Guri is going to be fun with a Cloaking Device, though.
Will Khiraxz Fighter and Mist Hunter be useful on Scum builds?
For 100 points you get
!!!.
It can make 15 focused attacks, or 10 focused evades. At range one you are doing 20 attacks, and at range three you are doing 15 evades.
Get with the program... this is the best ship for SCUM.
The BEST ACE in the whole game comes in the pack too by the by...
Are there any good builds other than 5x Khiraxz? I also look at the versatility of the ship in determining its usefulness.
Also, since the X-Wing is generally considered to be "overpriced," I find it hard to believe that a ship that is substantially similar to the X-Wing will be considered to be a "good buy" max-min and meta wise.
Keep in mind how good. and great the illicit upgrades are now with Wave 7.
Also the missiles are better too now.
That alone makes the ship a good choice.
![]()
The Z-95's only fill certain niche areas of the game. A mini-swarm can be a very solid compliment to ceratin ships but just one or two of them don't pack the punch to fill out other lists well enough due to their 2 attack.
The Kihraxz fills a desperately needed void in the Scum faction of a 3 attack ship that can be run in pairs to adequatley balance out a list featuring a strong large base ship such as Boba or a single IG. I've used a pair of Black Sun Enforcer Star Vipers to a degree of success but once you add in the autothrusters for a pair you are already at 54 points.
Guri is a great pilot but she just begs to be upgraded and doesn't come all that cheap. The Kihraxz is going to add a mountian of flexibility and deversity to the Scum lists of the future. This will not be a case of 5 X Kihraxz swarm or nothing, individuals and pairs will absolutely get their run to great effect.
I've recently been having a lot of success running two autothrusted Black Sun Enforcers with Drea Renthal and a Binayre Pirate, managed to hem in an ATC Vader after killing off his escorts. A lot of it seems to come down to dice, but pilot skill 1 S-loop block followed by a speed 1 maneuvre means either a couple turns of actionless target or a shot at their rear usually.
Kihraxz is pretty close to its proper value, and has better upgrade options. I don't see KKKKK being a thing in the long run due to lack of versatility, but as noted, if you have 60 points elsewhere, a pair of 'em won't hurt; and Xizor would probably fly happily alongside a flanking Black Sun Ace running Predator to make shift target priority away from him and his Z-95 meatshie--ahem, his buddies, too. ![]()
The new one... it depends on the price. It's a B-wing with Evade instead of Barrel Roll, and the B-wing is fantastic and Evade on 1 AGI is a brilliant buy. It comes with a Crew and a Systems; the B-wing long ago demonstrated how fabulous that can be.
That said, it looks like it might be 24 points for the PS3 version... so in terms of cost-efficiency, it's equivalent to a B-wing/E2, not a naked blue. I suspect that's deliberate; but it means that hordes won't work out. You'll want to kit the ship out to do something specific, because the base hull will be lacking that bit of efficiency.
Alternatively, its top ace might be paying a 1pt surcharge (though I doubt it). If so, we might be looking at a 23pt PS3 B-wing... and I will be thrilled to bits. So it's all very much a wait-and-see at this point. 1 AGI with an Evade and Systems for FCS/Autotargeter, though? It'll see use, regardless of the final price. The only question is how much.
Edited by ReiverI played two games with the Kihraxz and while I liked the Black Sun Ace, Cobra seemed to be suffering from the expensive xwing ace syndrome. No native repositioning so you need EU. That's 32 points without even adding an EPT for a ship that's pretty fragile outside of range 3.
Black Sun Ace was really good. At PS5 he matches the Mandalorian Mercenary and Palob. The 1 hard and 5K are great for jousting.
I'm looking forward to trying out Cobra Commander with Lightning Reflexes, Engine Upgrade and Inertial Dampeners. As long as my opponent has a lower pilot skill I'm almost guaranteed a shot, probably at range one, quite likely also out of his arc.
I'm looking forward to trying out Cobra Commander with Lightning Reflexes, Engine Upgrade and Inertial Dampeners. As long as my opponent has a lower pilot skill I'm almost guaranteed a shot, probably at range one, quite likely also out of his arc.
out of arc, you say?

Seriously, and not to be pedantic (too late) but the existence of fat PWTs basically invalidates Cobra. Soonts & Vader (again, maneuverability + durability + action-efficiency) both may be directly superior to the Special-K, but both can also be outflown (re: blocked; forced to turn away and void their shots; arc-dodged) and torn apart by 5-dice. There is no outflying Fat Han or Cheri; best you can do is keep at range 3 and hope you can survive where Phantoms did not.
Edited by ficklegreendiceI think Mist Hunter will see a lot of play (at least by me!
) I believe its cost and upgrade slots are unique enough that it will see play. For example, it's not as agile as an Aggressor and probably not as maneuverable either, but the lower cost and high durability means your likely to get more out of a tractor beam on this ship than others. You could put one on the Scyk but you have a paper-thin ship trying to carry your main tactical tool. The Firespray can take it, but that's a lot of points spent on dealing 0 damage with your cannon. To me, as long as Tractor Beam is rewarding, Mist Hunter will see play.
Somebody must think they will be useful, because MM has only 32 left to preorder! They had 34 this morning, the fewest of all the new wave by HALF! I decided if I want them on release Id better preorder myself! This is the first time Ive preordered and it was to make sure I got two Kirhaxzes right away! I was thinking of four, but Ill wait to see how they do!
Man, you guys need to fly your generic starvipers more. 2 black sun enforcers are enough to tie up something while they chase your aces. And they only get better as point totals go up. Better than naked defenders, and I've only recently started testing knave squadron pilots to get a feel for their usefulness. The super fighters may be overcosted, but if you build your lists correctly, they become powerful tools in your kit.
