extra munitions

By Darthfish, in X-Wing Rules Questions

could not find if this has been discussed. Does this card occupy an upgrade slot?

For instance, a y-wing has 2 torp slots, lets say plasma torp in one an EM in the other. Still has 2 torps, at a 1 point discount.

OR does EM not occupy an ordnance slot, in which case up to 4 torps would be possible on a Y-wing? 2 plasma torps, each with EM? I do not have the card yet, cannot remember if it is limited.

So does EM piggyback in the same slot with the torpedo or does it take up a slot?

thanks

It goes in a torpedo slot. So on a y-wing, you would be able to take EM and 1 torpedo (netting an extra shot). While you can see a gain on a y-wing, you can stack even heavier gains on something like the k-wing.

If you loaded a k-wing with:

adv prot torps

homing missiles

proton bombs

proton bombs

and extra munitions,

that EM is giving an extra one to each of those ordinance (21 points worth for 2 points)

Not that I'm suggesting loading a k-wing like that, just an example.

Edited by treybert

thanks. that is the conclusion I was coming to as well. really liking it on the basic tie bomber or either of the new bombers.

Used on the basic TIE bomber, you'd end up with 2 torps, 4 missiles and two bombs, which would turn it into an ordnance carrying beast. I always thought any of the bombers in the game were really light on ordnance, but EM addresses that nicely.

"Extra" Munitions only happen when a ship has more than two ordnance slots to fill. With one Slot the upgrade is wasted. With two slots the EM takes up one while letting you double up on the other with a price discount. It is only when you have three or more slots that EM really starts to magnify things as those extra uses apply to everything. Without EM a TIE Bomber could carry 5 pieces of ordnance but with EM it could now get 8 shots with 4 different weapon types even though EM does occupy one of the original torpedo slots.

"Extra" Munitions only happen when a ship has more than two ordnance slots to fill.

And one of them needs to be a torpedo.

I think your question has been aptly answered already. The card has a lot of potential even on a Y-Wing. We don't want two torpedos anyway. And we can only bomb loadout once per Y-Wing. With EM, we can double the bomb, and it only costs 2 points. Meaning this method is actually cheaper than if the Y-Wing had two bomb slots to start. (as long as you want two of the same bomb, costing 3 or more points) I think EM is awesome for that option alone. It has a lot of other great uses, but Emon + Y-Wings can be a thing now... please let it be a thing.

Adjacent to this question, Extra Munitions doesn't say "Each other <torp>, missile, and <bomb> card".

Does EM itself get a token, and can you discard that token and then EM to ignore both the Munitions Failure cards in the deck if they come up?

You may NOT discard EM to Munition's Failure because while it fills a Torpedo slot it is NOT a secondary weapon as it lacks the Attack header to it. Conversely, you have an Illicit upgrade that IS a secondary weapon and would be vulnerable the MF.

Although strictly speaking the extra munitions card does get a token, that token serves absolutely no function whatsoever as there is no mechanism in the game that would discard it.

It's kinda like rolling defense dice even if the attack produced no (ka)booms. Technically speaking you are supposed to, but it serves no function.

You may NOT discard EM to Munition's Failure because while it fills a Torpedo slot it is NOT a secondary weapon as it lacks the Attack header to it. Conversely, you have an Illicit upgrade that IS a secondary weapon and would be vulnerable the MF.

there we go, that's where I brain-farted, forgot EM is secondary-weapon and not upgrade-type

You may NOT discard EM to Munition's Failure because while it fills a Torpedo slot it is NOT a secondary weapon as it lacks the Attack header to it. Conversely, you have an Illicit upgrade that IS a secondary weapon and would be vulnerable the MF.

there we go, that's where I brain-farted, forgot EM is secondary-weapon and not upgrade-type

Understandable. It puts tokens on based on upgrade type, but removes them based on secondary weapon.

You may NOT discard EM to Munition's Failure because while it fills a Torpedo slot it is NOT a secondary weapon as it lacks the Attack header to it. Conversely, you have an Illicit upgrade that IS a secondary weapon and would be vulnerable the MF.

As an addendum to this, working on pure RAW, you also could not discard one of EM's tokens to satisfy Munitions Failure, as the damage card specifically tells you to discard an upgrade card. Unless FFG errata one or the other, Munitions Failure will currently take out your weapon and any tokens on it.

Edited by DR4CO

As an addendum to this, working on pure RAW, you also could not discard one of EM's tokens to satisfy Munitions Failure, as the damage card specifically tells you to discard an upgrade card. Unless FFG errata one or the other, Munitions Failure will currently take out your weapon and any tokens on it.

Reread extra munitions. It explicitly states that you can discard the token instead of the card whenever you are instructed to discard the card.

As an addendum to this, working on pure RAW, you also could not discard one of EM's tokens to satisfy Munitions Failure, as the damage card specifically tells you to discard an upgrade card. Unless FFG errata one or the other, Munitions Failure will currently take out your weapon and any tokens on it.

Reread extra munitions. It explicitly states that you can discard the token instead of the card whenever you are instructed to discard the card.

So one can surmise that Munitions failure will only affect one shot, even if you've got a card and a token loaded up.

As an addendum to this, working on pure RAW, you also could not discard one of EM's tokens to satisfy Munitions Failure, as the damage card specifically tells you to discard an upgrade card. Unless FFG errata one or the other, Munitions Failure will currently take out your weapon and any tokens on it.

Reread extra munitions. It explicitly states that you can discard the token instead of the card whenever you are instructed to discard the card.

Quite right. I got it into my head that it said when the upgrade told you to discard it. My bad. ^_^

Bomb Loadout has to receive a token, too. :rolleyes:

bomb-loadout.png