Has anyone ever made a really cool Eldar Corsair fan career?

By EccentricOwl, in Rogue Trader

Hey there! I'm just getting ready to start my first Rogue Trader campaign. I'm curious if anyone has the rules for a kickass Eldar Corsair career.

For that matter, I'm curious why FFG never put out a splatbook featuring the agile pirates!

Because they gave us the BDSM gimp Eldar, with spikes, instead. I think a lot of us, at least me, wondered why they said "Eldar? Nah. DARK Eldar? Well, they're a bit dysfunctional, and they have to hurt people, just to live, but sure, why not?" I don't know how big the Soul Reaver book is, but I do wish they had, maybe, split the book between the two, or something. Orks and Kroot might actually be a bit more believable, but still, they couldn't squeeze in the Eldar? Oh well, I suppose they think it can't be THAT hard to flub. Minus the Unnatural Agility, and some starship rules, they don't really have anything extra, like Might Makes Right, gaining traits from eating the dead, or such.

Hello, Eccentric Owl, I actually took a stab at making an Eldar Career Path and have been working on adding to it for the past year, it can be found here . Hopefully it'll help with what you're looking for. Also includes a compiled Eldar Armory (Gear/Weapons/Armor) from all the Rogue Trader lines and rule for Eldar Starships.

Edited by LodgeBlackman99
Link has been changed, updating for convenience

Sigh. It's your first game of RT? Don't. Just don't. You don't really know the rules yet. You don't know the standards and you're already wanting to break out of them. Play a vanilla game. Resist the temptations of the Dork Side. Draw up some core RAW characters, go find some ruins, fight some xenos, get involved in the Cold Trade, chase some pirates, become pirates, colonize a planet and have to save it when it gets invaded by Orks. But don't draw up alien PCs. Your first game won't lead to a second game.

He might be an excellent GM with years of experience, and tons of knowledge on 40K, so it will be fine for him. The rules aren't set in blood, you know. Unless you are playing BC, then some of them might be. Anyhoot, to elaborate on what Errant said, if this is your first time or little experience GMing, and you do not have a decent understanding of the 40k universe, then I also recommend to utilize the KISS method (keep it simple silly). Try to keep everyone one the same page and book (or 3 books), so you are not scrambling to find the rules for something you glossed over. With that said if everyone is having fun, including yourself, when you are playing the game then you are doing it right. Happy gaming!

Yeah, keeping track of that one mega-Agility, Unn Agi character, who may or may not make warp trips more dangerous, by virtue of his blazing soul, and a certain trepidation about going to all those fantastic Calixis parties, with the "filthy xenos" in tow, could make for a weird game. I'm well known among my friends for at least attempting to snowflake once a game, to try and play something somewhere between "cool, but troublesome?" and "totally unnecessary, man!", so I can imagine the strong desire to play this sort of thing, but it will have any number of pitfalls, like riskier travel, places he won't be welcome, no matter who you are, and on. The Dark Eldar really didn't deserve a book, first, but they got it, and one thing about it, if you have one of those murdering psychos with you (yes, I know they don't all have to be murdering psychos; they just all want to be), you are probably a group who doesn't frequent "official" Imperial space often, so they won't throw up flags, and armed responses; the rest of you are probably equally unsavory, or what is he doing on your ship? Such a group might stick to the Expanse, where there is no real law, save what you pay to make. "Regular" Eldar, on the other hand, don't have to be certifiable, but they are likely no more welcome, and that might hedge you out of a lot of potential, if the rest of your party was expecting to hit the Scintilla nightlife. They might have any number of additional racial mechanics, and macguffins, all of which will make the character more trouble, especially after the nostalgia of "see, my GM actually okayed THIS idea" wears off, and they don't really care that you let them, either.

You can throw enough monkey wrenches in playing a mostly-cyborg Admech, without adding in a fully intelligent, fully independent, fully arrogant alien. Not to rain on the snowflake parade, but I'd agree with the above, and strongly suggest against the Corsair. That said, it's your game, and if you think you'll get more out of it than it will make you laboriously pour in, then I wish you the best, and of course, long live the Eldar ;)