S & V Aces

By whiskeytango, in X-Wing

What would you guys want to see in a Scum and Villainy Aces pack?

Personally, I'd love to something along the lines of a chardaan refit for the M3-A. I love that little ship, but man, I struggle with its points cost. I haven't found it to be particularly effective as a swarm, as a platform for cannons, or even as an extra ship to fill up points. So far, the only effective way I have been able to use one is with Serissu buffing other ships, but I'd love to feel like they could be a mini cannon ship without also feeling like I've thrown away around 1/5 of my squad points. Even if it were just something like a modification (or preferably a new title that offered the same thing as the heavy scyk but for 0 points) that allowed you to take the heavy scyk title for free or something. Also, I thought it was weird that its the only ship thats unique to Scum that has no way to take any of the upgrades that are unique to Scum.

Like I said, thats just been my experience with the M3-A, maybe others have had more luck using them.

I also think for a second ship in the pack, I'd rather see the Kihraxz than the Starviper.

Kihraxz doesn't really need an update or more options yet. It's a cheaper X-Wing with some really good slow maneuverability and excellent slot options, the costing is just about perfect.

It also has a named pilot with no access to EPTs but also somehow has a higher PS than an un-named one. And anyways, I don't necessarily mean updates to make them worth playing, I just mean stuff to make them play differently. Like new pilot cards and upgrades that could be used by all of S&V is more what I'm thinking. I mean, Rebel Aces brought more stuff to the table for the A-Wing and B-Wing, but it also gave us Kyle Katarn as crew, enhanced scopes, and proton rockets. Imperial Aces gave us opportunist and Targeting Computer.

Also, not "needing" something doesn't necessarily stop us from getting it. The X-Wing has like 10 different pilots you can fly and how many of them see the light of day?

Guy at my local store does really well with a 5 scyk mangler swarm.

But to the original question, either a double scyk aces pack or scyk and Starviper seem most likely.

for the sake of fixes you need double Scyk

the Viper's only failing is its generics, and the Special-K's is the opposite :P

Agreed about the Starviper. In a game tonight my friend was running Guri opportunist, autothrusters, and sensor jammer, alongside Palob, and she was dealing death while being **** near untouchable.

Military refit Scyk title: 2pts, your upgrade bar gains a cannon slot. Increase your hull value by 1.

Light Scyk title: 0pts, your upgrade bar gains the illicit slot. Reduce your sheild value by 1 and increase your hull value by 1. You may treat 1 green bank maneuvers as 1 straight white maneuvers.

Medium Scyk title 1pt: your upgrade bar gains the illicit slot and your choice of a middle or torpedo slot.

PS 7 elite with an EPT and an offense based ability

PS 3, no EPT. At the beginning of combat you may BR

Starviper:

PS 4, EPT. When declared the target of an attack by a ship out of your front arc you may take a free action. 28pts

PS 3, no EPT. You may Kturn instead of SLoop. 26pts

Junkyard Special: modification -1pt. Scum Only. This card has a negative squad cost. Before setting maneuvers on the first turn of the game roll a red dice. Suffer all damage.

Ship Lane Pirate King, EPT. 2pts. You and any ship in your squad with a lower PS may set up within 1 maneuver (that appears on each ships manuver dial) from your deployment area instead of in your deployment area.

Asteroid Ambush, EPT, 1 PT. You may begin play on any asteroid instead of your deployment zone. Your first manuver of the game ignores obstacles. (Or a scum firespray pilot with same/similar ability. **** you dash for taking it!).

Edited by Rakky Wistol

So let me get this straight? You want an upgrade that takes away a missile slot for 2 point when it cost the MA-3 2 points to gain a missile/cannon/torpedo upgrade?

Sorry but the MA-3 version of the Chardan refit is not to include the title. Now you are right the MA-3 does need a boost so having the Aces pack focus on that ship is a logical choice. How to fix it, I don't know at the moment.

Make it simple. They know it wasn't a good title. Give better options that represent what they were trying to do with better pricing. They are better game designers than I am so theirs should be more interesting but the Scyk is going to need more options since every upgrade it can take outside of mod and EPT has a 2 pt tax.

I'd like to see more unreliability built into scum, should have some risk/reward. Maybe it's an illicit modification that reduces squad points on a ship but at the start of the game you roll to see if you take damage.

Could be something like : Salvaged parts, -2 points. At the start of the game roll one damage die, on a crit result suffer one damage on this ship.

