I was reading through the TAP thread on whether FFG would introduce fighters that would overlap the niches of others and that got me thinking. One major gap in the X-Wing line is a fighter that is immune to stress. This might be for good reason due to being potentially game breaking, but could we make it work?
The best candidate for such a mellow fighter would be the TIE/D automated starfighter. Droids for the most part don't get stressed (minus the odd golden protocol droid).
So what would this ship be like and what would it have to give up to make immunity from stress tokens possible?
According to lore, they have no shields, around the same hull and armament as a basic TIE, but are more resource intensive and worse flyers (the resource issue being mitigated by World Devastators).
The major issue here would be to make these fighters viable, but not totally render the TIE/LN obsolete on the tabletop.
Two obvious concessions would be pilot skill and action bar. Making it more difficult to shoot first compared to a TIE pilot of similar cost would make the player run the risk of getting 1 shotted before they even had a chance to respond. A droid most likely wouldn't be able to focus or evade, so the action bar could contain only Barrel Roll or some other action.
Dial could make up for these shortcomings by having no red or green maneuvers on it. This would give the TIE/D a white K turn.
Some other aspects such as no elite pilot skill could come into play, but the major draw of this ship would be the ability to take whatever movement it wanted without drawing stress tokens and shrugging off cards such as flachette and rebel captive.
Anybody think a ship like this would be workable, or is immunity to stress game breaking?