Escalation tournament, 60/90/120 imperial listts

By plu042, in X-Wing Squad Lists

Hi everyone,

I am preparing for my first x-wing tournament and I would like to share my escalation list with you.

Round 1: 60/60 points

Tie Phantom - Whisper PS7 (39)

  • Advanced cloaking device
  • Fire-control system
  • Veteran instincts

Lambda-class shuttle - Omricon Group Pilot (21)

Round 2: 90/90 points

Tie Phantom - Whisper PS7 (39)

  • Advanced cloaking device
  • Fire-control system
  • Veteran instincts

Tie Interceptor - Royal guard pilot PS6 (27)

  • Autothrusters
  • Push the limit

Lambda-class shuttle - Omricon Group Pilot PS2 (24)

  • Darth Vader

Round 3: 120/120 points

Tie Phantom - Whisper PS7 (39)

  • Advanced cloaking device
  • Fire-control system
  • Veteran instincts

Tie Interceptor - Royal guard pilot PS6 (27)

  • Autothrusters
  • Push the limit

Tie Interceptor - Thurr Phennir PS7 (30)

  • Autothrusters
  • Push the limit

Lambda-class shuttle - Omricon Group Pilot (24)

  • Darth Vader

I know that 150 points list is missing, but this particullar tournament will be played with 60/90/120 lists only. If I were to add 30 points worth of stuff, I would add another shuttle and ugrades.

Dream is to go aggressive with phantom and interceptors. They will strip shield with hight PS so Vader can assign crit to them. And even if I do not want to use Vader, I still end up with 3 attack, 5 shield and 5 hull ship that is dirty cheap.

So what do you guys think?

Edited by plu042

Well, you've got a lot of strong ships, and aren't mis-upgrading anything, though I would urge the addition of Stealth Devices to your Interceptors in a 150 round.

Nastiest Round 1 whisper I've seen in escalation focused entirely on making her unkillable, whereas you've allocated more points to her escort.

Hey guys,


I have played few games so far and decided to propose few changes. I have found out that in Round 1 and Round 2 is my list performing very well. Problem comes with round 3.. my opponent ussually has ships with high piloting skill or he has swarm. My interceptors with ps 6-7 are awesome, but I was forced to move first in more games than I would love to. Thats why I have decided to add Soontir fel.. with his PS 9. Concerning the swarm problem, I am proposing two alternatives for 120 lists (thats where I had problems with swarms).



I feel like variant 2 is better, since I make my ships harder to kill and I maintain good number of shots per round. However, I so far do only own 1 shuttle, so any feedback from you guys will be appreciated, before I go and buy another one :)



Thanks a lot!


Jan



Round 1: 58/60 points



Tie Phantom - Echo PS6 (37)


  • Advanced cloaking device
  • Fire-control system
  • Veteran instincts

Lambda-class shuttle - Omricon Group Pilot (21)




Round 2: 90/90 points



Tie Phantom - Echo PS6 (37)


  • Advanced cloaking device
  • Fire-control system
  • Veteran instincts

Tie Interceptor - Soontir Fel (32)


  • Autothrusters
  • Push the limit

Lambda-class shuttle - Omricon Group Pilot PS2 (24)



Round 3: 120/120 points Alternative 1


This alternative brings heavy hitting, but very fast and elusive ships with 20 hitpoints and 13 attack dice.



Tie Phantom - Echo PS6 (37)


  • Advanced cloaking device
  • Fire-control system
  • Veteran instincts

Tie Interceptor - Soontir Fel (32)


  • Autothrusters
  • Push the limit

Tie Interceptor - Royal guard pilot PS6 (27)


  • Autothrusters
  • Push the limit

Lambda-class shuttle - Omricon Group Pilot (24)


  • Darth Vader


Round 3: 120/120 points Alternative 2


This alternative makes my heavy hitters more deffensive and the list is more robust with 27 hitpoints and 13 attack dice.



Tie Phantom - Echo PS6 (37)


  • Advanced cloaking device
  • Fire-control system
  • Veteran instincts
  • Recon specialist

Tie Interceptor - Soontir Fel (32)


  • Autothrusters
  • Push the limit
  • Stealth Device

Lambda-class shuttle - Omricon Group Pilot (24)


  • Darth Vader

Lambda-class shuttle - Omricon Group Pilot (24)