X-wings - I want to play them....

By Dressy, in X-Wing

Love my X-Wings! (Love my Y-Wings too) and I try to include them as much as I can when I run rebels.

Just played a small (12 player) games night kit tourney with XXXY. Admittedly it was a friendly, end-of-season, atmosphere with people deliberately taking non-meta lists. My list was;

Hobbie Kliven w/ R3-A2

Rookie Pilot

Rookie Pilot

Gold Squadron Pilot w/ Ion canon (& some other minor upgrades I forget now)

99pts

Faced 4x scum warthogs first round, duel deci's second round and triple scum Hawks third round...

Long story short the X's won the day so have faith-they can hold their own in all but top tier tourneys like regionals/ nationals (where let's be honest they are going to need some love to make them a truly viable option at such levels)

Well right now X-wing are basically support ships. The named pilot are ok, but the unnamed are support only at this phase of the game. If you plan to fly any X-wings, you almost have to take biggs evertime.

If you have other ships:

I flew two x 1 b at regionals. Biggs, Wes, and Keyan. 4-2 not bad, but you need the GR75.

I have used and enjoyed

Wedge; PTL,R2 astrmech (33)

Wes; VI, R3-A2 (32)

Luke; Predator, R5-P9 (34)

Total (99)

Not hard to figure out how it works and I have had both fun, and success with it.

I still enjoy playing a squad of XWings at times! We play 150 pt lists and I think that helps us play pretty much whatever ships we want to and the builds are always more balanced!

I wonder if 100 points isnt too limiting and doesnt allow for all builds to be more balanced?!?

HMM... I wonder why anyone other than a turnie, would ever play a 100 point game.

300 plus is where it's at!

X-WING%252520A1.png REB%252520CORVETTE%252520A-1.png X-WING%252520A1.png

X-WING%252520A1.png X-WING%252520A1.png X-WING%252520A1.png

X-WING%252520A1.png

DAT...

:D

I was going to say what Joe said - but Joe said it :)

The limitations of the X-Wing are much less noticeable in the larger format of the game - particularly when you're up against huge ships with the reinforce and recover actions.

Having a ship that can close quickly, maneuver effectively, deliver a payload, survive a few hits, and keep shooting with at least 3 dice, is absolutely imperative to taking down huge ships.

Anyone who has ever tried to take down The Bright Hope with only a squadron of Z95s left on the board will know exactly what I'm on about.

One thing you have to accept about the X-wing as a base ship is that it's just limited.

It's got a decent dial (lacking only the 1-turns), and no boost/roll. Without spending an obscene amount of points on engine, the most an X-wing will ever do is move --> focus/TL --> roll dice. Because of this, there's really not much a X can do to transcend its mathematical shortcomings. It is, in essence, a jouster that cannot joust (which is why the Z-95, which is basically the same ****, is more popular)

A few of the named pilots can transcend the horrible profile with their abilities. These are Biggs (wildly positioning dependent, but can really protect a squadron), Tarn (R7 astromech; no one wants to shoot him), and Luke (always-on, action independent ability; great against generics and with r2-d2 or r5-p9)

Biggs is a great option if you love trolling the **** out of people (slap on r4-d6 to eat up an extra HLC shot, piss people off for running turrets that can always shoot him :P)

Tarn is a fairly cheap anti 2-ship option and an often over-looked pilot in general. Given a very good 3-dice offense, this can be put to your advantage.

Luke is budget-corran, not as impressive but still very convincing for less than what corran costs naked. He has my vote for most durable X-wing, and--while he is still a simple jouster--a shield-regenerating astro makes him last long and will reward you for breaking jousts in order to recover shields. Lone-wolf/predator + r2-d2/r5-p9 are all you really need on him, and he's even got great synergy with Draw Their Fire.

imo, if you want to play Xs at 100 points, you should endeavor to work one of these into your squad.

Imo, you could ignore every other X and not miss a thing. In this day and age of highly modified 2-ship builds, you're praying to green dice to not get two shot. If you're praying to green dice, you've already lost <_<

Edited by ficklegreendice

I love X-Wings. I took two to a nearby regional in honor of my newborn son whom I named Luke and ended up with 9th place. I could have gone further but made a few vital mistakes midway through one of my games. I was ahead the whole match and went for the full win when I should have just run the clock out. Pilot error as I lost track of how much time was left in the match. It was never feasible given the amount of time left for me to win, but it gave my opponent the miracle shot he needed against my Tarn that had two hull left. I rerolled his crit/hit and still ended up with a crit that got through my blanks. Crit pulled up Direct Hit!

