Creating 8 Balanced Faction Deck w/ 3 Core Sets

By Grey J, in Deck Building

Our gaming group has always played AGoT more like a board game than as something like MtG (ex: constantly buying cards to keep making new decks). So we could use a "little" help with coming up with making 8 balanced decks for the 2nd Edition. I will have 3 core sets to work with for a total of 60 cards of each House/Faction without any neutrals added.

So what I need to know is what cards should absolutely be taken out from each faction and what neutrals should be added to replace those? For example, each house should get 1 copy of each 'The Roseroad' as well as 'The Kingsroad'. These are easy because each House/Faction contains x2 of a House specific location (i.e. 'Sea Tower'). While this leaves 3 cards that can be removed additional neutrals become harder to decide what should be there 1:1 replacements. Also because there are 12 total of both 'The Roseroad' and 'Kingsroad', that means 4 House could receive an additional copy of one, where 4 other Houses receive an additional copy of the other. Should Houses that favor gold (such as Lannister) get an additional copy of the Roseroad? Or should they favor a boast to initiative and receive another Kingsroad?

Also, I will be using the recommendations for plots as mentioned in the 'Learn to Play' guide to start and plan on adjusting plots accordingly with suggestions from you all.

For example, in the 'Learn to Play' guide, both Greyjoy and Start form one deck and share the following plots:

-Summons 4,0,1,7

-Winds of Winter 3,4,2,5

-Supporting the Faith 6,2,1,4

-Naval Superiority 2,7,1,6

-Rebuilding 5,5,1,6

-Confiscation 4,5,1,6

-Calm Over Westeros 5,3,1,6

Thus both Stark and Greyjoy will get those plots. Not super keen on the idea but for now that's what I have to work with.

The following is a card list (close to the bottom of the page) created by Ben Finkel over at BoardGameGeek that details all cards and their quantities per core set as reference.

https://boardgamegeek.com/blogpost/41894/game-thrones-second-edition-lcg-spoilers

Any help would be greatly appreciated.

Thanks

Edited by Grey J

I don't know how big your gaming group is, but I think you're better of with making 4 balanced decks that could include more essential cards.

And when you want to try something else you can build 4 new decks, with the other 4 houses or even combine them. :)

I don't know how big your gaming group is, but I think you're better of with making 4 balanced decks that could include more essential cards.

And when you want to try something else you can build 4 new decks, with the other 4 houses or even combine them. :)

We usually have people for every one of the 6 main houses. Epic 6 player melee matches. I'd be fine not even focusing on Tyrell or Night's Watch at the moment but if you're paying for them you might as well make them as good as possible.

I think you're better of making theses 6 decks as good as possible, with the option to take some cards when you decide to switch House.

Using 2 copies of Roseroad and Kingsroad in each deck is better than using 1,5 and leaving cards untouched that could be played.

Here is what I have so far for each House/Faction. Remember, each of the plots mentioned here are the ones suggested in the 'Learn to Play' guide. The plots are a work in progress, any suggestions for each would be greatly appreciated!

At the very bottom is a card pool of leftovers, both plot and house cards so that you can see what's left to work with should there be better options for any of these decks.

Thanks

HOUSE BARATHEON

x3 Maester Cressen

x3 Melisandre
x3 Robert Baratheon
x3 Selyse Baratheon
x2 Ser Davos Seaworth
x3 Shireen Baratheon
x3 Stannis Baratheon
x2 Bastard in Hiding
x3 Fiery Followers
x2 King's Hunting Party
x3 Dragonstone Faithful
x3 Vanguard Lancer

x2 Lightbringer

x3 Dragonstone Port
x2 Chamber of the Painted Table
x3 The Red Keep

x3 Consolidation of Power
x2 Ours is the Fury
x3 Seen in Flames

1x The Roseroad

2x The Kingsroad

1x The Iron Throne

1x Rattleshirt's Raiders

1x Wildling Horde

1x Put to the Torch

1x Superior Claim

1x Syrio's Training

-60 CARDS TOTAL-

PLOT CARDS:

