Ring around the Horton, pocket full of bomblets

By Babaganoosh, in X-Wing Squad Lists

Horton Salm, w/ TLT, Bomb loadout, extra munitions, Proton bombs (38 points)

Gray Squadron Pilot w/ TLT, Bomb loadout, extra munitions, Cluster Mines (32 points)

Gold Squadron Pilot w/ TLT, Bomb loadout, extra munitions, Cluster Mines (30 points)

(100 points)

the idea here is that these three Y-wings engage at an oblique angle, avoiding a joust altogether, always trying to maintain Range 3 so that their TLTs are firing at their optimal engagement range. They fly into the engagement perpendicular to the enemy forces, and try to goad them into following behind the Y-wings. If the enemy ships follow behind you, trying to reach your Range 1 blind spot, you have a variety of ordnance, dropping at 3 different PS steps. High PS ships following you closely can find themselves flying through a screen of cluster mines, or if they move before Horton, will be eating proton bombs.

The weaknesses of the list are low overal damage output (only 3 sets of TLTs shooting each turn under the best circumstances), and low-moderate durability. Horton, the main target, could probably drop EM for an R2-D6/VI, so that his proton bombs are dropping after all but the highest PS ships. That would make the space behind horton essentially a no-fly zone as long as he is flying.

Are the grey/gold Ys just there so you know order-of-movement? Because pointing into pilot skill wars only really works at the top end, not the bottom.

I'd pip down one of them and include R2 astromechs wherever possible. Turrets are horrible with stress, so the more green on your dial, the better.