It could be small ship only or be limited to certain ships just so you don't end up with headhunter swarms running them. Or maybe facing off against 10 z-95's would be fun.

Make it simple. They know it wasn't a good title. Give better options that represent what they were trying to do with better pricing. They are better game designers than I am so theirs should be more interesting but the Scyk is going to need more options since every upgrade it can take outside of mod and EPT has a 2 pt tax.

It was a great title. Have you tried to fly an MA-3 without it? Let me tell you that pitiful 2 dice attack really cant cut it in a meta with autothrusters, C-3PO and soon to be release Emperor Palpatine where the point fortress can guarantee 2 evades a turn.

The problem is not with the MA-3 title it is with well the base stats and the dial. To be honest I would have rather seen it 2 points more to have green hard turns. Maybe like green hard 1s. Then I can see it being made into a PTL interceptor style fighter however not having green hard turns really cramps up the post PTL dial selection. I think they were tryign to go with something between an A-wing and a TIE Fighter for whatever reason instead of make a scum arc dodger.

As for the title including missiles and torpedoes yeah that seems just tacked on as missiles and torpedoes are no where near as good as a cannon slot. Still 2 more points for the Cannon slot is worth the title.

So let me get this straight? You want an upgrade that takes away a missile slot for 2 point when it cost the MA-3 2 points to gain a missile/cannon/torpedo upgrade?

Sorry but the MA-3 version of the Chardan refit is not to include the title. Now you are right the MA-3 does need a boost so having the Aces pack focus on that ship is a logical choice. How to fix it, I don't know at the moment.

er... no, not what i meant. I meant a card that has the same effect as the chardan refit for the M3-A, not one that goes about it in the exact same way. Thats why I said it would be a good modification or title.

So let me get this straight? You want an upgrade that takes away a missile slot for 2 point when it cost the MA-3 2 points to gain a missile/cannon/torpedo upgrade?

Sorry but the MA-3 version of the Chardan refit is not to include the title. Now you are right the MA-3 does need a boost so having the Aces pack focus on that ship is a logical choice. How to fix it, I don't know at the moment.

er... no, not what i meant. I meant a card that has the same effect as the chardan refit for the M3-A, not one that goes about it in the exact same way. Thats why I said it would be a good modification or title.

I see what you mean but the title is the exact opposite of a Chardan refit. Come to think of it I don't want to see straight up discount upgrades like the Chardan refit again because in this point constrained limit of 100 in standard format really put the price heavily on upgrades and with MOV being the big Tie breaker anything that has a negative point cost becomes an auto include upgrade.

Now a discount like the TIE advance title I could see. Maybe like a 0 point cost MA-3 only modification only that gives you a missile upgrade and reduce the cost of missiles by 3. something like that would be better than this card has a negative point value.

There are a couple of existing named pilots left for the Scyk according to Wookiepedia:

Dartas Pytin

Aleas Rans'ery

For a pilot ability, how about:

When you perform an attack that hits, if you have any stress tokens assigned to your ship you may remove one stress token from your ship and assign one stress token to the defender.

EDIT: Fixed grammar in pilot ability.

Edited by avaktor

I've said this elsewhere, but I'd be quite happy to see the following in a Scum & Villany Aces set:

Hutt Cartel Aces

• 1 x Dunelizard (as a Heavy Scyk variant)

• 1 x Vaksai (as a Kihraxz variant)

Would offer something a bit "different" to the standard repaint formula. New pilot cards for both ships, new illicit upgrades and modifications... maybe a modification which allows Salvaged Astromechs on the Vaksai.

Feasible to do two new sculpts for an Aces pack rather than repaints? I don't know. But those two ships occupy similar design space to the Heavy Scyk and Kiharxz, so it seems appropriate...

Alternatively:

Scum & Villainy Ace (Azzameen) Pack

1 x YT2000

(maybe) 1 x repainted YT1300 variant

Featuring pilot cards for the YT-2000:

Freelance Trader, MK-09, Tomas Azzameen, Ace Azzameen

Plus Scum Pilots for the YT-1300 (all using the Outer RIm Smuggler ship profile, but with Illicit Upgrade icons):

Syndicate Smuggler, Jax Keyn, Sithless Leeth, Aeron Azzameen

along with titles for the YT-2000 (Otana) and YT-1300 (Sabra, Selu, Blackjack, Limping Lady), new Illicit Upgrades, Crew cards (MK-09, Ace Azzameen, Aeron Azzameen etc), modifications etc...

