This list is a revision of the Guppy Farm list used last week mentioned in a previous post.
Missions
R - Advanced Gunnery
B - Minefields
Y - Hyperspace Assault
Total: 300
Flagship: 114
072 - Assault Frigate Mark 2 B
030 - Mon Mothma
006 - Advanced Projectors
006 - X17 Turbolasers
Ship 2: 89
072 - Assault Frigate Mark 2 B
005 - Paragon
006 - Advanced Projectors
006 - X17 Turbolasers
Squadrons: 97
020 - B-Wings (Keyan)
014 - B-Wings [x2]
016 - A-Wings (Tycho)
011 - A-Wings [x3]
I dropped the Expanded Hanger Bay and both Flight Controllers and switched the Enhanced Armament for X17 Turbolasers hoping to drop the enemies shields on a specific area and rush the B-Wings in when they got close; also upgraded one A-Wing to Tycho and grabbed Paragon. Over all I liked having the B-Wings as that extra critical and damage they do is huge plus they are a bit more sustainable in a fighter engagment.
Today played a Rebel List running:
Missions
R - Advanced Gunnery
B - Intel Sweep
Y - Hyperspace Assault
Total: 297
Flagship: 114
072 - Assault Frigate Mark 2 B
025 - Garm Bel Iblis
010 - Enhanced Armament
007 - Electronic Countermeasures
Ship 2: 103
081 - Assault Frigate Mark 2 A
005 - Paragon
010 - Enhanced Armament
007 - Electronic Countermeasures
Ship 3: 47
039 - CR90 B
008 - Overload Pulse
Squadrons: 33
011 - A-Wing [x3]
My opponent, we'll call him L., chose to go first and chose Minefield since nether of us had ever used it, figured it would be somthing different. The spacing of the mines and terrain forced him to deploy and move in an un-favorable manner.
Turn 1 - Both moving speed 2, we issued movement commands, myself taking tokens. I also balled all my squarons at medium range from my carriers behind terrain in striking distance of his CR90.
Turn 2 - L. launched his 3 A-Wings into my squarons tying them all up and doing a few points of damage focusing on the B-Wings. His CR90 was moving perpendicular across the field where our 4 Guppys were meeting in hopes of shutting down my defenses and scored a Critical on Paragon which was out of view of his other ships thanks to terrain and the CR90. When it came to my turn I stored Engineering on both of my ships plinking a few shots into the CR90 and his Flagship but largely was my B-Wings and A-Wings eating 2 of his A-Wings and leaving the 3rd with 1hp taking few points in return.
Turn 3 - L. had managed to box himself in with his CR90 firing into my Flagship scoring 5 hits but no crits. His Paragon got a broad side on my Paragon which, dropping its front shields to 0, then fired into the fighters doing a few points of damage. L's Flagship proceeded to face-hug my Flagship and we sat there till turn 5 grinding on each other, firing wildly into the rest of each others fleet. I activated my Flagship using a fighter to clear out his last A-Wing, freeing up a B-Wing in range for a bombing run on a 0 shield side of his CR90. True to fashion, I declared the results of my bombing run BLANK and ACCURACY. I proceeded to fire into the CR90 with my Flagship and roll 2 BLANK, 1 CRITICAL, and 1 ACCURACY.
Turn 4 - Now having no where to go L's CR90 rammed my Flagship and shot it, failing again to roll a critcal. I activated my Paragon and used Squadrons command launching Keyan into the CR90 obliterating it and launching 2 others into the side of his Paragon doing a handful of points to its shields. My Paragon got its front shots off but was just outside of a double arc of fire on his but rammed him none the less. L's Paragon activated but made a error firing into my Flagship believeing he had double arc but forgetting to check before rolling thus only firing 1 volley into my Flagship and one into my Squadrons finishing off 1 A-Wing. My Flagship fired into his Paragon doing 1 CRITICAL, and 1 HIT through his defenses but the critical resulted in a structual damage. The rest of my squadrons positioned around his Paragon and its projected flight path also managing to drop a few more shields.
Turn 5 - L. activated his flagship poking my Paragon and bringing down the few shields I regenerated and did little else, but did head-butt my Flagship into submission. I activated my Paragon using Squadrons again this time the combinded firepower of it, the B-Wings and Tycho brought L.'s Paragon down.
Going into turn 6 I had my Paragon abreast broad side to his flagship at long range. Paragon with 0 front 3 side (close) 2 side (far) and 0 rear shields and 1 Damage and having no Brace token. His flag ship having 0 front, 2 side (close), 0 side (far), and 2 rear shields, no brace token left to speak of and having 3 damage.
Turn 6 L. fired into my Paragon doing 5 damage which was soaked by the shields then moving out of range of my ships return fire. My Paragon used the squadrons command 1 last time launching 1 B-Wing into his 0 shield side doing 2 damage, Keyan into his rear doing 2 damage to his rear shields, and and A-Wing which rolled a BLANK.
The end score was L. 125pts destroyed to my 183pts destroyed resulting in a 7:3 victory me. There was human error and mistakes all game but it was fun and was alot of back and forth on who was in the lead. The fact we had 4 AFM2's in a 13" circle parking lot with a nougat CR90 and fighter bomber swarm filling was enteraining and aloud my B-Wings to do work and carry the game for me.