I originally posted this in the SW:Battefront Squadron Trailer thread but it's turned into more of an "XBox1 vs. PS4 debate" and my question is more focused on gaming mechanics because I haven't owned a console in awhile. But this game is calling to me and I have some questions.
1. Is it just me or did the A-wing seem to have targeting cross-hairs that auto-followed within a small center area of the HUD while in 1st person view? Oddly enough I'm kind of okay with it given the idea that A-wings had swivel lasers (cannon blah, Disney changed it, blah, whatever). But if that's true for all fighters I'd be bummed.
1b. Like many people, I'd rather see flight simulator controls than arcade style flight controls. Can anybody comment on this? Arcade style to me means the ships basically function like cars, going left or right, with an awkward ability to go up and down ALL THE WHILE MAINTAINING THEIR Y-AXIS. That's what gets me. A ship turning left doesn't turn left like a car. It typically rotates it's X-AXIS somewhat so that the intial "turn" is more of an upward or downward dive made along the newly rotated to Y-axis. For example, if you hold your right hand out in front of you palm down and turn right to model a ship, it doesn't stay palm down while your hand moves right. Your pinky drops, your thumb lifts, and your hand is now palm "left" with your now quarter-clockwise rotated hand moving left or "up" along it's original axis. Seeing ships turn like cars and only slightly rotate just blows the realism for me, so much so that I'd even accept an awkward "auto" rotation gimmick put into the flight controls that rotates the ship into turns . It also means pre-programmed maneuvers at the push of a button or button-combo (like that K-turn suspiciously looks to me). Now I'm okay with the 1st person being somewhat limited since there's no way you'd pack in all the functionality of X-wing vs. TIE Fighter. I accept needing to fly in mostly 3rd person but it would be awesome if:
a- the ships flew like ships, not cars with flexible horizons
b- the ships each had discernible flight profiles, not generic tweaks like X-wing = slow, A-wing = fast, maneuverability for each the same.
c- ships like the Falcon could host multiple players with others at the turrets
d- PLEASE GOD LET THEM FLY LIKE SHIPS AND NOT CARS. I don't expect this but it would SOOTHE MY SOUL something AWFUL.
Okay, I'm done. Insights would be appreciated.
Also:
Also:
FTS Gecko, on 05 Aug 2015 - 09:54 AM, said:
KTreu42, on 05 Aug 2015 - 08:16 AM, said:
Dat K-Turn right at the beginning!
Yeah.... about that.
Red Leader: "...Red Squadron, stay in attack formation..."
*RED FIFTEEN IMMEDIATELY DOES A K-TURN*
Red Leader: "....yeah, thanks Red Fifteen. You're a great help."
Maverick has had a hard time engaging ever since goose died.
FTSGecko. Dude. Way too soon.
Edited by R22