The WORST Ship in Wave 7 is?

By gundamv, in X-Wing

I like the K-Wing 100 times better then any ship from SW Rebels

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tell me that **** isn't gloriously absurd

Notice how the Star Brother had to be a little EXTRA smart and put the **** things on three pegs, while leaving the beloved tiny Y-Wing on one peg...

Makes the NEW BOMB BOMBERS look WAYyyy Biggahs!

:lol: :lol: :lol:

I like the K-Wing 100 times better then any ship from SW Rebels

How dare you sir... HOW DARE YOU!

:o:huh:^_^

the 3 pegs are actually practical

I'm not kidding when I say those wings smack into everything (**** thing spans a total length of two small bases), but at 3 pegs they're able to soar (albeit wobbly) above everyone else

Edited by ficklegreendice

the 3 pegs are actually practical

I'm not kidding when I say those wings smack into everything (**** thing spans a total length of two small bases), but at 3 pegs they're able to soar (albeit wobbly) above everyone else

Mean-ass!

:lol: :lol: :lol:

the 3 pegs are actually practical

I'm not kidding when I say those wings smack into everything (**** thing spans a total length of two small bases), but at 3 pegs they're able to soar (albeit wobbly) above everyone else

Interesting. Are the K-Wings rather heavy compared to other small based ships?

tell me that **** isn't gloriously absurd

Can you somehow fly 4 of those in close formation (like the usual for T/Fs) at all? I think not even by putting each of them at 1, 2, 3, and 4 pegs respectively would it be possible, as the wing of one would go thru the pegs of its neighbor, right?

Edit: Nevermind

Edited by Blail Blerg

Holy moly that K-Wing BLOTS OUT THE SUN.

The worst ship of the wave is sadly the best-looking. Poor old Kirrrassshczzzh. I can't see a one-point discount and a marginally better dial being enough to make the X-Wing competitive. I'll certainly be giving TALONBANE COOOOOOOOOBRAAAAAAAA a run-out or two, though.

I've got no real interest in the Tie Punisher. I love the Tie Bomber and see it as just a fix for the Bomber. The K-wing has slam and will drop a bunch of bombs. The Scum ships are awesome. I've got no reason to ever fly the Tie Punisher, but I want the cards it comes with.

Deathrain is a badass, if you wanna play with cluster mines is real fun. ;)

a flight of K-wings in b2b would definitely present problems model-wise

this is good though, because formation flying K-wings is just wrong :P (can't exploit maneuverability, turret, and most of all bombs if you're all packed tightly together; they're not very efficient ships to begin with) and the model encourages proper spacing, in its own silly way

the wings touch if the K-wings are spaced one small ship base away from one another

the 3 pegs are actually practical

I'm not kidding when I say those wings smack into everything (**** thing spans a total length of two small bases), but at 3 pegs they're able to soar (albeit wobbly) above everyone else

Interesting. Are the K-Wings rather heavy compared to other small based ships?

it is a little heavier compared to the B, but mainly it's just that 3 pegs aren't terribly stable :P

Edited by ficklegreendice

Holy moly that K-Wing BLOTS OUT THE SUN.The worst ship of the wave is sadly the best-looking. Poor old Kirrrassshczzzh. I can't see a one-point discount and a marginally better dial being enough to make the X-Wing competitive. I'll certainly be giving TALONBANE COOOOOOOOOBRAAAAAAAA a run-out or two, though.

I think 1 point and slightly better dial and illicit upgrades would help the xwing however the kirasz has none of the upgrade and less popular pilot abilities then the xwing. Most of the illicit upgrades and salvaged astromechs seemed less attuned for an xwing type ship. But I agree the kirasz is going to find a hard place to compete in a scene of arc dodging and pwt superiority. But I think they will get better with a few tailored salvaged astromechs. Something that gives it a bit of defensive boost like r2d2 does for rebels and you end up with a well rounded ship.

Both Kiraxhxyxitshz uniques have a built in defensive bonus - albeit not great ones, but when combined with the right upgrades or more importantly the right squad mates, there's a lot of great synergy.

sadly, special Ks get no salvaged astros

what they get is a beautiful dial and 3 red-dice at less expense than a rookie

the dial won't let them navigate obstacle arenas quite as well as the B-wing or Starviper, but they won't make fools of themselves like the headhunter (1-turn = best maneuver in the game :))

if PWTs finally get smacked out of the game (not likely, since Conner's counters everything in the meta but least of all PWTs), they'll find a place I'm sure. the ships that may replace PWTs (basically anything with TLTs, especially Ys, Tie advance and perhaps Redline with clusters) are pretty ideal engagements for a mass of special-Ks.

aesthetically I like the K wing the best. The special K is solid all around and should see a lot of play. not keen on the punisher, mostly because I feel like it makes the bomber obsolete and I don't like the design.

But

I cant really figure out what to do with the K-wing. It's got ordnance slots out the whazoo, but sucks at delivering it, with the exception of slamming bombs. now, I have always liked bombs, but I kind of want a ship with that many points involved to be more than just a bomb dropper, and if I want a turret platform, i'll probably take the y-wing instead.

guess I'm trying to find a way to use it as the missle boat it's supposed to be, but does not seem to want to be. Like the model a lot, but I think it should have been a large base (though that would make advanced slam a lot less useful.)

Ordnance still sucks sadly

You need soneline Luke redline to make em even halfway viable

As a bomber, though, it's more than worth it. Aslam and conners set up dead aces before they even get to activate :)

The difference between aslam mines and plain ole boring mines really can't be covered in just the cost increase. **** is crazy and crazy fun :D

Also there's Miranda. She's fat han (tlt +3po) for 38 points.

Edited by ficklegreendice

Honestly, I don't see any of these ships being outright bad. I think the each bring something substantial to the table.

Of all the ships the most doubt seems to surround the Kihraxz but as a now mostly Scum player I see it filling a need for lists in different ways. Even if poor Graz is gettin the bulk of the criticism Talonbane looks awesome and the 20 point generic is going to find its way into a variety of lists.

I've got no real interest in the Tie Punisher. I love the Tie Bomber and see it as just a fix for the Bomber. The K-wing has slam and will drop a bunch of bombs. The Scum ships are awesome. I've got no reason to ever fly the Tie Punisher, but I want the cards it comes with.

Deathrain is a badass, if you wanna play with cluster mines is real fun. ;)

Yeah, Deathrain just doesn't get me excited. I just don't care for anything the Punisher does. I don't care about the system upgrade, either.

Ordnance still sucks sadly

You need soneline Luke redline to make em even halfway viable

As a bomber, though, it's more than worth it. Aslam and conners set up dead aces before they even get to activate :)

The difference between aslam mines and plain ole boring mines really can't be covered in just the cost increase. **** is crazy and crazy fun :D

Also there's Miranda. She's fat han (tlt +3po) for 38 points.

Ordnance is much improved with these ships. EM makes many things viable, including Homing Missiles. That gets around some of the other issues with ordnance while staying affordable. I also like the new torpedo.

I've got no real interest in the Tie Punisher. I love the Tie Bomber and see it as just a fix for the Bomber. The K-wing has slam and will drop a bunch of bombs. The Scum ships are awesome. I've got no reason to ever fly the Tie Punisher, but I want the cards it comes with.

Deathrain is a badass, if you wanna play with cluster mines is real fun. ;)

Yeah, Deathrain just doesn't get me excited. I just don't care for anything the Punisher does. I don't care about the system upgrade, either.

Ordnance still sucks sadly

You need soneline Luke redline to make em even halfway viable

As a bomber, though, it's more than worth it. Aslam and conners set up dead aces before they even get to activate :)

The difference between aslam mines and plain ole boring mines really can't be covered in just the cost increase. **** is crazy and crazy fun :D

Also there's Miranda. She's fat han (tlt +3po) for 38 points.

Ordnance is much improved with these ships. EM makes many things viable, including Homing Missiles. That gets around some of the other issues with ordnance while staying affordable. I also like the new torpedo.

I can't wait to fling bombs willy-nilly with Deathrain. I'ma play a 150-point match with Jonus, Deathrain and Krassis. Rerolls and bombs everywhurr.

Ordnance still sucks sadly

You need soneline Luke redline to make em even halfway viable

As a bomber, though, it's more than worth it. Aslam and conners set up dead aces before they even get to activate :)

The difference between aslam mines and plain ole boring mines really can't be covered in just the cost increase. **** is crazy and crazy fun :D

Also there's Miranda. She's fat han (tlt +3po) for 38 points.

Ordnance is much improved with these ships. EM makes many things viable, including Homing Missiles. That gets around some of the other issues with ordnance while staying affordable. I also like the new torpedo.