Wildfire Assault 4,7,1,6

Building Orders 4,1,1,7

Marched to the Wall 4,8,1,5

Marching Orders 9,3,1,4

Fortified Position 5,1,1,5

Filthy Accusations 4,4,1,6

Jousting Contest 4,3,1,6

HOUSE GREYJOY

3x Aeron Damphair

2x Alannys Greyjoy

3x Asha Greyjoy

3x Balon Greyjoy

3x Euron Crow's Eye

2x Maester Wendamyr

3x Theon Greyjoy

3x Black Wind's Crew

3x Drowned Men

3x Iron Islands Fishmonger

3x Lordsport Shipwright

2x Salty Navigator

3x Throwing Axe

2x Great Kraken

3x Iron Fleet Scout

3x Sea Tower

3x Risen from the Sea

2x The Kraken's Grasp

3x We Do Not Sow

1x Littlefinger

1x Varys

1x Rattleshirt's Raiders

1x Milk of the Poppy

1x Seal of the Hand

1x The Roseroad

2x The Kingsroad

-60 CARDS TOTAL-

PLOT CARDS:

Summons 4,0,1,7

Winds of Winter 3,4,2,5

Supporting the Faith 6,2,1,4

Naval Superiority 2,7,1,6

Rebuilding 5,5,1,6

Confiscation 4,5,1,6

Calm Over Westeros 5,3,1,6

HOUSE LANNISTER

x3 Cersei Lannister
x3 Grand Maester Pycelle
x3 Joffrey Baratheon
x3 Ser Jaime Lannister
x3 The Tickler
x3 Tyrion Lannister
x3 Tywin Lannister
x2 Burned Men
x3 Gold Cloaks
x3 Lannisport Merchant
x2 Lannisport Moneylender
x3 The Queen's Assassin

x2 Widow's Wail

x3 Casterly Rock
x2 Lannisport
x3 Western Fiefdom

x3 Hear Me Roar!

x2 The Things I Do For Love
x3 Treachery

1x The Kingsroad

2x The Roseroad

1x The Hand's Judgment

1x Bodyguard

1x Superior Claim

1x Tears of Lys

1x Littlefinger

-60 CARDS TOTAL-

PLOT CARDS:

Wildfire Assault 4,7,1,6

Taxation 5,6,1,6

Calling the Banners 3,6,1,6

A Game of Thrones 4,2,1,6

Heads on Spikes 4,6,1,6

Sneak Attack 5,11,2,5

Reinforcements 1,0,1,6

HOUSE MARTELL

x3 Areo Hotah
x3 Arianne Martell
x3 Doran Martell
x3 Edric Dayne
x3 Maester Caleotte
x3 Obara Sand
x3 The Red Viper
x3 Desert Scavenger
x2 Dornish Paramour
x3 Greenblood Trader
x2 House Dayne Knight
x3 Palace Spearman

x2 Dawn
x3 Ghaston Grey
x2 Sunspear
x3 Blood Orange Grove

x2 Doran's Game
x3 Unbowed, Unbent, Unbroken
x3 Confinement

1x The Kingsroad

2x The Roseroad

1x Varys

1x Milk of the Poppy

1x Wildling Horde

1x Put to the Torch

1x Put to the Sword

-60 CARDS TOTAL-

PLOT CARDS:

Summons 4,0,1,7

A Feast for Crows 6,1,1,4

A Noble Cause 5,0,1,6

Power Behind the Throne 3,1,1,6

A Storm of Swords 3,8,1,5

A Clash of Kings 4,9,1,6

Counting Coppers 2,3,1,10

HOUSE STARK

x3 Arya Stark
x3 Bran Stark
x3 Catelyn Stark
x3 Eddard Stark
x3 Grey Wind
x3 Robb Stark
x3 Sansa Stark
x3 Summer
x2 Direwolf Pup
x3 Tumblestone Knight
x2 Vanguard of the North
x3 Winterfell Steward

x2 Ice

x3 Gates of Winterfell
x2 The Wolfswood
x3 Heart Tree Grove

x3 For the North!
x2 Like Warm Rain
x3 Winter is Coming

x1 The Roseroad

x2 The Kingsroad

x1 Milk of the Poppy

x1 Littlefinger

x1 Varys

x1 Seal of the Hand

x1 Rattleshirt's Raiders

-60 CARDS TOTAL-

PLOT CARDS:

Summons 4,0,1,7

Winds of Winter 3,4,2,5

Supporting the Faith 6,2,1,4

Naval Superiority 2,7,1,6

Rebuilding 5,5,1,6

Confiscation 4,5,1,6

Calm Over Westeros 5,3,1,6

HOUSE TARGARYEN

x3 Daenerys Targaryen
x3 Drogon
x3 Khal Drogo
x3 Magister Illyrio
x3 Rhaegal
x3 Ser Jorah Mormont
x3 Viserion
x2 Viserys Targaryen
x2 Braided Warrior
x2 Handmaiden
x3 Targaryen Loyalist
x3 Character Unsullied

x2 Drogo's Arakh

x3 Plaza of Punishment
x2 Dothraki Sea
x3 Illyrio's Estate

x3 Dracarys!
x3 Fire and Blood
x2 Waking the Dragon

1x The Roseroad

2x The Kingsroad

1x Varys

1x Milk of the Poppy

1x Put to the Torch

1x Wildling Horde

1x Put to the Sword

1x Noble Lineage

-60 CARDS TOTAL-

PLOT CARDS:

Summons 4,0,1,7

A Feast for Crows 6,1,1,4

A Noble Cause 5,0,1,6

Power Behind the Throne 3,1,1,6

A Storm of Swords 3,8,1,5

A Clash of Kings 4,9,1,6

Counting Coppers 2,3,1,10

HOUSE TYRELL

x3 Left
x2 Maester Lomys
x3 Margaery Tyrell
x3 Paxter Redwyne
x3 Randyll Tarly
x3 Right
x2 The Knight of Flowers
x3 The Queen of Thorns
x3 Courtesan of the Rose
x3 Garden Caretaker
x3 Olenna's Informant
x3 Wardens of the Reach
x2 Heartsbane
x3 Highgarden
x2 The Mander
x3 Rose Garden
x3 Growing Strong
x2 Olenna's Cunning
x3 "The Bear and the Maiden Fair"

x2 The Roseroad

x1 The Kingsroad

x1 The Hand's Judgment

x1 Bodyguard

x1 Littlefinger

x1 Tears of Lys

x1 Superior Claim

-60 CARDS TOTAL-

PLOT CARDS:

Wildfire Assault 4,7,1,6

Taxation 5,6,1,6

Calling the Banners 3,6,1,6

A Game of Thrones 4,2,1,6

Heads on Spikes 4,6,1,6

Sneak Attack 5,11,2,5

Reinforcements 1,0,1,6

THE NIGHT'S WATCH

x3 Benjen Stark
x3 Ghost
x3 Jon Snow
x3 Maester Aemon
x3 Old Bear Mormont
x3 Samwell Tarly
x3 Ser Waymar Royce
x2 Yoren
x2 Messenger Raven
x2 Old Forest Hunter
x3 Ranging Party
x3 Steward at the Wall
x2 Veteran Builder
x2 Longclaw

x3 Castle Black
x3 The Wall
x3 A Meager Contribution
x3 Take the Black
x3 The Sword in the Darkness

x1 The Kingsroad

x2 The Roseroad

x1 Rattleshirt's Raiders

x1 Wildling Horde

x1 Put to the Torch

x1 The Iron Throne

x1 Superior Claim

-60 CARDS TOTAL-

PLOT CARDS:

Wildfire Assault 4,7,1,6

Building Orders 4,1,1,7

Marched to the Wall 4,8,1,5

Marching Orders 9,3,1,4

Fortified Position 5,1,1,5

Filthy Accusations 4,4,1,6

Jousting Contest 4,3,1,6

-----------------------------

THE LEFTOVERS:

