Seeing as the scum is going to need a huge ship soon why not the Wild Kardde? Sure Talon Kardde eventually helped the republic, but he is more of a privateer and would fit within the scum faction.
The ship itself fits the scale perfectly. It's only 25 meters shorter than the CR-90. While the standard Action VI Transport platform is primarily designed for as it says, transport. The Wild Kardde was heavily modified to work as a capitol ship gaining all kinds of intel and outfitted with turbo lasers and an extremely durable hull. The Wild Kardde is slightly quicker than the CR-90 as well. I could see there being some neat abilities with this ship. Such as an intel team that allows you to take a look at a face down maneuver dial within range 3 of the ship at the start of a round and during your movement step you may change your maneuver dial to any maneuver of the same speed as your previous maneuver.
I also think it would be nice, since it is a transport, to give it something similar to the Gonzanti and allow it to haul 1 small ship that it can deploy as an action.
Could probably have the base ship as the Action VI Transport and have a title to make it the Wild Kardde.
Stats, I would think would be something as follows,
Parenthesis indicate the upgrade that remains or a change in stats when crippled.
PS: 4
Fore
A: 4 frontal arc r3-5 (2)
E: 0
H:10
s:4
Act: Target Lock, Coordinate
Upgrades: Team, (Crew), Cargo, Cargo, HardPoint
Abiltiy: You may spend two energy to perform two coordinate actions. Limit once per round.
Damaged:
Aft
En: 6(3)
E:0
H:10
S:4
Act: Recover, Jam
Upgrades: Crew, Hardpoint, Cargo, (Cargo)
180 degree Rear arc for hardpoints.
Damaged: You can no longer perform turns above speed 1
Let me know what you think.







