Title Card Ideas?

By Underachiever599, in X-Wing

Over the past couple months, I've seen a ton of suggestions for different title ideas. So, I thought why not make a topic specifically dedicated to new title ideas?

I'm mostly just thinking of coming up with titles for ships that don't already have them. That includes the X-Wing, TIE Fighter, B-Wing, TIE Bomber, Z-95, TIE Defender, E-Wing, and any other new ships that don't come with titles.

Here are a few ideas I've seen around and come up with on my own:

Name - Ship - Effect - Cost

TIE Shuttle - TIE Bomber Only - Your upgrade bar loses a (Missile) and (Torpedo) upgrade icon and gains a (Crew) upgrade icon. This card has negative squad point cost. - -1

StealthX - X-Wing Only - When defending, add one (Evade) result to your roll. - 2

TIE/x7 - TIE Defender Only - When you make a secondary attack that hits, you may cancel all dice results and immediately perform a primary weapon attack against the same target. You cannot perform another attack this round. - 0

TIE Veteran Pilot - TIE Fighter Only - (I was going to have something that pretty much reads the same as the A-Wing Test Pilot, then I discovered the A-Wing test pilot. So, yeah, have to come up with something new for this now.)

So, what all ideas do you guys have for new ship titles?

Edited by Underachiever599

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Basically turns the TIE Defender into it's Star Wars: TIE Fighter counterpart.

The last ability can also be used with:

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Edited by DarthEnderX

TIE/pt: Should be a TIE/sh, no? I'd change it to -1pt, it's the difference between 7x crewless Scims and 6x crewless Scims, and 7x is a stupendously bulky list.

StealthX: StealthXs did not have an actual cloaking device, it's closer to what Stealth Device does, but I would word something like this: "When defending, add 1 <evade> result for each <evade> result you roll." It can get nasty (r3 through rock has 8 potential evade), but r3 rock shots are a crapshoot anyway.

As someone who does not see the incentive to use Bombs outside of mines, I think a TIE Bomber title that allows for use of different templates to drop bombs. The straight 1 is just too predictable and avoidable.

The straight 1 is just too predictable and avoidable.

That's the point. You aren't supposed to use bombs on craft that are actually capable of getting out of the way.

The straight 1 is just too predictable and avoidable.

That's the point. You aren't supposed to use bombs on craft that are actually capable of getting out of the way.

No, you're supposed to watch Soontir eat proxy mines.

T-65. X Wing Only.

This card has a negative squad point cost.

-2.