Hi,
First thanks to all that helped me get off the ground, but now after a few games I have a few observations that I would like an educated opinion on.
My wife and I played a few times, her with a Agency/Misk deck, and me with a Cthulhu/Shub deck. The first thing that we noticed was the balance, which could be luck of the draw. We found that during my control, most of her characters were exhausted, and vice versa. We had more than enough Story Phases that ran unopposed.
The biggest considerations was the Terror Struggle. My characters almost always contributed to the struggle, and if she had limited or no Willpower in play, sometimes it was better to let me run unopposed. Both of us tended to run all of the permutations of plays in our head and (Action phase aside, we both knew that a well placed "Event" could change matters) make the play that yielded the optimal success tokens. Maybe we just need to get some more games, different deck combinations. It became less a "Chess" game and more a "Checkers" game.
A few specific questions arose:
1) Support cards - Do the stay attached (Excluding card effects) to the character throuhout? Do the go insane with the character? Are the discarded if the character is destroyed?
2) Wound tokens - Does a refresh phase wipe them off? Do they stay with you when you go insane?
3) "Short Fuse" - Give a character 7 wounds? How often does that card fail to destroy the character? With Toughness +2 you are dead after 3 hits.
Overall we like the game and are going to try some other deck combinations. Not knowing the nuances of the factions, perhaps there are some opinions? And any other game strategy opinions are more than welcome.
Happy Gaming!
Brian