to spread your character thin on abilities to keep up with everything they're supposed to be good at? The other Specs make sense with their professions. Mystics are Advisors and Seers, Presence is important to them. Sentinels are Artisans and Shadows, Cunning is important to them. Seekers are Pathfinders and Hunters, Agility makes sense. Are they perfect, overpowered, never use any other ability ever combinations? No. The problem with Intellect for Guardians is that they have no reason to take that over Brawn otherwise, and plenty of reasons to make Brawn their highest.

If they had Willpower as their go to attack stat, I don't think it would make much difference, honestly, but at least there would be a good second option, and their signature lightsaber talents would suffer less. Is a Guardian who has a 4 in Willpower and a 3 in Brawn more of a min maxer than a Guardian where that's reversed?

I actually really like the idea of the intellectual Guardian. If they had given more support for it in skills and talents, there would be less noise about it. I do think we will see more options for this in Keeping the Peace, which I'm torn on. I would rather more support for Intellect had been there from the outset or that they had switched to Willpower in the Core.

I also start all players out with a +2 to one stat and +1 to three other stats so I'm not really caring about power or someone working system since I don't have players like that. My guys have almost 900 xp and the bonus stats and they all almost died the last encounter since enemy rivals and nemesis created same way

Edited by Kilcannon