Horton Salm, w/ TLT, Bomb loadout, extra munitions, Proton bombs (38 points)
Gray Squadron Pilot w/ TLT, Bomb loadout, extra munitions, Cluster Mines (32 points)
Gold Squadron Pilot w/ TLT, Bomb loadout, extra munitions, Cluster Mines (30 points)
(100 points)
the idea here is that these three Y-wings engage at an oblique angle, avoiding a joust altogether, always trying to maintain Range 3 so that their TLTs are firing at their optimal engagement range. They fly into the engagement perpendicular to the enemy forces, and try to goad them into following behind the Y-wings. If the enemy ships follow behind you, trying to reach your Range 1 blind spot, you have a variety of ordnance, dropping at 3 different PS steps. High PS ships following you closely can find themselves flying through a screen of cluster mines, or if they move before Horton, will be eating proton bombs.
The weaknesses of the list are low overal damage output (only 3 sets of TLTs shooting each turn under the best circumstances), and low-moderate durability. Horton, the main target, could probably drop EM for an R2-D6/VI, so that his proton bombs are dropping after all but the highest PS ships. That would make the space behind horton essentially a no-fly zone as long as he is flying.