The BEST Ship in WAVE 7 is?

By Joe Boss Red Seven, in X-Wing

I only own 1 K-wing right now. Bound to order another from a Gen-Con re-seller soon.

I think the model of the K-Wing is absolutely stunning.

I believe the "best" ship in wave 7, in terms of being able to break into the high tier meta, would be either the Kihraxz fighter or Hounds Tooth.

K's and Interdictors will be good support ships for the foreseeable future, but the former 2 will have chances to shine as the backbone of scum lists.

I only own 1 K-wing right now. Bound to order another from a Gen-Con re-seller soon.

I think the model of the K-Wing is absolutely stunning.

I believe the "best" ship in wave 7, in terms of being able to break into the high tier meta, would be either the Kihraxz fighter or Hounds Tooth.

K's and Interdictors will be good support ships for the foreseeable future, but the former 2 will have chances to shine as the backbone of scum lists.

I agree completely! These ships are as important as the YT-1300 and X-Wing are to the Rebels. Think of the ships in waves 1 & 2... they made great list. The X-Wing fix is coming very soon I think.

For now I am favoring S&V because I wanted them in the game for two years, and now that I have them they are to much fun to not put the spotlight on.

KERAXE.png Long live SCUM! BOSSK.png

YV-666: The ship that caused Tactician to be nerfed.

I wish I had a wave 7 ship. :(

Well hopefully next week I will get a raider ^_^

I'm happy to tell you that is a tough choice.

Very tough choice.

But I've narrowed it down to the YV-666 and Tie Punisher.

So let us assume you kicked down my door and put a gun to my head and ordered me to choose one or else....

....Tie Punisher!

Phew!

Sorry YV-666, I still like you too.

I wish I had a wave 7 ship. :(

Well hopefully next week I will get a raider ^_^

Ditto Brah...

I'm not a big fan of Wave 7, but I think Hound's Tooth looks pretty cool. It might be the only ship I get from Wave 7.

They all look better in person than in pictures. I can't say yet which I like most since I don't have any yet, therefore haven't played them.

As far as the best? That's like asking which vehicle is best...

I'm not a big fan of Wave 7, but I think Hound's Tooth looks pretty cool. It might be the only ship I get from Wave 7.

The ship that brings deploy into the game... yeah any real Star Brother should get this one, I think.

;)

They all look better in person than in pictures. I can't say yet which I like most since I don't have any yet, therefore haven't played them.

As far as the best? That's like asking which vehicle is best...

Honest Opinions are more important in this case. I just wondered what is the best ship to you guys.

... I do not care about how it is going to play; because you can love something that is horrible.

:lol:

I'm not a big fan of Wave 7, but I think Hound's Tooth looks pretty cool. It might be the only ship I get from Wave 7.

The ship that brings deploy into the game... yeah any real Star Brother should get this one, I think.

;)

Yeah, that and Hound's Tooth gives the Scum a standalone primary attacker, a role that is currently only filled by the Firespray. (The IG-2000 is not standalone as I almost never see people play only 1 IG-2000 on a particular team).

These things are beautiful, and they are even better in person. I stopped by Covenant this week and they have them out to look at and handle. They are surprisingly large and look great. I'm fairly certain people are underestimating Talon Bane he's going to be brutal. Once the illicit cloak hits he may be the best ace in the game.

These things are beautiful, and they are even better in person. I stopped by Covenant this week and they have them out to look at and handle. They are surprisingly large and look great. I'm fairly certain people are underestimating Talon Bane he's going to be brutal. Once the illicit cloak hits he may be the best ace in the game.

I know right...

KERAXE.png:wub:

Just got back from a local tournie

Kwing is now best ship

**** is so fun :D

Edited by ficklegreendice

Just got back from a local tournie

Kwing is now best ship

**** is so fun :D

DETAILS MAN!

:lol:

I really like the K-wing. I also like Paul Heaver's build of running 3 B-wing's with it!

I don't <_<

mind you, the 3 B-wings are lovely :D and it's an easy fit to make once you realize B + Z = K (approx)

the problem with heaver's list is the criminal omission of Intelligence motherloving agent :angry: (3 barrel-rolls and a SLAM, man! How could you miss it!?)

