You know...with all the talk about B-Wing Bombing runs, Rhymerball, A-Wings and all the other combos and crap, I almost overlooked this thing. It's called a Y-Wing, perhaps you've heard of it.
People are dismissing it, but I think it's got some awesome potential, I'll tell you why.
1. Cheap
2. Durable
3. Sexy
We are talking a possible 60hp's of fighters in a 300pt game. Unprecedented. In extended dogfights that gives the Y some stamina....and anti-squadron firepower from ships gets laughed off in comparison to other squadrons.
That many black dice speak for themselves on bombing runs.
I like to go quantity over quality in games like this...I think Y-Wings can pull off the job if you think creatively.
First, you probably do not want to bunch up. The Heavy rule is a drawback, but generally opposing enemy ships will not want to break from you if all you have are Y-Wings...so in effect...they will lock down opponents just fine. Bunching up makes it easier for Tie's to get their bonuses as well on you, you don't want that. You also do not want bunches of Y Wings locked down by single fighters. You should have a numerical advantage in the air, to use it, you must have a large cloud of fighterbombers.
Also, Flight Controllers. This card solves so many things and helps the Y out immensely. Sure the card can give an addt'l dice to interceptors, Vader, X-Wings, whatever, but for the Y it brings it up to speed with all the other fighters in the game....making it a passable interceptor. BETTER than a Tie Fighter in a 1 on 1 dogfight. (you stay spread out remember?)
Anyway, I'm playtesting this idea and would like some feedback from you other squadron lovers. I'm well on my way to testing this theory against other builds...even Capital only lists....what I"m running....
Mon Mothma
Assault Frigate IIB
-Hanger Bay
-Flight Controller
-Raymus Antilles
CR90 Corvette B
-Leia Organa
CR90 Corvette B
6x Y-Wing Squadron
3x A-Wing Squadron
Run Corvettes to ensure that the Assault Frigate does not get "boxed" in by Gladiator Boxing tactics. Box THEM instead. You MUST think carrier tactics with squadron build. All ships but the Carrier are expendable. Leia helps with orders on the fly if you need to repair, change speed or whatever.
Try to gain air superiority. You ships may need to get stuck in to do that, but you DO have lots of Y's. On a full Antilles Squadron order, you can send 3 A's and two Y's in to intercept stuff getting close. That's a lot of blue dices. Even then you till have 4 bombers to get in the way of attacking ships.
About intercepting....when an A-Wing and a Y wing fly into another two squadrons....they are locked down, despite HEAVY. Yes you just kill the A and can get away, but there are problems with that. (counter). You see my line of thinking here....
Fly in loose formation. A huge cloud of Y-Wings with A's to the rear. Remember...A wings have black dice for anti-ship as well.
....anyway, just a little write-up here. I will come back as I plan on playtesting this more. I have grand hopes for this little fighter no one hears about. Maybe back with a batrep as I'm playing tomorrow night.