EM is not nearly enough by itself to make ordnance anywhere near viable

EM removes some (not all) of the cost efficiency issues and the one-shot property that makes ordnance such a chore to enable, but it leaves the horrible action efficiency, finicky TL bull, and the fact that you're probably still just better off with an HLC. Bombs completely dodge the issues mainly by not being attacks (especially mines, which ignore both arc-dodging and green dice entirely) and the K-wing was simply designed with them in mind (dat SLAM and a-SLAM)

Ordnance itself has not been improved, nor has it been improved by EM or the inclusion of the K or Punisher specifically. What has improved is the introduction of a few pilots that actually make half decent use out of ordnance. Stim N'dru with cluster missiles could be a thing, Vess could be easier to enable with more TLs floating around (his ability is great with CM), AC advances out of the raider could be a thing (CM), and Redline (torps and CM...sensing a pattern here).

The base K-wing does nothing for ordnance, apart from letting you spend points on them. Miranda is the only pilot that derives any synergy from them (5-dice homings, man) and even then she doesn't have the action efficiency required to set them up reliably (hello Redline FCS) until that mod coming in the Inquisitor Tie is spoiled.

Wave 8 is probably going to do far more for ordnance than Wave 7 (Inquisitor tie mod + the jumpmaster's upgrade bar was made for deadeye + r4-aggro + torp + EM). Wave 7 is very much a scum and BOMB wave.

EM is not nearly enough by itself to make ordnance anywhere near viable

EM removes some (not all) of the cost efficiency issues and the one-shot property that makes ordnance such a chore to enable, but it leaves the horrible action efficiency, finicky TL bull, and the fact that you're probably still just better off with an HLC.

I absolutely disagree with you. For starters, not everything can take an HLC. In fact, few things in the Imperial fleet can take an HLC. So, you can't even compare the two.

Next, Homing Missiles combined with EM make them much more affordable at 3.5 pts a shot. That is a much better improvement. Also, Homing Missiles DO let you alter the dice roll that you so declare is vital. So, you do get the action economy with Homing Missiles.

I used to use Jonus w/ 3 Scimitars all loaded with missiles and mines. I can now drop Jonus and go with Homing Missiles, EM, and Seismic Charges to double the amount of firepower on each Tie Bomber, reduce my dependancy on a single ship for efficiency (Jonus), and not be required to fly in formation. For the same amount of points I have just made it a more viable list.

I will say that Extra Munitions makes all ordnance overall cheaper and much more viable. People can reasonbly take Horton Salm with Proton Torpedo and EM as opposed to paying for 2 of them at too large a price. I also think Plasma Torpedoes are a decent option, as long as you use one of the other methods to alter your dice in some fashion. There are things you can do besides Jonus to make ordnance work. EM makes them cheaper to use now.

Does it fix everything that is wrong with ordnance? No. Does it improve ordnance? Yes, yes it does. I've used ordnance before this fix with fantastic effect on many occasions. Will this make it even better? Yes it will. To say that ordnance is no way viable at all in X-wing is only showing that you are only limited in your own game play.

EM is not nearly enough by itself to make ordnance anywhere near viable

EM removes some (not all) of the cost efficiency issues and the one-shot property that makes ordnance such a chore to enable, but it leaves the horrible action efficiency, finicky TL bull, and the fact that you're probably still just better off with an HLC.

I absolutely disagree with you. For starters, not everything can take an HLC. In fact, few things in the Imperial fleet can take an HLC. So, you can't even compare the two.

Next, Homing Missiles combined with EM make them much more affordable at 3.5 pts a shot. That is a much better improvement. Also, Homing Missiles DO let you alter the dice roll that you so declare is vital. So, you do get the action economy with Homing Missiles.

I used to use Jonus w/ 3 Scimitars all loaded with missiles and mines. I can now drop Jonus and go with Homing Missiles, EM, and Seismic Charges to double the amount of firepower on each Tie Bomber, reduce my dependancy on a single ship for efficiency (Jonus), and not be required to fly in formation. For the same amount of points I have just made it a more viable list.

I will say that Extra Munitions makes all ordnance overall cheaper and much more viable. People can reasonbly take Horton Salm with Proton Torpedo and EM as opposed to paying for 2 of them at too large a price. I also think Plasma Torpedoes are a decent option, as long as you use one of the other methods to alter your dice in some fashion. There are things you can do besides Jonus to make ordnance work. EM makes them cheaper to use now.

Does it fix everything that is wrong with ordnance? No. Does it improve ordnance? Yes, yes it does. I've used ordnance before this fix with fantastic effect on many occasions. Will this make it even better? Yes it will. To say that ordnance is no way viable at all in X-wing is only showing that you are only limited in your own game play.

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