I've been itching to run Int + Autoblaster + conner + munis + A-slam the moment conners were fully spoiled, and boy ******* howdy is it worth it ^_^

problem is the build was made as part "**** you cherineau" (bs) and "**** you soontir" (k), and for some reason I only ran into rebel/scum swarms. First game I got to dump autoblaster and conners on Xizor (****** over by some truly horrible dice from the bs, sadly) but the other 3 I had to dump them on Z-95s (well, they were N'dru and Airen so that's better :P). The only reason why that's bull is because I had to run into 3 goddamn 2-ship PWTs last tournie, and now that I'm ready to kick their teeth in they're nowhere to be found <_<

Anyway, It's quite an experience to get the K to work alongside the very efficient Bs, especially when it comes to using SLAM and rolls to engineer the best approach through obstacle dense tables (Without which I'd probably have been torn apart by scum Zs). Outside of the very first game (flew the K waaayyy out of support range of the Bs, because weeeeeeeeeeeeeeee~) the K was blippin immortal. Intel agent with a squad full of PS 2 extra-maneuver ships just isn't fair, and when the conners came in they were applied such that the Z-95s were drifting away uselessly for a turn letting the Bs and K clean house. The amount of control offered by both upgrades really cinched my games.

Auto-blaster plinked off Xizor (his ability is amazing), put 2 onto Kath before Bs took her down enough for the PWT to deliver the finishing blow (felt so dirty :unsure: ), and ate 1.75 Blacksun soldiers (the other .25 I dropped a conner on to save a B-wing; guaranteed damage is the best damage). At all other times, it was a big, fat A-wing (and I love me some A-wings).

Finished third after a Jake + chewie/han w.e that I never got to tear apart on the table, and 4 scum-wings which similarly never shared the table. Total turnout was 16.

Edited by ficklegreendice

I really like the K-wing. I also like Paul Heaver's build of running 3 B-wing's with it!

REBEL DEATH METAL OF DOOM AND ... and cool-such-like.

:D

I don't <_<

mind you, the 3 B-wings are lovely :D and it's an easy fit to make once you realize B + Z = K (approx)

the problem with heaver's list is the criminal omission of Intelligence motherloving agent :angry: (3 barrel-rolls and a SLAM, man! How could you miss it!?)

I've been itching to run Int + Autoblaster + conner + munis + A-slam the moment conners were fully spoiled, and boy ******* howdy is it worth it ^_^

problem is the build was made as part "**** you cherineau" (bs) and "**** you soontir" (k), and for some reason I only ran into rebel/scum swarms. First game I got to dump autoblaster and conners on Xizor (****** over by some truly horrible dice from the bs, sadly) but the other 3 I had to dump them on Z-95s (well, they were N'dru and Airen so that's better :P). The only reason why that's bull is because I had to run into 3 goddamn 2-ship PWTs last tournie, and now that I'm ready to kick their teeth in they're nowhere to be found <_<

Anyway, It's quite an experience to get the K to work alongside the very efficient Bs, especially when it comes to using SLAM and rolls to engineer the best approach through obstacle dense tables (Without which I'd probably have been torn apart by scum Zs). Outside of the very first game (flew the K waaayyy out of support range of the Bs, because weeeeeeeeeeeeeeee~) the K was blippin immortal. Intel agent with a squad full of PS 2 extra-maneuver ships just isn't fair, and when the conners came in they were applied such that the Z-95s were drifting away uselessly for a turn letting the Bs and K clean house. The amount of control offered by both upgrades really cinched my games.

Auto-blaster plinked off Xizor (his ability is amazing), put 2 onto Kath before Bs took her down enough for the PWT to deliver the finishing blow (felt so dirty :unsure: ), and ate 1.75 Blacksun soldiers (the other .25 I dropped a conner on to save a B-wing; guaranteed damage is the best damage). At all other times, it was a big, fat A-wing (and I love me some A-wings).

:lol: :lol: :lol:

Well i guess that untill i get up to speed with things ill run my 4 bs and a z for now lol.

sub in a Y, tell everyone it's a K; enjoy yourself a lot more

seriously, after today I've realized that I really don't like Z-95s. They're nice swarmy bastards (esp with feedback), sure, but they're so often less than useless in any other capacity. They can't post-move, they can barely maneuver, and the moment something with 3-dice sneezes on them they're begging for green dice to save them.

