Poisoned in Buildings

By Bassoonist, in BattleLore

In a recent game, I had a unit poisoned by Viper's Bite in a building. During the attack phase, the opposing player rolled a lore (resulting in one damage), but not a strike or cleave. The reference book states, "A unit occupying a building hex may ignore one damage each combat." So, following the rules strictly I'd say that my unit would ignore that one point of damage from the poison effect. However, my intuition tells me that doesn't make much sense because a building can't protect you from a poison already in your body. What do you think? Thanks for your opinions.

1. Poison allows Lore to be committed to cause one damage

2. Buildings allow the unit inside to ignore 1 damage each combat and one damage from each game effect that occurs outside of combat

3. Hence, if the only damage the unit inside the building has to suffer is due to a Lore result committed to triger poison, that unit may choose to ignore the damage