PLOTS

x1 A Clash of Kings 4,9,1,6

x1 A Feast for Crows 6,1,1,4

x1 A Game of Thrones 4,2,1,6

x1 A Noble Cause 5,0,1,6

x1 A Storm of Swords 3,8,1,5

x1 Building Orders 4,1,1,7

x1 Calm Over Westeros 5,3,1,6

x1 Calling the Banners 3,6,1,6

x1 Confiscation 4,5,1,6

x1 Counting Coppers 2,3,1,10

x1 Filthy Accusations 4,4,1,6

x1 Fortified Position 5,1,1,5

x1 Heads on Spikes 4,6,1,6

x1 Jousting Contest 4,3,1,6

x1 Marched to the Wall 4,8,1,5

x1 Marching Orders 9,3,1,4

x1 Naval Superiority 2,7,1,6

x1 Power Behind the Throne 3,1,1,6

x1 Rebuilding 5,5,1,6

x1 Reinforcements 1,0,1,6

x1 Sneak Attack 5,11,2,5

x2 Summons 4,0,1,7

x1 Supporting the Faith 6,2,1,4

x1 Taxation 5,6,1,6

x2 Wildfire Assault 4,7,1,6

x1 Winds of Winter 3,4,2,5

NEUTRALS

x1 Bodyguard

x2 Littlefinger

x2 Milk of the Poppy

x2 Noble Lineage

x1 Put to the Sword

x2 Put to the Torch

x2 Rattleshirt's Raiders

x1 Seal of the Hand

x2 Superior Claim

x2 Syrio's Training

x1 Tears of Lys

x1 The Hand's Judgment

x1 The Iron Throne

x2 Varys

x2 Wildling Horde

HOUSE BARATHEON

x1 Ser Davos Seaworth

x1 Bastard in Hiding

x1 King's Hunting Party

x1 Lightbringer

x1 Chamber of the Painted Table

x1 Ours is the Fury

HOUSE GREYJOY

1x Alannys Greyjoy

1x Maester Wendamyr

1x Salty Navigator

1x Great Kraken

1x The Kraken's Grasp

HOUSE LANNISTER

x1 Burned Men

x1 Lannisport Moneylender

x1 Widow's Wail

x1 Lannisport

x1 The Things I Do For Love

HOUSE MARTELL

x1 Dornish Paramour

x1 House Dayne Knight

x1 Dawn

x1 Sunspear

x1 Doran's Game

HOUSE STARK

x1 Direwolf Pup

x1 Vanguard of the North

x1 Ice

x1 The Wolfswood

x1 Like Warm Rain

HOUSE TARGARYEN

x1 Viserys Targaryen

x1 Braided Warrior

x1 Handmaiden

x1 Drogo's Arakh

x1 Dothraki Sea

x1 Waking the Dragon

HOUSE TYRELL

x1 Maester Lomys

x1 The Knight of Flowers

x1 Heartsbane

x1 The Mander

x1 Olenna's Cunning

THE NIGHT'S WATCH

x1 Yoren

x1 Messenger Raven

x1 Old Forest Hunter

x1 Veteran Builder

x1 Longclaw

Edited by Grey J

This isn't quite the right thread for this, but how many cores will I need to purchase to make tournament legal decks?

1 will allow you to make a single tournament legal deck (at a time, several different options), but with very little deckbuilding - basically cutting 3-6 cards depending on which two factions you choose, but at least getting to choose the entirety of your plot deck. If you just want a feel for the game, or deckbuilding is not a huge part of your enjoyment of the game, this is definitely what I recommend.

2 cores will allow you a lot more deckbuilding flexibility, and make it easy enough to have 2-3 legal decks built at a time. You'll still have some trouble making single-faction decks, but the core is designed to favour mixing two factions anyway, so it's not very cripling. If you enjoy deckbuilding, I'd start with 2 cores.

3 will grant you a full playset of every card. It'll allow you to build the most consistent tournament legal decks. If competing in tournaments and making the 100% most efficient decks possible is your style, buy 3 cores. Otherwise, wait a few months of chapter packs before you decide whether you really need that third core.

Edited by -Istaril

So I've taken into consideration what people have said about splitting the Roseroads and Kingsroads among 8 different factions. Instead I am keeping them off to the side with the Title cards, that way any player can choose which deck they wish to use and add 2 of each road to it.

That being said, I still could use some help with the plots. While I like using the plots from the precon decks, it feels too redundant sharing the same plot for two different factions (Ex. both Stark and Greyjoy have the same plots). If anyone has a better list of plots for each faction using only whats available from 3 core sets, please let me know our gaming group would really appreciate any feedback on this.

Edited by Grey J

My thoughts: let's go with 50 card decks instead of 60 (the bigger deck size is ONLY relevant when you are building a custom deck with a full carpool)

My thoughts to build 8 faction decks are these:

Use all of the factions cards from two core copies. Yes, this means each faction is running 4x of some card. That's okay, because it compensates for be relatively lacking neutral economy.

Fill it in with 10 neutral cards (3 will be roseroad and/or kingsroad)

And pick whatever 7 plots. The big thing here is to make sure everyone gets an economy plot or two to play their 6 and 7 cost. These are marching orders, calling the banners, a noble cause, feast for crows, and supporting the faith.

There's not really a "wrong" way to choose the 10 neutrals and 7 plots for each deck, as long as you try to have plots with a variety of gold values. Otherwise, you can usually go with whatever feels right for the faction.

