So my players and I have been discussing the possibility of using the SWRPG rules to run a game in a different setting, specifically a fantasy "sword and flintlock" world. How would you suggest adjusting damage, if at all, of melee weapons to make them viable?
I planned to use the stats for slugthrowers for the gunpowder weapons available, and then simply treat vibro-weapons as normal, including their ranks in Pierce and Vicious, since pretty much all the melee weapons are vibro-whatevers. Does this seem like a good balance, or is there another approach I'm overlooking?
Edited by Rortharr