As the name indicates this squad typically tables opponents or gets tabled with little in the middle. Before I go into more detail here's what I've done:
Azzameen + gunner+ proximity x3 + Andrasta
N'dru Suhlack + lone wolf + Hot Shot Blaster
2x B.pirate + Feedback Array
100pts
3 biggest Asteroids
Once you learn to sling proximity mines this list is deadly. Emmon does the work and N'dru surprises on the flank while the Pirates block, annoy, harass, or just soak shots. I win about 2/3 of my matches with this list or slight variations. Even repeat opponents can't always avoid the mad bomber.
The Pieces:
The Amazzing Mad Bomber- Emmon is the rock in this build. He supplies unevadable damage dice up close or at range and is a High/mid PS firespray with gunner after he does his thing He plays chicken and regardless of if you swerve first or not, he wins. He gets better and better as more bombs are released. The big variable is also what load out because at 50pts he's a big target with no defensive boosts (sans his ability to hurt you with 6-7 dice a round). If there is wiggle room in this list it is for his load out.
B.pirates- they do the dirty work. They are up front blocking and making a mess while making your opponent avoid spaces with 2 auto damage at range 1 or just more shots. They are equally effective against high or low agility ships with feedback array. You must get mileage out of them for this list to click.
N'dru: the silent star in the list. He's a z. Just a z. But Lone Wolf makes him much more durable and combined with his ability, damaging. Hot Shot Blaster makes him deadly. Anecdote: 3rd time playing Brobots and my opponent though he was easy pickings. They deftly dodge his arc by milimeters only to have him unload 4 dice with focus and Lone wolf reroll. 2 hits and 2 crits later and the brobot isn't doing any more reds the rest of the game. Return fire from 1 bot does a single damage after lone wolf reroll which I allow through so no gunner. N'dru survives to come back and clean up one of the bros 2 rounds later. He's so much more than a Z.
Tactics-
Run the Pirates up front. Play chicken with Emmon and keep N'dru on the far flank. If they over commit to N'dru set up Emmon to wreck with mines and let the Pirates plink away. Every round they are chasing the lone wolf z they are giving you choice of positioning. Since you sling bombs and don't care about arcs as much as most lists this is your advantage. If they leave him alone on the flank and you're getting your mileage out of the bugzapper z's that should be your advantage.
Weakness:
If Emmon goes down before getting off 2 mines this becomes an uphill battle. PS 7+ bands can also take N'dru out before he can get his hot shot off. Both of these are bad situations.
Strength:
It's a solid all comers band after you get a handle on it. I've been every meta list but elite dash (just haven't seen it). It defeats arc dodgers with zappers, mines, blaster, and aux arc. High agility matters not when you put a mine under or in front of it. Damage mitigation doesn't work vs. mines and gunner takes the sting out.
Options:
Other bombs for Emmon. You know what I mean!
VI for N'dru if your meta is high PS
Cluster for N'dru if your deci heavy
M3-a instead of bug zappers (I want it to work, just doesn't)
HLC Cartel instead of N'dru (dies in a stiff wind)
What do you see?
What would you change?