Well, so I haven't posted a deck in the forums, except for my archived tourney-winning decks. However, after getting some advice on AIM and from others over the phone, I'm pretty happy with my build of the deck so far, and would like some general feedback, so thanks in advance for any comments. I know that a common complaint (addressed on the podcast) is that competitive tournament players rarely post their decks anymore and all the real talk is done on fbook or aim, but I really value any and all advice and don't believe in "secret tech" or withholding information, so here goes:
Starting Character - James Hata, 6HS 28V
Abilities - E, commit one foundation: Change this zone of this attack to any other zone.
R: After you commit a foundation, your attack gets +1 speed and +1 damage.
Assets (5):
2x 2/5 Path Of The Master +2M
3x 2/5 Gianzende Nova and Frischer Himmel +2M
Attacks (19):
4x 5/3 Hammer Of the Gods +2H
4x 5/3 Knight Breaker +0H
4x 4/3 Midnight Launcher
4x 4/3 Neutron Bomb +2M
3x 3/3 Pommel Smash
Foundations (36):
4x 3/5 The Ultimate Team +3L
4x 3/5 Enraged Golem
4x 2/5 Stand-Off +3L
4x 2/5 Financial Troubles
3x 2/5 Best Friends +3H
3x 2/5 From The Mouse, Humility +3L
3x 2/5 In Search Of Plunder +3M
3x 2/5 Paid To Protect +3M
4x 1/5 Brooding +3H
4x 0/5 Hope For One's People +3H
Total: 60+1 cards (I run an extra card to help the check ratio slightly since I run 19 attacks instead of 18, and also to get one extra foundation in the deck.)
Sideboard (8):
3x 2/5 Intimidating Presence
4x 2/4 Martial Arts Champion
1x Pommel Smash
I will explain about the deck a bit, and individual choices. Fire is arguably the best resource in the game, and James' card has some very powerful advantages over other top tier Fire builds. Namely, his incredible response ability is amazing, and abusable. With the foundation base built to exploit E commit effects, the +1/+1 bonuses pile onto attacks very quickly and add up, and of course his own enhance ability can trigger the R as well. Speaking of which, another big advantage for James is his defensive abilities. The fact that he can change zones makes pushing attacks through very hard for some characters, especially those like Heihachi and Ivy that can trigger stupid crap off of dealing damage. I would rank Astrid and Rashotep as the top decks in the format and James is able to go toe to toe with them very well because of his speed power. He's about 50-50 with Astrid and 60-40 with Rasho pre-sideboard, but closer to 70-30 for both after sideboard. That's not quite where I want it but it's much better than most and I can deal with anything else fairly well.
Assets - I use two Paths, for painfully obvious reasons, and three of Hilde's asset. The ATL crew swear by this card, and now I understand why. It's brutal as hell! Drawing cards, pumping speed, yikes. That speed bonus is especially brutal on top of James' Rs. Hammer 8M for 15, anyone? Speaking of which...
Attacks - I love the attack lineup. Talking to Matt and James individually, they each also have a Hata deck with different builds and attack bases (James had a Death build with LaunchBreak and Matt has Fire with Dragon Flame combo), however I also got extremely positive feedback from them on my lineup which is tuned for specific reasons, so I haven't changed it. I don't think I need to say much about Knight Breaker or Midnight Laucher, we all know what they do and they do it extremely well, especially with the speed/samage bonuses aplenty factored in. Hammer of the Gods is THE ****. It routinely is my first attack, and not only does it start the Knight Breaker combo sequence but by itself it frequently hitting for 12-15 damage. Neutron Bomb is another total stud. It's combo enhance is frequently in play, and I'll regularly do stuff like Hammer at 5 into Bomb at 5 into "free" (autocheck) Launcher in KB at 8, check a 5 commit 3 and use anything left to pump the hell out of it. The regular E is tremendous, it replaces itself and triggers James to boot. Finally, Pommel Smash requires no explanation, with Rasho and other lame crap all over the place running these is critical. And they can hit for A LOT as well, I've won games where I drew a single Pommel Smash with 8 or so foundations out and proceed to make it into a frigging uber-fast Earth Divide. the control this card offers is amazing, ruining opposing defensive cards - especially Paid To Protect. It's so good I run a 4th in my sideboard, to swap for a Neutron Bomb if needed.
Foundations - Matt gave me the best suggestion for this section, the Ultimate Team, and it's amazing. Most of the foundations are pretty self-explanatory - the usual fire base of Stand-Off, Brooding, HFOP, Paid To Protect and Financial Troubles is all there. Enraged Golem is there for face-smashing power. Aside from PTP, the other 3-offs all serve different and useful functions in the deck. From The Mouse is recursion in later turns if you need it, and at worst can function as momentum removal and STILL trigger James on your attacks. It also has a low block and can feed Ultimate Team well, which is a plus. In Search Of Plunder is better than most think. Again, instead of simply a +2 boost for 2 vitality, in this deck that becomes a +1S/+3D boost instead. And it can be used over and over if necessary. Furthermore, there is the sneaky use of forcing yourself into desperation if you must to get HFOP online. Best Friends, meanwhile, can actually trigger James twice, has two great Es and makes HOTG and Pommel Smash even more insane. Pretty much every foundation can trigger James either directly or indirectly, and the numbers are really solid for getting very good if not lethal second turns consistently. And notice, no 4ccs, I only run 3s and 5s so I can always calculate exact mathematics and I won't get screwed over by random 4ccs, as has been known to happen!
Sideboard - MAC is so critical it's not even funny, in fact I really would run them main - it's THAT good right now and just wrecks some characters hardcore - but the lack of block and 4CC mean they are here for now. Subject to change. In addition to the extra Smash, I use IP as a control of sorts if I feel I need it for a paricular matchup. There's nothing like blowing up stupid **** that your opponent has out!
And that's the deck. Again, I know few have his card but James is definitely a top tier character, and in my mind no worse than 3rd or 4th in the format. He's fast and furious, has a big vitality and good defensive properties and puts a lot of pressure on the opponent early and often. In testing so far the deck has won about 86% of it's games and around 79% of its matches against a wide variety of opponents and I'm pretty confident with it, so hopefully it will do well at SAS. We shall see...let me know what you think guys, thanks again.