That list was:

Luke+R2-D2+Predator

Tarn+R7

Bandit x2

Proto + Chardaan Refit

---99 points

Hitting the drawing board again and taking out Luke in place of Biggs, I came up with this:

XZAZX

Click to change squadron details


100 points


PILOTS

Jake Farrell (26)
A-Wing (24), A-Wing Test Pilot (0), Chardaan Refit (-2), Veteran Instincts (1), Autothrusters (2), Adrenaline Rush (1)

Tarn Mison (25)
X-Wing (23), R7 Astromech (2)

Biggs Darklighter (25)

Bandit Squadron Pilot (12) x 2

The point is that there are many different ways to use X-Wings. They are a little overcosted for what you get, so I'm hoping they get a bit more toughness or maneuverability in the future. I think R2-D6 with these new 1 point EPTs will be fun and interesting. I'll definitely be looking again at some of the underused pilots.

I cannot express enough how much I enjoy Tarn+R7. I won a store championship list with him. He helped me get shield tokens at regionals this year...he is just my go-to pilot. I do not have that much experience playing as Biggs but I have played against him a lot lately. He protects the rebel stressor of R3-A2 well in whatever form he takes.

X-Wings are still my favorite ships. I have always loved them. Maybe the new Scum K-Fighter will fly so similar I'll forget about it, but we'll see. It's good to know some mods are on the way from FFG.

Will your wife let you name the daughter Leia, also how's she feel about changing your name legally I mean in for a penny and all that.

That is a solid list. The Transport is a good little ship.

:)

Correction: The transport is a GREAT ship - full of nasty surprises, cheap enough to be a mobile battering ram, and an absolute b*****d to finish off if it survives to the end game.

For 113 points, something like this will have your opponent tearing his hair out, and leaves plenty of points for escorts:

GR-75 Medium Transport (57) GR-75 Medium Transport (30), Dutyfree (2), WED-15 Repair Droid (2), Raymus Antilles (6), Backup Shield Generator (3), Frequency Jammer (4), Combat Retrofit (10)

GR-75 Medium Transport (56) GR-75 Medium Transport (30), Quantum Storm (4), WED-15 Repair Droid (2), Slicer Tools (7), Backup Shield Generator (3), Combat Retrofit (10)

I played Wedge, Biggs and 2 rookies last tourney and came 16/30, I would have placed higher but time timer went of before I could take boba's last hull point, and later games just pure bad dice, 4x x-wing are still great to fly but yea but you really need to try play smart.. (and that's when I lost 3 shields on my first turn flying into asteroids ;p.)

I never see anyone playing x wings at my store or even on YouTube these days.

I've tried playing them with my son, but they seem so underwhelming.

Does anyone have a competitive (not op) list they could share please?

Sorry for being a noob. Just want to give them a go as well as provide a challenge to my opponents.

Biggs + R7

Red Squadron Pilot + R7

Tarn Mison + R7

Rookie + R7

the rookies with r7 are useless, especially when the list is just crying for Dutch/Cracken

I won the local Imdaar Alpha with Four X-wings. I played Wes, Tarn, and two Red Squadron Pilots.

Throw in some R2 Astromechs and you have a strong squad. X-wings are great ships, but players have to fly them properly.

Luke Skywalker w/VI & R5-P9

Wes Janson w/VI & R3-A2

Wedge Antilles w/Predator & R2-D2

Or

Tarn Mison w/R7 Astromech, Shield Upgrade, Prot Torps

Luke Skywalker w/R2-D2, Draw Their Fire, Shield Upgrade

Biggs Darklighter w/R4-D6 & Hull Upgrade

The first list is all offense... Wes shoots, strips tokens, stresses... Luke shoots, and Wedge delivers the hardest hit last reducing the opposing ship's AGI by 1 with 1 reroll...

The 2nd list is all about funneling damage to Biggs who can reduce any damage suffered over 2 by taking stress... Luke pulls crits for him which he regens with R2-D2... Luke and Tarn both as they are set up are monaters end game... This list is all about slow playing for the long game...

Hope you find something that works...

I recommend that first list too, I played it for a very long time.