Zuckuss getting 5 Atk at Range 1 will be fun.
Yea but the defender gets an extra defense die.
Below average jousters in a meta bad for jousters and the soon-to-arrive better TIE-D jousters?
Nope.
In my opinion, the best Scum small ship is the Headhunter because of its low point cost and its ability to mount illicit upgrades. The second best is probably the Y-Wing, given its ability to attack twice.
I am doubtful that the Khiraxz Fighter and Mist Hunter will be major players on Scum builds. One reason for this is history - the Scum have the Scyk interceptor and the Star Viper, and neither of them get much use. Another reason for this is faction characteristics - the Scum appear to be more of a Swarm faction, generally lacking the synergy of the medium-point-cost Rebels (e.g. Biggs) or the high PS and strong pilot abilities of Imperial pilots (e.g Soontir Fel, but also folks like Carnor Jax and Darth Vader once TIE Adv title is released).
What do you think? Will Khiraxz Fighter and Mist Hunter be useful on Scum builds? Or will they be relegated just like the Scyk and the Star Viper?
So at least 4Lom G1A and K Black Sun Aces will see play.
Keep in mind how good. and great the illicit upgrades are now with Wave 7.
Also the missiles are better too now.
That alone makes the ship a good choice.
Man, you guys need to fly your generic starvipers more. 2 black sun enforcers are enough to tie up something while they chase your aces. And they only get better as point totals go up.
Nope, it's just aces and token-stackers get worse as points go up xD
at 150 token-huggers suddenly feel themselves DERPed
HAA. The poor Kiaskdjfnd and G1-A
That's what's changing in this wave. Scum is no longer mostly brobots, tlt thugs or maybe bugzappers or 5K. With Manaroo, 4Lom pilot, Mindlink, Dengar, Boba, older stuff like the Hwks and Leeachos you can do all kinds of crazy synergies or synergy destructions/distractions.So at least 4Lom G1A and K Black Sun Aces will see play.
Esp as GC are better on 3attack ships, which the Khiraxz is.
I've actually just picked up another two Kihraxz to go with the new Wave 8 ships. I've been wanting to repaint a couple as Black Sun Aces for a while (they deserve a promotion for how well they've been performing for me in local tournaments).
LOL look at Wharpman, replying to an almost year-old post in his rush to bleat about AceWing. Just gotta jump down the throat of anything that doesn't conform to WharpMETAâ„¢, right? Can't help yourself, can you?
Funny as both have stat lines similar to there rebel counterparts (although the G1-a is worse than the B-wing) and both have more maneuverable dials.
However the basic Kihraxz is 1 point cheaper than the basic X-wing but the basic G1-a is 1 point more than the basic B-wing.
Kihraxz has the problem that is common with all turn based miniatures game and that unit specialization beats unit flexibility. The Kihraxz based of the X-wing as a jack-of-all-trade master-of-none suffers the same fate as the X-wing.
As for the G-1a it is already overcosted in jousting values when compared to the B-wing (and if it beats the B-wing's jousting value somehow I will call the current iteration of the mathwing algorithm into question). The only thing that is killing the B-wing is that shield tanks have regeneration now and unless the G-1a could make an efficient shield regeneration tank then maybe it will be used more than the B-wing in the current meta.
^
And that's why I pay no attention whatsoever to jousting values and MathWing.
^
And that's why I pay no attention whatsoever to jousting values and MathWing.
Y-YUP!
![]()
We are here for STAR WARS (EPIC) X-WING!!!
![]()
Not professional gamer Nerd math-wing.
![]()
One of my lists has a 10 to 0 win/loss ratio (all tournament games) using 2 basic Kyz with glitterstim. You'd be amazed at how that little, one shot use upgrade makes a difference in terms of "jousting value".
^
And that's why I pay no attention whatsoever to jousting values and MathWing.
I've become very fond of Zuckuss
granted, I managed to get him into ideal situations and he still somehow lost half his health, but holy crap does rolling 4/5 fully modified dice against unmodified greens feel good
btw, here are the ideal situations




you keep the enemy from getting any modifiers and Zuckuss will rip right through them with Dengar + focus
that's V.I, Dengar, Misthunter Zuckuss (PS 9 is imo a must, or he'll die before getting many shots off) with V.I FCS thruster Xizor and two feedback PS 3s
I gotta say, if Zuckuss were a rebel ship he'd probably be competitive thanks to the stresshog
Amen. If it was the be all end all we wouldn't have seen the 3 kwing list play so well at world. Good flying beats mathwing ANY day of the week.^
And that's why I pay no attention whatsoever to jousting values and MathWing.
It's interesting you haven't seen more multi-TLT lists doing extremely well in your area. At the last store tournament I attended a few weeks ago more than half of the lists were multi-TLT lists (2-4 ships with TLTs in a list). All but one of the top lists had multiple TLTs.
One of the strongest lists I've seen competitively in my local area has been a list with Miranda and C3PO (TLT) along with Dutch Vander (TLT) to get extra target locks and Horton Salm (TLT) to reroll blanks. The guy who runs it sometimes puts R2 astromechs on the Ys to help them shed stress but he usually leaves the R2s out and just adds a Bomb Loudout and Seismic Charge to one of the Y-wings.
With two ships at PS8 and one at PS6 those three TLTs start chipping away at most ships before enemy ships can get a shot off. I've even seen the multiple TLTs backed up by target locks and rerolls take Vader and Soontir out of play within the first two turns of attacks (not at the same time ... in two different matches). Combine that with a seismic charge to discourage ships from getting into one of the Y-wing's "doughnut holes" and Miranda's ability to not only still shoot at range one but also regen shields and get the minor evade buff from C3PO ... it's a tough list.
Sure, his high-PS KYY list doesn't always win, but he wins with that list more often than he loses.

