Callidon said:
Dislike:
- Point Buy Character Gen . One of my players will always min max the crud out of his characters...always. He's just that guy. The random char-gen of the previous editions have allowed him some freedom from the obsessive need to have all his numbers in all the right spots all the time. Of course we can just house rule some random jazz into it, but this still goes in the wonky pile.
I also dislike point buy character gen, so some days ago I opened a post with some house rules for random character gen... Towards the middle of the long post, Bertolac proposed a very good idea that I now prefer to the one I originally proposed. I summarize it here:
Instead of randomly determining your stats, you randomly determine where to apply each advance. Bertolac suggested that your character starts with the initial characteristic values (depending on race and career). You then let each player roll 3 times a 1d6 (1=Strength, 2=Toughness, 3=Agility, 4=Intelligence, 5=Willpower, 6=Fellowship) and that's where the first 3 advances would have to be made, paying the corresponding cost. With the remaining creation points (usually 10-15) the player can decide how to spend them.
An alternative I thought to the above method is that you let the players decide to roll 1d6 so that the advance will be in the basic characteristics or 1d4 to have an advance in the "extra table" (wealth, skills, talents and actions). The player goes on doing this until he has 5 or less creation points, then he is allowed to use those last points as he wants.