OP: If you are looking for a few games that feature the X-wing (and this squad in particular) on YouTube, may I suggest;

http://youtu.be/tj4Lbhmzs9I (I'm flying the XXX list in my signature)

http://youtu.be/9bDNko19Jz0 (Same list, during a finals where I went 7-0 for the day)

http://youtu.be/uBDX4H3sNgk (Same day XXX vs. XXXZ)

FCB makes a lot of X-wing videos so chances are that if you are looking to see specific ships used, there is probably a video of it up. Good luck with flying X-wings.

Luke Skywalker w/VI & R5-P9

Wes Janson w/VI & R3-A2

Wedge Antilles w/Predator & R2-D2

Or

Tarn Mison w/R7 Astromech, Shield Upgrade, Prot Torps

Luke Skywalker w/R2-D2, Draw Their Fire, Shield Upgrade

Biggs Darklighter w/R4-D6 & Hull Upgrade

The first list is all offense... Wes shoots, strips tokens, stresses... Luke shoots, and Wedge delivers the hardest hit last reducing the opposing ship's AGI by 1 with 1 reroll...

The 2nd list is all about funneling damage to Biggs who can reduce any damage suffered over 2 by taking stress... Luke pulls crits for him which he regens with R2-D2... Luke and Tarn both as they are set up are monaters end game... This list is all about slow playing for the long game...

Hope you find something that works...

I recommend that first list too, I played it for a very long time.

OP: If you are looking for a few games that feature the X-wing (and this squad in particular) on YouTube, may I suggest;http://youtu.be/tj4Lbhmzs9I (I'm flying the XXX list in my signature)http://youtu.be/9bDNko19Jz0 (Same list, during a finals where I went 7-0 for the day)http://youtu.be/uBDX4H3sNgk (Same day XXX vs. XXXZ)

FCB makes a lot of X-wing videos so chances are that if you are looking to see specific ships used, there is probably a video of it up. Good luck with flying X-wings.

I'll share a secret, I stole it from you... <_<

I have to agree with the general consensus about X-wings, comparatively speaking, they are not as awesome as other ships. I especially think this is a shame since I cut my teeth on 4 x-wing builds. It's how I learned to play and I still have a soft spot for them. I have a couple 4X builds and some others for your consideration.

First:

Luke + Swarm Tactics

Porkins + Swarm Tactics

2X Rookie Pilots

This list gives you 4 ships, two that fire at PS 8 and two that fire at PS 7. Luke's ability is solid but, Porkins ability should only be used in the end game since you don't want to do unnecessary damage to yourself. Fly them in a pinwheel to maximize the opportunities for swarm tactics.

Second:

Tarn

Hobbie

Garv

Porkins

This gets you 4 named pilots on the board but they have no upgrades. In particular, you can have Hobbie carry a target lock and use it to burn a stress from a k-turn, tactician, or a debris cloud. Garv passing around a focus to either Hobbie or Tarn is pretty cool as well. With this list, Tarn will most likely survive to the very end since no one will want to target him. Interestingly enough, Tarn's ability says "WHEN YOUR OPPONENT DECLARES..." so, once they declare him the target you get the target lock, they can switch targets if you let them, but he still gets the lock :)

Third:

XXXZZZ

This gets you 6 ships on the table and is one of two options for the rebel swarm. There are several ways you can set up but you can't make a block with the Z's in front because of their shorter K-turns. Fly it as one big group and point it at your enemy while you have focus or target lock. Psych your opponent out into taking out the Z's and it will be easier as well since they only make up 36 points of the list.

Last:

BXXZZZ

This is the other rebel swarm. In this list the B stands for Bait. While people are shooting at the B-Wing, the rest of your list will have a free round, two in the best case scenario, of shooting at other stuff. Same principle as above, fly it in a group and make sure you get your actions. I took this to a Regional in Ohio and beat Brobots; Fel, Whisper, and Shuttle, and Fat Han, I didn't make top 16 but still snazzy for a non-two ship build.

Have fun!

X wings are not top tier ships at the moment. Biggs is the notable exception, as his ability is one of the best in the game.

A fix is coming. When, well most people are guessing in the surprise announcement in September which will probably have the new episode ships and new x wing ship in it.

Again you can play x wings and win/have fun in casual games. They simply are not used much other than Biggs in tournaments because there are better ships for less. (Looking at you B-Wings)

I regularly fly 4 Rookie Xs with Hull Upgrade in 100 points for fun. Its not an imaginative build, but its solid and capable if you know what you are doing with it. Have beaten Brobots, Fatimators and a few other meta lists. Nothing amazing, but solid hull/shields and decent firepower plus a good range of maneuver options which generally wont let you down, no matter what situation you find yourself in. Could be better, but it is what it is, a mainline fighter which can do a lot of stuff reasonably well. It just needs to do it better to be seen in more competitive lists. I am one of those who think that the X needs a boost; its probably about 2 points below where it needs to be. But it really deserves to have that boost. It is the flagship of the game after all.

