dutpotd said:
Eh!? I'm thoroughly confused by your statement.
A +0M block can block EVERYTHING. A +0H block can never block low attacks...
If this is a Path deck, then Knight Breaker has even less of a place there. I'd consider Toughest in the Universe only if there were more Stun attacks (although the reduction is sexy). I'd also suggest dropping Knight Breaker for a more generic attack such as Over the Shoulder, which will not only guarantee damage if blocked, but also has a free E on it that either pumps itself or disrupts the opponent.
Most of the damage from an attack string will come from the inevitable, almost unblockable, Path attack at the end of the string, which for all we care can be a deadly Pommel Smash. Four attacks, ending in a Pommel Smash, will make it be >13 damage, so why care about having to pull off a Combo ability when the damage potential of ANYTHING can suffice? Assume you have 3 attacks but not the combo, and still decide on playing Knight Breaker at the end of the chain. Committing Path, it's still only 12-13 damage depending on how many resources the attack before it has. Let's imagine this:
Hammer of the Gods, Hammer of the Gods, Knight Breaker + Path = without any other damage pump, 4+4+11 = 19.
Hammer of the Gods, Hammer of the Gods, Over the Shoulder + Path = without any other damage pump, 4+4+10 = 18.
Now throw in the fact that by the time you ply Over the Shoulder, the opponent will not likely have foundations to commit, and with its built-in E it gives itself +2 damage.
Also consider that IF the opponent has something ready, it will be Paid to Protect by their choice. Full blocking Knight Breaker would suck. Full-blocking Over the Shoulder means they'll still take half.
Now compare that with the times you draw Pommel Smash as your only high attack, giving Knight Breaker +1.
I say test both.