The decks may not be ideal for joust, but I think of of them would be fine in melee (which is more about diplomacy and interaction)

UPDATE:
Finally got around to tweaking up and balancing all of the decks/plots. I was able to purchase additional Rose/Kingsroads so now each faction is up to 3.

HOUSE BARATHEON

x2 Maester Cressen

x2 Melisandre
x2 Robert Baratheon
x3 Selyse Baratheon
x2 Ser Davos Seaworth
x3 Shireen Baratheon
x2 Stannis Baratheon
x3 Bastard in Hiding
x3 Fiery Followers
x2 King's Hunting Party
x3 Dragonstone Faithful
x3 Vanguard Lancer

x2 Lightbringer

x3 Dragonstone Port
x2 Chamber of the Painted Table
x3 The Red Keep

x3 Consolidation of Power
x2 Ours is the Fury
x2 Seen in Flames

3x The Roseroad

3x The Kingsroad

1x The Iron Throne

1x Put to the Torch

1x Put to the Sword

2x Varys

1x Littlefinger

1x Superior Claim

1x Little Bird

PLOT CARDS:

Naval Superiority

A Storm of Swords

Filthy Accusations

A Clash of Kings

Fortified Position

A Noble Cause

A Feast for Crows

HOUSE GREYJOY

2x Aeron Damphair

3x Alannys Greyjoy

2x Asha Greyjoy

2x Balon Greyjoy

2x Euron Crow's Eye

3x Maester Wendamyr

2x Theon Greyjoy

3x Black Wind's Crew

3x Drowned Men

3x Iron Islands Fishmonger

2x Lordsport Shipwright

3x Salty Navigator

3x Throwing Axe

2x Great Kraken

3x Iron Fleet Scout

3x Sea Tower

3x Risen from the Sea

2x The Kraken's Grasp

2x We Do Not Sow

3x Roseroad

3x Kingsroad

2x Littlefinger

1x Varys

1x Little Bird

1x Milk of the Poppy

1x Superior Claim

1x Put to the Torch

PLOT CARDS:

Naval Superiority

A Storm of Swords

Building Orders

A Clash of Kings

Rebuilding

Sneak Attack

Supporting the Faith

HOUSE LANNISTER

x2 Cersei Lannister
x2 Grand Maester Pycelle
x2 Joffrey Baratheon
x2 Ser Jaime Lannister
x3 The Tickler
x2 Tyrion Lannister
x2 Tywin Lannister
x3 Burned Men
x3 Gold Cloaks
x3 Lannisport Merchant
x3 Lannisport Moneylender
x3 The Queen's Assassin

x2 Widow's Wail

x2 Casterly Rock
x2 Lannisport
x3 Western Fiefdom

x2 Hear Me Roar!

x3 The Things I Do For Love
x2 Treachery

3x The Kingsroad

3x The Roseroad

1x Rattleshirt's Raiders

1x Wildling Horde

1x Littlefinger

1x The Hand's Judgment

1x Bodyguard

1x Superior Claim

1x Tears of Lys

1x The Iron Throne

PLOT CARDS:

Naval Superiority

Calling the Banners

Heads on Spikes

Wildfire Assault

Fortified Position

Taxation

A Feast for Crows

HOUSE MARTELL

x2 Areo Hotah
x2 Arianne Martell
x2 Doran Martell
x3 Edric Dayne
x2 Maester Caleotte
x2 Obara Sand
x2 The Red Viper
x3 Desert Scavenger
x3 Dornish Paramour
x3 Greenblood Trader
x3 House Dayne Knight
x3 Palace Spearman

x2 Dawn
x2 Ghaston Grey
x2 Sunspear
x3 Blood Orange Grove

x2 Doran's Game
x2 Unbowed, Unbent, Unbroken
x3 Confinement

3x The Kingsroad

3x The Roseroad

1x Seal of the Hand

1x Milk of the Poppy

1x Wildling Horde

1x Rattleshirt's Raiders

1x Syrio's Training

1x Noble Lineage

1x The Hand's Judgment

1x Tears of Lys

PLOT CARDS:

