Gozanti fire arc..

By That Blasted Samophlange, in X-Wing

Seems a little strange to me. It can only equip one weapon, but the ship has Dorsal and ventral turrets. Why the limited arc? (Balance reasons likely). Does anyone recognize any of the cards? Will we get a hardpoint weapon that fires out of arc? Does it look like we get an ordnance hardpoint?

Sorry to start another gozanti thread, but most are concerned about docking TIE bomber or other craft, and no one seems to be examining anything else about the craft.

The ventral "turret" is not a 360 turret, it's a front firing weapon. Maybe could have been a wider arc.

The dorsal turret is represented by the turret upgrade slot.

The rear arc is the Phantom firing while docked.

Seems a little strange to me. It can only equip one weapon, but the ship has Dorsal and ventral turrets. Why the limited arc? (Balance reasons likely). Does anyone recognize any of the cards? Will we get a hardpoint weapon that fires out of arc? Does it look like we get an ordnance hardpoint?

Sorry to start another gozanti thread, but most are concerned about docking TIE bomber or other craft, and no one seems to be examining anything else about the craft.

Having only one ship card, it stands to reason that it should only be able to perform one attack. I wouldn't expect a 360 hardpoint, though a missile battery of some sort might be interesting.

The ventral "turret" is not a 360 turret, it's a front firing weapon. Maybe could have been a wider arc.

The dorsal turret is represented by the turret upgrade slot.

The rear arc is the Phantom firing while docked.

The Gozanti, not the Ghost. It has a wide forward arc but no primary weapon, just a hardpoint icon.

The ventral "turret" is not a 360 turret, it's a front firing weapon. Maybe could have been a wider arc.

The dorsal turret is represented by the turret upgrade slot.

The rear arc is the Phantom firing while docked.

You had me excited for a short bit when you mentioned a turret slot, and I thought to myself, "I can't believe I missed that."

And then I read on and realized that you're talking about the Ghost, not the Gozanti-class Cruiser...

Wow, you're right, a single forward arc on a huge ship seems like it'll be very difficult to use, like worse than a Shuttle, concidering the limited dial. There must be some kind of 360 attack option, maybe a title that lets Hardpoint weapons fire outside its fireing arc.

Your 360 attack options are the TIE Fighters you deploy out.

Your 360 attack options are the TIE Fighters you deploy out.

Not only that, but the Gozanti has cargo slots allowing for some interesting support capabilities similar to the GR-75. The Gozanti will most likely fall into more of a support role than an offensive one. If anything, I'd probably equip a Turbolaser seeing as it could do some work on other epics, but won't have any ability to chase arc dodgers.

Cards for reference

swx35-gozanti-class-cruiser.pnggr-75-medium-transport.png

Why no Jam!!! Oh well. Still looks fun. But with the Raider and the Gozanti being each 10 points more than the Rebel counterparts, there looks like no chance to get both in a single list.

Your 360 attack options are the TIE Fighters you deploy out.

While I stated that the fire arc is likely for balance reasons, it seems odd, with what we know at this time, that a ship that very clearly and in canon sources, has dorsal and ventral 360 degree capable weaponry cannot fire in such a way.

The fact that it even has a hardpoint is a win. I just find it odd.

I do expext an upgrade or title that allows the Jam action.

Does no one recognize any of the cards? I dont have any epic scale ships myself and squintining between low resolution images on my phone is not worth any payoff.

My money is on the hard point version of tractor beam being in there somewhere along with dual turbo laser. And a logistics team.

Agree that there will be a way to get Jam action. Guessing through a cargo slot personally

Edited by ForceSensitive

Your 360 attack options are the TIE Fighters you deploy out.

Not only that, but the Gozanti has cargo slots allowing for some interesting support capabilities similar to the GR-75. The Gozanti will most likely fall into more of a support role than an offensive one. If anything, I'd probably equip a Turbolaser seeing as it could do some work on other epics, but won't have any ability to chase arc dodgers.

Cards for reference

swx35-gozanti-class-cruiser.pnggr-75-medium-transport.png

Another Refrence and plug ;)

Scum_Gr75_version_2.jpg

However in my kit I do have a title that allows for a hardpoint upgrade even made an overlay for the base with a firing arc.

q_ship_title.jpgQ_ship.jpg

I know ithas the Reinforce and Recover actions to compensate, but it still seems a bit odd that it has less hull than the Ghost and Decimator...

I know ithas the Reinforce and Recover actions to compensate, but it still seems a bit odd that it has less hull than the Ghost and Decimator...

