Paraphrasing the rules for detonating mines "the ship that the mine detonates on rolls X red dice".
And based on paraphrase of Emperor Palpatine's card: "Change a Friendly ship's die result"
Obviously, this means I cannot use Palpatine to turn a Prox Mine blank into a crit when an opponent's ship detonates the mine, since it is not a friendly ship's dice result.
But I wish it were the other way around.
My request to FFG:
PLEASE let the mine's owner roll dice for Prox/Cluster mine, and please consider it a friendly ship's dice result so Palpatine can modify it offensively. As of right now, the defending player can modify hits to blanks, which makes mines slightly less effective, and I don't like it!
I just want mines to be a major part of the game, and letting the mine's owner use Palpatine will give players a chance to modify the dice with an 8 pt double crew investment.
EVEN though the ruling is completely left field of current detonation rulings and what not. I would request that a major rule change be put in place.
Maybe "the ship that places the Proximity Mine rolls 3 red dice, dealing hits and crits to ship the mine detonated on".
This way, Palpatine can act on them in an offensive way, rather than defensive.
The ONLY problem I can think of is when multiple ship's and players are using mines, the un-detonated tokens will have to be kept track of. Not a HUGE deal, biut one