It takes playing against a total of 8 of them to remember why I love tie fighters so much more, 3 agility be damned, and why I fell in love with A-wings

Proxy the K all day. It's a bit low on firepower, but I'll take a ship that lives and dies on your playing than your rolling

Hell, fly panic attack. Similar, just less whacky (it spreads the wackiness across all ships instead of just the k :P)

Edited by ficklegreendice

I don't <_<

mind you, the 3 B-wings are lovely :D and it's an easy fit to make once you realize B + Z = K (approx)

the problem with heaver's list is the criminal omission of Intelligence motherloving agent :angry: (3 barrel-rolls and a SLAM, man! How could you miss it!?)

I've been itching to run Int + Autoblaster + conner + munis + A-slam the moment conners were fully spoiled, and boy ******* howdy is it worth it ^_^

problem is the build was made as part "**** you cherineau" (bs) and "**** you soontir" (k), and for some reason I only ran into rebel/scum swarms. First game I got to dump autoblaster and conners on Xizor (****** over by some truly horrible dice from the bs, sadly) but the other 3 I had to dump them on Z-95s (well, they were N'dru and Airen so that's better :P). The only reason why that's bull is because I had to run into 3 goddamn 2-ship PWTs last tournie, and now that I'm ready to kick their teeth in they're nowhere to be found <_<

Anyway, It's quite an experience to get the K to work alongside the very efficient Bs, especially when it comes to using SLAM and rolls to engineer the best approach through obstacle dense tables (Without which I'd probably have been torn apart by scum Zs). Outside of the very first game (flew the K waaayyy out of support range of the Bs, because weeeeeeeeeeeeeeee~) the K was blippin immortal. Intel agent with a squad full of PS 2 extra-maneuver ships just isn't fair, and when the conners came in they were applied such that the Z-95s were drifting away uselessly for a turn letting the Bs and K clean house. The amount of control offered by both upgrades really cinched my games.

Auto-blaster plinked off Xizor (his ability is amazing), put 2 onto Kath before Bs took her down enough for the PWT to deliver the finishing blow (felt so dirty :unsure: ), and ate 1.75 Blacksun soldiers (the other .25 I dropped a conner on to save a B-wing; guaranteed damage is the best damage). At all other times, it was a big, fat A-wing (and I love me some A-wings).

Finished third after a Jake + chewie/han w.e that I never got to tear apart on the table, and 4 scum-wings which similarly never shared the table. Total turnout was 16.

Well I like the idea of BBBK, not paul's build exactly though, I would make some changes (Like what your telling me here, I agree intel agent is a must have). Although I'm glad to see it is somewhat competitive, since you came in 3rd with it.

Oh, it'll be competitive don't you worry :)

the biggest concern about the K is how horrid it is against jousters (acquire craziness, disregard jousting efficiency like it carries the plague)

you have nothing to worry about vs arc-dodgers and such because you can shove a net where the sun don't shine before they move and before they get to pick up dice; it's all about how you both position

against these jousters, it's almost 100% int agent and splitting damage by forcing blocks with damaged Bs. Conner's are harder to use (no priority target) but they can set up a nice kill, or really save your bacon. Havn't practice at all sealing up approaches with mine tokens, but the flanking K was a great tournie success.

What's really funny is that, if it's just the K against one or two generics, the K can actually function as a horribly inefficient super-ace :P SLAM runs circles around headhunters and the like, and while you can't shoot you can easily set up turns where you're shooting and they're not (dat PWT). It even works against higher PS (3+) because int agent is the best thing ever.

Edited by ficklegreendice

I flew my K last night with Horton and Blount. Miranda is great proximity mines and TLT lots of fun. Won both games but we were all flying new toys so there was a learning curve for everyone.

Oh, it'll be competitive don't you worry :)

the biggest concern about the K is how horrid it is against jousters (acquire craziness, disregard jousting efficiency like it carries the plague)

you have nothing to worry about vs arc-dodgers and such because you can shove a net where the sun don't shine before they move and before they get to pick up dice; it's all about how you both position

against these jousters, it's almost 100% int agent and splitting damage by forcing blocks with damaged Bs. Conner's are harder to use (no priority target) but they can set up a nice kill, or really save your bacon. Havn't practice at all sealing up approaches with mine tokens, but the flanking K was a great tournie success.

What's really funny is that, if it's just the K against one or two generics, the K can actually function as a horribly inefficient super-ace :P SLAM runs circles around headhunters and the like, and while you can't shoot you can easily set up turns where you're shooting and they're not (dat PWT). It even works against higher PS (3+) because int agent is the best thing ever.

DAMNS YOU! NOW I really wanna get me some of these wonderful ships... ugly or no!

I do not think they are ugly by the way...

:lol: