Miranda Doni-How Many Points Is Too Many?

By TasteTheRainbow, in X-Wing

I keep making Miranda lists and I always start out with a 38-point TLT +recspec/3PO, but inevitably I end up with 11 points left over. Then I add EM, Connor, Advanced Slam and Prox mines for a grand total of 49 points.

A few of you have already had her on the table. Is 49 points just too much or can she really get mileage out of all of these upgrades?

if you hit 45+, grab corran instead

if you have corran already (Tastetherainbow with corran? naaaaah), try to fit in 40 points of Miri and 15 points surplus for a prototype pilot (they're really good!) because a lone Z-95 is just dead weight.

personally, though, I don't see much need to get her beyond c3po + TLT.

with no slots or epts, she's just not going to be action efficient or independent enough to match the game's real fatties

problem with Miri + mines is that every turn spent slamming is a turn not using TLT or her ability. Flexibility comes at a very high price in this instance, and I'm not sure if it's worth it. Mines, imo, are reserved for specialized generics.

Edited by ficklegreendice

I was thinking of adding her to 3 prototypes, but yea 49-point Corran is an obvious partner. The pair should be able to completely rock most of the existing 2-ship meta. My concern is that Connor nets are going to discourage low-hit point aces in general.

When you read how Connor works the idea of 1-2 ships each carrying two of them with advanced slam is pretty terrifying for Corran lists, even the defensive ones.

Edited by TasteTheRainbow

conners could indeed do that

what I can't see is them doing much to PWTs <_< this is relevant because, apart from Miri (maybe Redline's cluster missiles), Wave 7's big bombers really can't deal with those things (WAY too inefficient to be taking guaranteed dice)

Miri should be fine (same damage cancel as fat han, only she doesn't need action for either :)), but for every conner net there's going to have to be some form of counter-PWT and the low health Corran/Soontir types can stand up to them quite well. idk if they'll really disappear; their necessity remains.

But if it's about killing high PS aces, I think the Warden could handle it beautifully (conners, A-SLAM, int agent, autoblaster turret...) and if you bring multiple Ks you get an excuse to blast Ride of the Valkyries at the table-top.

Or 38 points of Miri; 4 Prototypes :D

my greatest disappointment is 38 point miri and 33 point jakes (Vi, PTL, Prockets, thrusters) is one **** point shy of two more protos :(

my greatest disappointment is 38 point miri and 33 point jakes (Vi, PTL, Prockets, thrusters) is one **** point shy of two more protos :(

Edit: nevermind, I'm an idiot.

Edited by Biophysical

Is anyone else disappointed we don't have stronger large ship fighting counters? Even the new bombs and Torps are either just as or more effective va interceptor type craft. Why ffg do you like fat turrets so much and hate swarms and arc dodgers with your attempted tools?

Assault missile? Phantom? Bombs. High agility plus auto thruster 1 shorting 4 dice HLc IGs.

There are nearly no tie fighters in the game anymore either. Excepting very good occasional swarm players.

Arc Dodgers got whacked by: fat Han. Then the phantom over powering them. Then two more turrets. Then prox mines. Flèche the Torps. Homing missiles. Darts vader. Rebel captive. Oicunn. Palpatine. Crits.

You don't think Connor Nets and ion bombs smash large-base lists? I think they're a really hard counter for Han/Chiraneau.

Imo, they're the least able to counter Han/Cheri (does nothing about 360 PWT, nothing about isanne/c3po, nothing about predator, nothing about gunner, and nothing about pilot ability). This doesn't mean conner won't be effective (2 ion; no boost says "hi!") but it's a pure support card and not a raw counter (ala conners on poor soontir :()

But large ships specifically? Thank FFG for double ion tokens

*Aggressors (oh no! My poor arc :()

*Dash (oh no! A bloody shuttle could get to range 1 of me now! I can't even roll off the asteroid!)

*Firesprays are basically the same as Aggressors to a lesser extent (two arcs) or a greater extent (no one hard, that table edge is looking mighty close...) depending on the context

I agree with the disappointment in cluster mines. They can work, but that's just the thing. Their effectiveness is completely out of your control (in the hands of red dice that roll like green dice).

but for PWTs specifically, we do have some resources. Miri herself is one of them, trading damage reduction evenly (c3po + regen versus c3po + evade) with Han and giving no ***** about gunner. TLT itself is a great counter-card, since its mechanics eat through defensive tech. Redline is another, as is anything else that can effectively use cluster missiles (AC advance, N'dru with stims).

basically, it's a new double-attack card and the resurgence of an old double-attack card. Since PWTs can really only be beat by flinging dice at them, those are the avenues through which you'll win. Conner can help set up the tossing of said dice (it can be devastating), but PWTs are perhaps the least phased out of any ship in the game.

Also, interesting note on rebel captive. The top bomber dogs, Miranda and Redline, don't give a **** :) (Miranda's regen is action independent; Redline gets FCS)

Interesting note #2, every single wave 7 ship (apart from the special-k) is 1 agility. This means ties eat them for breakfeast, lunch, dinner, and a late night snack :P

Wave 7 has a lot of potential to turn the meta on its head, and I think Miri (TLT + c3po) is one such potential candidate.

Edited by ficklegreendice

I'm in the camp that thinks big turrets are going to get trashed if they get ioned with no actions. 3p0 might not care, but Falcon Title does, and after the drift, every gun should be pointed at him. That's usually not going to happen against a freely maneuvering Han. Throw in the fact that big turrets now have to be even more careful about ending turns pointed at asteroids or table edges, and I think it gives a very potent tool against fatties.

it can certainly be useful

I guess there's also the fact that one gets greedy eyes after seeing what it does to soontir...

Sure, it's not autodeath like it is for the Baron, but it's effective.

autodeath for Soontir. Decent vs fat turrets. A reminder that you're likely not going to get the Conner net to ion him off, as players will learn to avoid the edge more and also that you ahve to be in front of the big turret, meaning, you might take yourself off the board trying to do that.

A large ship that is avoiding the edge is a lot easier to get your guns on.

A large ship that is avoiding the edge is a lot easier to get your guns on.

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