Come on FFG, us X Wing players are still (patiently....sort of) waiting :rolleyes:....

Edited by phocion

First:

Luke + Swarm Tactics

Porkins + Swarm Tactics

2X Rookie Pilots

Second:

Tarn

Hobbie

Garv

Porkins

Yes! 2 pages in, and somebody suggested Porkins! Let me say this: if you want to have fun with an X-wing, this is the pilot of choice! There are lots of ways to kit him out, but my favorite is

Jek Porkins (26) Push the Limit (3) R5-D8 (3) Hull Upgrade (3)

At 35 points he takes up a good chunk of your squad, but he is hilarious! He can Push the Limit off a K-turn, heal his damage, and he's PS7. If you ever have a casual game, I urge you to give him a try. One thing's for sure: whether he can or can't hold it, you will have a blast!

Should have added, at my store there are lots of Brobots, horn/dash, Fel/with something's.

There is everywhere. Because those are the best ships.

Edited by MrAndersson

First:

Luke + Swarm Tactics

Porkins + Swarm Tactics

2X Rookie Pilots

Second:

Tarn

Hobbie

Garv

Porkins

Yes! 2 pages in, and somebody suggested Porkins! Let me say this: if you want to have fun with an X-wing, this is the pilot of choice! There are lots of ways to kit him out, but my favorite is

Jek Porkins (26) Push the Limit (3) R5-D8 (3) Hull Upgrade (3)

At 35 points he takes up a good chunk of your squad, but he is hilarious! He can Push the Limit off a K-turn, heal his damage, and he's PS7. If you ever have a casual game, I urge you to give him a try. One thing's for sure: whether he can or can't hold it, you will have a blast!

Thanks for that build, I haven't seen it before. I can't wait to try it!

Will your wife let you name the daughter Leia, also how's she feel about changing your name legally I mean in for a penny and all that.

Leiabeth was on the table as a name if it was a girl (we chose not to know their gender).

Back to the OP, I also agree that Porkins is a fun pilot to fly.

If the X-Wing fix is from Episode 7, a stealth mod (+1 Agi) might be on the table. Lots of potential out there. There might even be TWO changes like with the A-Wing.

Long live the X-Wing!

I won the local Imdaar Alpha with Four X-wings. I played Wes, Tarn, and two Red Squadron Pilots.

Throw in some R2 Astromechs and you have a strong squad. X-wings are great ships, but players have to fly them properly.

Yeah they are... but as the only Wave 1 ship that has not gotten the Hollywood glimmer treatment casual players don't love it no mores...

:rolleyes::huh::lol:

That is a solid list. The Transport is a good little ship.

:)

Correction: The transport is a GREAT ship - full of nasty surprises, cheap enough to be a mobile battering ram, and an absolute b*****d to finish off if it survives to the end game.

For 113 points, something like this will have your opponent tearing his hair out, and leaves plenty of points for escorts:

GR-75 Medium Transport (57) GR-75 Medium Transport (30), Dutyfree (2), WED-15 Repair Droid (2), Raymus Antilles (6), Backup Shield Generator (3), Frequency Jammer (4), Combat Retrofit (10)

GR-75 Medium Transport (56) GR-75 Medium Transport (30), Quantum Storm (4), WED-15 Repair Droid (2), Slicer Tools (7), Backup Shield Generator (3), Combat Retrofit (10)

You are right. It just ammuses the dickens out of me when I see some ADD-flips screaming about how the EPIC ships suck.

Meh...

Go play da vid-Eee-I-Oh games kids.

:lol:

If you want to have fun and be thematic at the same time try:

Luke

Lone Wolf

R2-D2

Engine Upgrade

Han

MF Title

Lando

Chewie

Push The Limit

Engine Upgrade

99points

or swap Lone Wolf for PTL on Luke for 100pts.

Not going to win many tournaments but is really fun. And If you get good rolls with Lando you will really annoy people.

I would do Nien Numb instead of Chewie, and spend the 3 points on a missile or something

Thanks for the inspiration all. Not sure if I have Pork, but have most of the rest.

Think I might just copy some of these great lists, watch the suggested tube matches and just have fun with these iconic machines.

It's ironic that the game is called x-wing, but the games namesakes are not top tier.