All Huge ships are seemingly under-defensed, IMO. They could double them and it would still seem light.

I know ithas the Reinforce and Recover actions to compensate, but it still seems a bit odd that it has less hull than the Ghost and Decimator...

All Huge ships are seemingly under-defensed, IMO. They could double them and it would still seem light.

Can't the raider roll 13 attacks if it catches something in both arcs seems like a legitimate threat to me.

I know ithas the Reinforce and Recover actions to compensate, but it still seems a bit odd that it has less hull than the Ghost and Decimator...

It's similar to the Rebel Transport, which is also less than the Decimator. Basically, if you are not taking Reinforce or Recover, you are giving away hit points especially since the Gozanti doesn't have the Jam action.

I know ithas the Reinforce and Recover actions to compensate, but it still seems a bit odd that it has less hull than the Ghost and Decimator...

All Huge ships are seemingly under-defensed, IMO. They could double them and it would still seem light.

Can't the raider roll 13 attacks if it catches something in both arcs seems like a legitimate threat to me.

The Raider can hold 3 hardpoints and has an ability to make a second primary weapon attack. So if you want to count the number of attacks per turn you could say 3 Quadlaser cannons + gunner. Each Quad cannon can spend 1 additional energy to make another attack if the first 1 misses and the fore section has an ability to spend 2 energy to make a second attack.So lets say each quad laser wiffed on the first attack make another attack for 6 make a primary weapon attack and spend the energy to trigger the ability for another primary weapon attack. Lets say the second primary weapon attacked wiffed you can use it to trigger gunner to make another attack but once you trigger gunner that is it for all your attacks. The total of attacks would be 9 attacks but in order to do that 4 of them have to wiff and you just spent 8 energy (two whole maneuvers worth of energy) So really it can make 5 attacks that hit with the option for extra attacks if missed.

Still there are a lot of conditions that must be met and that is the range. The Primary weapon is range 2-4 and remember anything beyond range 2 you are giving out green dice to your target. Quad laser cannons are range 1-2 but they must make attacks in arc. Also all the weapons have to be charged and you have to have 2 energy in reserves on the aft section of your ship card.

So the extra attacks are cool and an advantage that epic ships had over standard ships but now there are just number of ways to make an extra attack so it is not unique more, further more the extra attacks of standard ships can modify focus results with a focus token. Also the maneuver management mechanics on huge ships is energy management instead of stress management. So it is often you would find that you are not making as many attacks as you could because of energy restraints or no targets that are in arc or in range, and in that case they are on your tail pounding your back door and...

you're dead!

Edited by Marinealver

I sure hope FFG is including a turret type weapon hardpoint for huge ships in the Raider or the Assault Carrier. This ship needs some kind of a 360° arc capability- just to be accurate with the TV show.

I sure hope FFG is including a turret type weapon hardpoint for huge ships in the Raider or the Assault Carrier. This ship needs some kind of a 360° arc capability- just to be accurate with the TV show.

We've seen all the cards in the Raider, no 360 hardpoint. There definitely appears to be some new cards here, and multiples of them. Can't make out the icons, but it's certainly possible!

I think is designing the gozanti, they wanted a smaller epic to be analogous with the GR-75. As we know, it has no direct attack, but is still very effective as an electronic countermeasures platform. I think they were looking at the gozanti as more of a support platform as well, rather than another weapons platform like the raider. In other words, the gozanti isn't built to win the battle, but to support those who are. I see this as a ship that hangs back from the front and fires and launches fighters, trying to stay out of the soup. even if they do design a hardpoint weapon that shoots 360 (I certainly hope they do), this thing still only has that one hardpoint, and it's gonna need help if it gets swarmed by fighters, just as the transport does.

I second the notion that the big ships ought to be tougher than they are. yes, taking reinforce and other actions help a lot, but they still seem to be outclassed by choices like decimators and falcons (Except for the fact that turbolasers eat low agility ships up fast.)

I don't think the gozanti should have jam as an action, and I am glad it does not. It is different than the transport, and I'm glad they are not doing the same thing.

Yeah, the Gozanti fire arc is definitely a little...weird. Especially since, given where the only visible turret on the model is positioned, the fire arc printed on the base is very nearly the only place it CANNOT fire (due to the sensor dish in the way).

I'd wonder if it was possible that they just put the base on backwards, if not for the stats line on it - would make a lot more sense, given that turret position, for it to have a rear-only fire arc.

So...not sure what's up with that.