Edited by FTS Gecko

Something that turns the M3-A into an ACTUAL interceptor would be welcomed. Other than that, scum are fine. Their HWK is better, their Ys are better and I think we should reserve further judgement until wave 7 and 8 have hit the table for some feedback.

Have you watched the Alex Davy interview from GenCon? He addresses several items like the X-wing and the M3-a. We dont know what the September announcement will be but I don't think it'll be a S&V aces. S&V hasnt been out a year yet.

I like the M3 too but it's a little expensive for what it brings to the fight. Flown 4 heavies that were fun but not really tourney worthy. We'll have to see what the September announcement will be.

As for the Kihraxz, it's not in stores yet. Have some patience.

I agree that the YT's have a thematic place along side Emon in the Scum faction, but they could wait a while. Scum is already getting large PWT in wave 8 and it would be nice to let the meta slide away from 2 ship before we see the 2000 and scum 1300.

If they came, it would be cool to see upgrades like:

Smugglers Hold: 1pt, modification or illicit (not sure which), Reduce your hull by 1, add a crew slot. Only usable by ships with crew already.

Aftermarket Tech: 0pts, scum only generic title (any ship), ship may equip an additional modification. When the ship takes damage, roll a die. On a crit, randomly discard one equipped modification.

The star viper would need something to encourage the use of something else than guri. For example:

Zann Consortium Load-out
Torpedo (or title?) 0 pts.

Starviper Only.

You cannot equip this card if your pilot skill value is "5" or higher.

Increase your hull value by 1.

You must equip one Pistoeka sabotage droids upgrade card (paying the squad point cost as normal).

Pistoeka sabotage droids (I would prefer them working this way instead of being released through missiles as in The clone wars S05E17)

Bomb 4 pts.

Action: Discard this card to drop 1 Pistoeka sabotage droids token set. (As the cluster mines)

When a ship's base or maneuver template overlaps a Pistoeka sabotage droids token, that token activates.

Activation : When a Pistoeka sabotage droids token activates, the ship that moved through or overlapped that token rolls 2 defense dice and unless at least 1 evade is rolled gains a face-up damage card. If a direct hit is drawn, discard it. Then discard that token.

It is confirmed, that Scyk will have some help, so I guess 100% it will come in ACE pack.

Other than that, I hope for Viper. Ship is great, but it lacks pilots. Xizor works only in certain kind of squadron, so he's rarely used. Guri is great but it's PS5. That ship just screams for some high PS pilot.

And for the M3-A Scyk Interceptor this could be a thing:

Weapon Mount Deconstruction

M3-A Interceptor only. Title. 1 pts.

After revealing a bank or turn manouver, you may do a free evade action. If you do, when you attack during this turn, you must turn all Critical Hit results to blank results.

I had a chance to speak with Alex Davy at Gencon for a bit (along with Sablegryphon). We talked about things that needed 'fixes' (like ordnance, scyk & star viper). Alex seemed pretty confident that neither the scyk nor the star viper are far off from being competitive, but agreed that they were a bit sub-optimal. He did mention that the main reason the heavy scyk title costs 2 points was because during playtesting, it was evident that having 4 HLC's in a list was quite potent. At 23 points, you can't take 4 with hull or stealth upgrade. They were concerned that 4 health HLC x 4 would be too strong of a list. So I can see the reasoning there (especially since neither rebels nor imperials can fit more than 3 HLCs into any list). Someone brought up the idea of adding +1 health to the heavy scyk title and he agreed that seemed reasonable, but unlikely they would ever make such a change at this point. He said his biggest regret with the Scyk was that they took the 1 straight off the ship before release---he feels they should've kept it with a 1 straight.

As for Star Viper, he didn't have much to say other than he would've liked to put more green on the dial, but didn't mention why that didn't happen. Personally, I think the star viper would be incredibly cool if its 1 hard turns were green....

So all in all, I think its not too far of a stretch to think that star viper and scyk will be in the first Scum & Villainy Aces pack since the developers are obviously aware of the ships' shortcomings and I'm sure have some ideas on how to make them better. Personally, I'm not too worried other than we won't likely see an aces pack for S&V for quite some time given the hints of other things coming down the pipeline...

Scyk would have a really sweet dial with the 1-straight.

If we could change the existing cards, the scyk pilots could have been for 1 point cheaper each and then the title for 1 point more. That would have made the scyk much better in my opinion.

.....


......... Personally, I'm not too worried other than we won't likely see an aces pack for S&V for quite some time given the hints of other things coming down the pipeline...

What hints do You mean?