Wave 7...no ideas...but here's the best I've got

By GiraffeandZebra, in X-Wing Squad Lists

So in general, I've not been all that excited since I got my Wave 7 ships. I keep looking at the list builder for ideas, and the only ship that sparks any ideas is the YV-666. I'm not much into the idea of bombing, so the only interesting thing outside of the YV seems to be Miranda Doni with the TLT.

Anyone got any ship builds for K-Wing or Punisher that aren't ordnance-related and have a trick or two? Usually I start with a "cool" ship and then either enhance its strengths or boost its weaknesses with the support, but I'm having no sparks with this wave.

And here is a list to comment upon. The idea is that Bossk is the heavy hitter and takes the heat. Latts takes an evade die from the defender, Bossk fires away with HLC powered by Marksmanship to proc his ability after the dice are modified. Latts, meanwhile, should be the lower priority target. He may go unshot, which lets Greedo do his thing without penalty. He is more likely to make the endgame when ships are down to hull, so again, good for Greedo. The tacticians cover a huge amount of space with the 180 degree arcs and are mainly there to infuriate the Soontirs and Whispers of the world. Engines to turn around quicker when needed, and Hot Shot Blasters to mitigate anything that gets in behind for a round.

Bossk (35)
Marksmanship (3)
Heavy Laser Cannon (7)
Tactician (2)
"Hot Shot" Blaster (3)
Engine Upgrade (4)

Latts Razzi (33)
Weapons Engineer (3)
Greedo (1)
Tactician (2)
"Hot Shot" Blaster (3)
Engine Upgrade (4)

Total: 100

View in Yet Another Squad Builder

The Hot Shots I could probably stand to trim for something else, but I was undecided. I could add the title to Bossk, though that might make Latts the target of opportunity, so perhaps I should throw it on Latts. Especially because Latts ability would still be useful in Z-95 form. Or I could throw a K4 on Bossk to get some double-modified attacks and a Flechette cannon on Latts for double stress or something like that.

I'm leaning toward losing both HSBs and going with K4 on Bossk, Flechette Cannon on Latts and a 1 point initiative bid, though I'm not sure any bid is needed.

Edited by GiraffeandZebra

Looks quite good. I had a bad time in friendly test match against this two guys. Anyway the 180° arc is hard to dodge more than it seems then i suggest to put off the Hot shot Blaster for 6 extra points ( Gunner on Latts Razzi??? )

Greedo is better on Bossk IMHO just because in this way you maximize his ability ( one face up card, after modify a crit for two hit ) and HLC + Markmanship is good, but you have to spend a lot of time maneuvering to shot with HLC that requires r2 or r3 and this means conflict between Markanship and EU

i think that Mango cannon is more easy to manage ( free crit without action ) and you have 3 more points to spend where you want or 6 more if you put off Markmanship

For only 1 point you can put on Bossk VI or Calculation for crit when you shot with auxiliary arc

5 points left, have fun :D

This

drops both hotshot blasters puts a K4 on each ship (replacing tact on Lattz

freeing up actions for EU or Foci

also throwing Merc Co-pilot on Bossk for more free critzz

Edited by Panic 217

Would do something like this:

Bossk (35)
Wingman (2)
"Mangler" Cannon (4)
K4 Security Droid (3)
Tactician (2)
Engine Upgrade (4)
Latts Razzi (33)
Heavy Laser Cannon (7)
K4 Security Droid (3)
Greedo (1)
Tactician (2)
Engine Upgrade (4)
Total: 100
Mangler is amazing on Bossk, Wingman is totaly unexpected (and easy to pull of with 2 large base ships)