Reinforcements

Power Behind the Throne

Wildfire Assault

A Game of Thrones

Summons

Calm Over Westeros

Marching Orders

HOUSE STARK

x2 Arya Stark
x2 Bran Stark
x3 Catelyn Stark
x2 Eddard Stark
x2 Grey Wind
x2 Robb Stark
x3 Sansa Stark
x2 Summer
x3 Direwolf Pup
x3 Tumblestone Knight
x3 Vanguard of the North
x3 Winterfell Steward

x2 Ice

x2 Gates of Winterfell
x2 The Wolfswood
x3 Heart Tree Grove

x3 For the North!
x2 Like Warm Rain
x2 Winter is Coming

x2 The Roseroad

x2 The Kingsroad

x1 Milk of the Poppy

x1 Put to the Torch

x1 Put to the Sword

x1 Little Bird

x1 Littlefinger

x1 Varys

x1 Seal of the Hand

x1 Superior Claim

PLOT CARDS:

Reinforcements

The Winds of Winter

Confiscation

Marched to the Wall

Summons

Calm Over Westeros

Marching Orders

HOUSE TARGARYEN

x2 Daenerys Targaryen
x2 Drogon
x2 Khal Drogo
x2 Magister Illyrio
x2 Rhaegal
x3 Ser Jorah Mormont
x2 Viserion
x2 Viserys Targaryen
x3 Braided Warrior
x3 Handmaiden
x3 Targaryen Loyalist
x3 Unsullied

x2 Drogo's Arakh

x2 Plaza of Punishment
x2 Dothraki Sea
x3 Illyrio's Estate

x3 Dracarys!
x2 Fire and Blood
x2 Waking the Dragon

3x The Roseroad

3x The Kingsroad

1x Varys

1x Milk of the Poppy

1x Put to the Torch

1x Wildling Horde

1x Put to the Sword

1x Bodyguard

1x The Iron Throne

1x Superior Claim

PLOT CARDS:

Counting Coppers

A Storm of Swords

Confiscation

Summons

Rebuilding

A Noble Cause

A Feast for Crows

HOUSE TYRELL

x3 Left
x3 Maester Lomys
x2 Margaery Tyrell
x2 Paxter Redwyne
x2 Randyll Tarly
x3 Right
x2 The Knight of Flowers
x2 The Queen of Thorns
x3 Courtesan of the Rose
x3 Garden Caretaker
x2 Olenna's Informant
x3 Wardens of the Reach
x2 Heartsbane
x2 Highgarden
x2 The Mander
x3 Rose Garden
x3 Growing Strong
x2 Olenna's Cunning
x2 "The Bear and the Maiden Fair"

x3 The Roseroad

x3 The Kingsroad

x1 The Hand's Judgment

x1 Bodyguard

x1 Littlefinger

x1 Tears of Lys

x1 Syrio's Training

x1 Superior Claim

x1 Wildling Horde

x1 Rattleshirt's Raiders

PLOT CARDS:

Counting Coppers

Power Behind the Throne

Jousting Contest

Wildfire Assault

Rebuilding

Sneak Attack

Supporting the Faith

THE NIGHT'S WATCH

x2 Benjen Stark
x2 Ghost
x2 Jon Snow
x3 Maester Aemon
x2 Old Bear Mormont
x2 Samwell Tarly
x2 Ser Waymar Royce
x2 Yoren
x3 Messenger Raven
x3 Old Forest Hunter
x3 Ranging Party
x3 Steward at the Wall
x3 Veteran Builder
x2 Longclaw

x2 Castle Black
x2 The Wall
x3 A Meager Contribution (because this card acts as their missing economy card)
x3 Take the Black
x2 The Sword in the Darkness

x3 The Kingsroad

x3 The Roseroad

x1 Rattleshirt's Raiders

x1 Littlefinger

x1 Put to the Torch

x1 Seal of the Hand

x1 Syrio's Training

x1 Milk of the Poppy

x2 Noble Lineage

PLOT CARDS:

Counting Coppers

The Winds of Winter

Building Orders

Confiscation

Marched to the Wall

Fortified Position

Marching Orders

Edited by Grey J

Its official Im either VERY bad at this game (I dont think thats the case but who knows) OR these Balanced decks are not fully balanced... That Brath deck in MY WIFES HANDS has beaten every one of these decks every one! Does not matter the match up. Anything else my wife plays its more back and forth but straight out the Royal House listed above just cant seem to be bested. Even when I played MY house House GreyJoy Lost it all and game 2 in only 3 turns.... My God Robert is Broken let alone him AND Stanis.....

My money's on "not fully balanced." It's a living card game, and while there's no wrong way to play, it was *designed* to have new cards injected into the mix on a relatively consistent basis. I've always felt like it is probably an accepted reality if not an actual requirement that it be at least slightly out of balance at any given time, in order to prompt the purchase of new cards.