The squadrons may be able to ping off a shield or two, but the Demolisher will almost certainly activate first next turn and put 4 more dice into the side of the Yavaris, with the option to do more after it finishes moving.
woah there, partner.
If you're running into B-wings and letting them overlap such that Yavaris activates, you're looking at an expected 2 damage per attack with 4 attacks (not counting the players that bank the squadron token first turn against GSDs). Against the fun "one of" distribution of the GSD's defense tokens, you're looking at an initial volley of 1 damage apiece (bye brace; bye side shields) and a 2nd volley of 4 damage to the tune of "where did my shields go?" [3 to the front, 1 to the back; bye redirect]
after yavaris (the ship) kicks in, the GSD is going to be in the same sorry state (eating into the hull)
what would happen then is a Demolisher just one-ship activation away from being blown to kingdom come..
now granted, in the above example there's a random X-wing in there where the second B should be, though I can't fathom why ![]()
Yavaris loves B-wings for anti-ship because they scale hilariously (2 Yavarised Ys = 4 black dice, 2 Yavaris Bs = 4 black dice 4 blue dice)
Anyway, the major takeaway from this is that the interplay between multiple ships means demolisher is not a simple ship. Tossing it into the fray willy-nilly against squadrons (especially yavaris) is going to get it murdered. Setting up a proper approach or simultaneous strike with the rest of the fleet (Especially imperial squadrons such as interceptors) is paramount to having Demolisher dive in and out like a sneaky thief, rather than having him end up as a gray stain in space.
Edited by ficklegreendice





